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Rustam Shadiev; Wayan Sintawati; Jiatian Yu – Journal of Research on Technology in Education, 2023
We designed technology-assisted intercultural learning activities in this study. University students, ten from Indonesia and ten from China recorded videos about local culture and traditions, and then they exchanged videos with partners to enable cultural virtual field trips. To record cultural videos, one has to personally go to places related to…
Descriptors: Intercultural Communication, Cultural Awareness, Electronic Learning, Technology Uses in Education
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Howell, Heather; Mikeska, Jamie N. – Journal of Research on Technology in Education, 2021
Human-in-the-loop simulation is a valuable tool that can support novice teachers in learning how to lead classroom discussions. We ground our use of simulation in a theory of practice-based teacher education, examining how authenticity is theorized around approximations of practice. We then illustrate the use an approximation of practice approach,…
Descriptors: Beginning Teachers, Discussion (Teaching Technique), Authentic Learning, Computer Simulation
Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
Schad, Michael; Jones, W. Monty – Journal of Research on Technology in Education, 2020
The maker movement has sparked interest from stakeholders in K12 educational institutions based on its emphasis on science, technology, engineering, and math (STEM) content areas. However, the interest has not yet culminated in clearly defined best practices for K12 student or teacher learning. This systematic review of literature aims to analyze…
Descriptors: Shared Resources and Services, Elementary Secondary Education, Student Centered Learning, STEM Education
Hébert, Cristyne; Thumlert, Kurt; Jenson, Jennifer – Journal of Research on Technology in Education, 2022
In this article, we present findings of a research study centered around a 10-week digital production workshop developed specifically for families in an urban school board, a population rich with culturally diverse immigrant families and English language learners (ELLs). The aim of this research was to support parents/guardians in an urban…
Descriptors: Intergenerational Programs, Workshops, Immigrants, English Language Learners
Jones, W. Monty; Smith, Shaunna; Cohen, Jonathan – Journal of Research on Technology in Education, 2017
This qualitative study examined preservice teachers' beliefs about using maker activities in formal educational settings. Eighty-two preservice and early-career teachers at three different universities in the United States took part in one-time workshops designed to introduce them to various maker tools and activities applicable to K-12…
Descriptors: Preservice Teachers, Student Attitudes, Beliefs, Creative Activities
Barker, Bradley S.; Ansorge, John – Journal of Research on Technology in Education, 2007
This paper reports on a pilot study that examined the use of a science and technology curriculum based on robotics to increase the achievement scores of youth ages 9-11 in an after school program. The study examined and compared the pretest and posttest scores of youth in the robotics intervention with youth in a control group. The results…
Descriptors: Pretests Posttests, School Activities, Intervention, Scores
Kurz, Terri L.; Middleton, James A. – Journal of Research on Technology in Education, 2006
This study examined the structure of two preservice teachers' understandings of educational software in mathematics using repertory grid techniques. Specifically, the study focused on how teacher educators can enable preservice teachers to discern the features of mathematics software, and develop pedagogical goals that reflect the affordances and…
Descriptors: Teacher Educators, Preservice Teachers, Preservice Teacher Education, Computer Software
Chen, Chwen Jen; Toh, Seong Chong; Ismail, Wan Mohd Fauzy Wan – Journal of Research on Technology in Education, 2005
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on learners with different learning styles. The findings of the aptitude-by-treatment interaction study have shown that learners benefit most from the VR (guided exploration) mode, irrespective of their learning styles. This shows that the VR-based…
Descriptors: Cognitive Style, Computer Simulation, Educational Environment, Individual Differences