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Showing 1 to 15 of 27 results Save | Export
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Lee, Dongkuk; Kwon, Hyuksoo – International Journal of Technology and Design Education, 2022
The goal of this study was to investigate--using text network analysis--how key Korean mass media outlets present issues of maker education. To accomplish this goal, 1303 news articles (associated with maker education) were collected as issued by 54 Korean mass media companies. Based on this data, this study reports the frequency and network…
Descriptors: Foreign Countries, News Reporting, Experiential Learning, Educational Policy
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Varadarajan, Sudhir – International Journal of Technology and Design Education, 2023
The 1950s saw the emergence of the science-driven model of engineering education. In the following decades, the model has been continuously challenged to incorporate aspects such as liberal arts, information & communication technology, design, entrepreneurship, innovation, sustainability, industry 4.0, and more recently, online-learning. This…
Descriptors: Design, Engineering Education, Experiential Learning, Entrepreneurship
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Lousberg, Louis; Rooij, Remon; Jansen, Sylvia; van Dooren, Elise; Heintz, John; van der Zaag, Engbert – International Journal of Technology and Design Education, 2020
In this article we evaluate the manner in which we at the Faculty of Architecture and the Built Environment at the Delft University of Technology encourage the development of the capacity of reflection among our undergraduate students. First we explore the concept of reflection in relation to respectively experiential/reflective learning,…
Descriptors: Architectural Education, Design, Reflection, Undergraduate Students
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Wei Liu; Zhiyong Fu; Yancong Zhu; Yin Li; Yuanbo Sun; Xinhui Hong; Yanru Li; Min Liu – International Journal of Technology and Design Education, 2024
This research paper investigates the intersection of the maker movement and educational innovation, using the China-U.S. Young Maker Competition as a foundational example. It examines how maker education, fueled by hands-on learning and a curiosity-driven approach, can evolve and influence. The study explores the roles and impacts of…
Descriptors: Competition, Educational Innovation, Youth Programs, Shared Resources and Services
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Chen, Yawei; Daamen, Tom A.; Heurkens, Erwin W. T. M.; Verheul, Wouter J. – International Journal of Technology and Design Education, 2020
To understand and deal with real urban development problems, urban planners, designers, and managers need to combine and synthesize a variety of academic and professional knowledge. As our urban challenges grow more complex, learning how to do this effectively becomes ever more important. For educators, this means teaching students how to work in…
Descriptors: Interdisciplinary Approach, Experiential Learning, Urban Education, Urban Planning
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Milorad Cerovac; Therese Keane – International Journal of Technology and Design Education, 2025
Piaget's theory of stage structure is synonymous with discussions involving cognitive development. As with any theoretical model, researchers inevitably and rightly seek to affirm and/or contest the elements of the model presented. In this comparative study, students' performance across three hands-on engineering tasks for two distinct student…
Descriptors: Cognitive Development, Developmental Stages, Piagetian Theory, Developmental Tasks
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Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
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Gibson, Miriam – International Journal of Technology and Design Education, 2019
In this article, I examine the changing perception of craft activity since the Industrial Revolution and explore how the social values imposed on craft processes have impacted their effectiveness as tools for learning and self-transformation. Situated within a social constructivist framework, this article suggests that learning occurs as the…
Descriptors: Adult Learning, Communities of Practice, Teaching Methods, Social Values
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Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
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Hanson, Janet R.; Hardman, Sally; Luke, Sue; Lucas, Bill – International Journal of Technology and Design Education, 2022
This paper explores how primary teachers might be prepared through their pre-service training to feel more confident to include engineering in their teaching. Prompted by concerns about young people's lack of interest in STEM subjects and careers, engineering is gradually gaining visibility in the primary curriculum in several forms, particularly…
Descriptors: Preservice Teachers, Educational Strategies, Comprehension, Knowledge Level
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Walan, Susanne; Gericke, Niklas – International Journal of Technology and Design Education, 2023
This case study aimed to investigate teachers' reflections on the transfer of makerspace activities into classrooms. Primary and secondary STEM teachers participated in a Continuous Professional Development programme about makerspaces. Data were collected in the form of written reflections and semi-structured interviews after the teachers…
Descriptors: Elementary School Teachers, Secondary School Teachers, STEM Education, Faculty Development
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Lin, Kuen-Yi; Yu, Kuang-Chao; Hsiao, Hsien-Sheng; Chang, Yu-Shan; Chien, Yu-Hung – International Journal of Technology and Design Education, 2020
Collaborative problem-solving skills are one of the key competencies required in the twenty-first century. In this study, researchers attempted to compare the effectiveness of web-based collaborative problem-solving systems (wCPSS) and classroom-based collaborative hands-on learning activities (cCHLA) in the development of collaborative…
Descriptors: Web Based Instruction, STEM Education, Classroom Environment, Instructional Effectiveness
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Niiranen, Sonja – International Journal of Technology and Design Education, 2021
Many studies have shown how practical learning and the hands-on activities help students to conceptualize technological knowledge and develop their intellectual processes. Researchers have also pointed out that a variety of cognitive skills and higher-order thinking skills can be nurtured through their application to a practical context. Learning…
Descriptors: Technological Literacy, Technology Education, Handicrafts, Experiential Learning
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Tenhovirta, Satu; Korhonen, Tiina; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – International Journal of Technology and Design Education, 2022
The present investigation examined cross-age peer tutoring in the context of organising a technology-enhanced STEAM project aimed at bringing elements of maker culture to a lower secondary school. We examined how 8th graders tutored 7th graders in programming skills. The participants were peer tutors (n = 15) studying in a technology-oriented…
Descriptors: Peer Teaching, Tutoring, Grade 8, Grade 7
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Potter, Patricia; France, Bev – International Journal of Technology and Design Education, 2018
Design and problem solving are central to technology and have distinguished learning in technology from other curriculum areas. This research investigated how expert technologists learn design and problem solving through experience. Data was collected from four expert technologists and this information was analysed using learning theories that…
Descriptors: Design, Problem Solving, Technology Education, Expertise
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