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Showing all 11 results Save | Export
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Hilal Karabulut; Hasan Gökçe; Ishak Afsin Kariper – Innovations in Education and Teaching International, 2025
The main purpose of this study is to reveal the opinions of science teacher candidates regarding the implementation of Discovery Learning-Based STEM Education in distance education with Applied Activities. The study was designed as a case study. Participants were first given basic chemistry education and introduced to the concepts of STEM,…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Grade 3
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Chao, Jie; Xie, Charles; Massicotte, Joyce; Schimpf, Corey; Lockwood, Jeff; Huang, Xudong; Beaulieu, Craig – Science Teacher, 2018
As solar energy becomes increasingly affordable, many schools are considering installing new solar power systems. In this article, the authors present Solarize Your School, an engineering project that gives students the opportunity to design and evaluate solar power solutions for their own schools. This STEM project requires students to learn and…
Descriptors: Energy, Natural Resources, STEM Education, Student Projects
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Eskrootchi, Rogheyeh; Oskrochi, G. Reza – Educational Technology & Society, 2010
Incorporating computer-simulation modelling into project-based learning may be effective but requires careful planning and implementation. Teachers, especially, need pedagogical content knowledge which refers to knowledge about how students learn from materials infused with technology. This study suggests that students learn best by actively…
Descriptors: Males, Females, Science Projects, Student Projects
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Drake-Bridges, Erin; Strelzoff, Andrew; Sulbaran, Tulio – Marketing Education Review, 2011
This paper explores the use of simulations in virtual reality to teach students the fundamental processes behind retailing and product development. The project described involved one class of students who developed their own clothing lines of "virtual merchandise." A second class of students then "purchased" the wholesale…
Descriptors: Retailing, Clothing, Cooperative Learning, Student Projects
Franetovic, Marija – ProQuest LLC, 2012
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative…
Descriptors: Educational Environment, Virtual Classrooms, Cooperative Learning, Learner Engagement
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Wagner, Christian; Ip, Rachael K. F. – Journal of Information Systems Education, 2009
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide an opportunity for the highly realistic enactment of real life activities online. Unlike computer games, which have a pre-defined purpose, pay-off structure, and action patterns, virtual worlds can leave many of these elements for users to determine.…
Descriptors: Experiential Learning, Management Information Systems, Student Projects, Assignments
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Guthrie, Cameron – Journal of Information Systems Education, 2010
Project-based learning has been suggested as an appropriate pedagogy to prepare students in information systems for the realities of the business world. Web-based resources have been used to support such pedagogy with mixed results. The paper argues that the design of web-based learning support to cater to different learning styles may give…
Descriptors: Student Projects, Computer Assisted Instruction, Active Learning, Information Systems
Kaplan, Nancy; And Others – Instructor, 1992
Four teachers discuss how they help students create hands-on, multimedia reports and presentations. Ideas include using hypertext programs on classroom computers to make computerized notecards of data on study topics, using CD-ROM disks for research, creating storyboards of videotaped reports, and setting up schedules for videotaping. (SM)
Descriptors: Computer Assisted Instruction, Creative Teaching, Elementary Education, Experiential Learning
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Yirchott, Tuckie; Marquis, Carol – Social Studies Review, 1998
Describes the use of computing technology in the Contemporary World History Project (CWHP), a year-long, two-part program that integrates the study of world problems within a traditional world history curriculum. Summarizes the use of the Internet via the International Communication and Negotiation Simulation Project (ICONS) in CWHP simulations.…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Current Events, Elementary Secondary Education
McLester, Susan; Salpeter, Judy; Poftak, Amy – Technology & Learning, 1999
Includes reports from three schools that investigated some of the key elements that contribute to a successful technology-rich learning environment in elementary and secondary education. Highlights include funding; curriculum integration; technology literacy; teacher training; community involvement and partnerships; collaborative, real-world…
Descriptors: Community Involvement, Computer Assisted Instruction, Curriculum Development, Educational Environment
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Robinson, C. A.; Schafer, J. – Journal of Natural Resources and Life Sciences Education, 1993
Describes a problem-solving teaching method used in the Introductory Soils course at Iowa State University whereby students are assigned to groups and asked to serve as an advisor to a landowner. Using a computerized database for most data acquisition, students recommend farm usage and urban/alternate development plans. Includes the program…
Descriptors: Agricultural Education, Agronomy, Biological Sciences, Computer Assisted Instruction