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Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
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Hancock, Stacey A.; Rummerfield, Wendy – Journal of Statistics Education, 2020
Sampling distributions are fundamental to an understanding of statistical inference, yet research shows that students in introductory statistics courses tend to have multiple misconceptions of this important concept. A common instructional method used to address these misconceptions is computer simulation, often preceded by hands-on simulation…
Descriptors: Teaching Methods, Sampling, Experiential Learning, Computer Simulation
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Lombardi, Sara A.; Hicks, Reimi E.; Thompson, Katerina V.; Marbach-Ad, Gili – Advances in Physiology Education, 2014
This study investigated the impact of three commonly used cardiovascular model-assisted activities on student learning and student attitudes and perspectives about science. College students enrolled in a Human Anatomy and Physiology course were randomly assigned to one of three experimental groups (organ dissections, virtual dissections, or…
Descriptors: Teaching Methods, Experiential Learning, Manipulative Materials, Human Body