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Huiqing Hu – ProQuest LLC, 2020
College students often view statistics as challenging and unpleasant to learn (Ben-Zvi et al., 2017). Digital games designed for educational purposes have been found to be effective for promoting statistics learning and motivation to learn statistics (e.g. Boyle et al., 2014). However, research is currently lacking on the best practices for…
Descriptors: Computer Games, Statistics, Self Efficacy, Context Effect
Terri L. Gray Johnson – ProQuest LLC, 2024
Limited research exists on the factors that contribute to community college students' development of self-efficacy (SE) while serving as preservice teachers (PSTs) during their early childhood education (ECE) practicum. This lack of research is concerning because educators who have high SE enhance the educational well-being of all children. The…
Descriptors: Early Childhood Teachers, Teacher Attitudes, Practicums, Self Efficacy
Melinda Diane Starmer – ProQuest LLC, 2021
In a time of extreme political polarization in America, it is necessary to understand how political attitudes are shaped and how and why political perspectives shift. This study explored political polarization and the search for common ground among American voters in order to evaluate 1) political orientation and associations with current and…
Descriptors: Experiential Learning, Observational Learning, Political Issues, Political Attitudes
Wenzel, Dorothy Ann – ProQuest LLC, 2013
This qualitative study examined the supervision experiences of 17 student affairs department directors at six Catholic colleges and universities in the Northeast and Mid-Atlantic regions of the United States. The study focused on the supervision and management skills needed by mid-level managers, and probed if and how they acquired those skills.…
Descriptors: Church Related Colleges, Catholics, Student Personnel Workers, Administrators
Lewis, Melissa L. – ProQuest LLC, 2009
Two theories guide two very different ideas about learning. Social cognitive theory (Bandura, 1977, 1989) places the greater emphasis on observational learning, or learning by watching a model produce a behavior before doing it oneself. Other researchers purport that experiential learning, or learning by doing, results in stronger learning (Kolb,…
Descriptors: Video Games, Self Efficacy, Observational Learning, Identification