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Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
Elizabeth Enkin; Olha Tytarenko; Eric Kirschling – CALICO Journal, 2021
This article discusses the development of an immersive virtual reality (VR)-infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their…
Descriptors: Cultural Education, Russian, Computer Simulation, Active Learning
Pomerantz, Jeffrey – EDUCAUSE, 2018
Extended reality (XR)--a wide range of technologies along a continuum, with the real world at one end and fully immersive simulations at the other--is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, EDUCAUSE and HP collaborated on the Campus of the Future: 3D Technologies…
Descriptors: Computer Peripherals, Computer Uses in Education, Computer Simulation, Higher Education
Mathews, Adam J.; Flynn, K. Colton – Geography Teacher, 2018
Incorporation of Global Navigation Satellite System (GNSS) technology in the classroom has quickly been adopted by instructors in geography and related disciplines because it provides an effective, low-cost, easy-to-use, and hands-on technique to reinforce geographic concepts (Brown 1999). The most frequently utilized GNSS is the Global…
Descriptors: Geography Instruction, Physical Geography, Geographic Information Systems, Experiential Learning
Thanaraj, Ann – World Journal of Education, 2016
The use of virtual simulations in Legal Education as a method for learning is relatively rare despite much theoretical support that exists for the benefits in learning. There is also some apprehension on the use of technology in legal education. Both of these are likely due to the lack of solid evaluations concerning the overall impact in…
Descriptors: Computer Simulation, Legal Education (Professions), Computer Uses in Education, Instructional Effectiveness
István, Lüko – Universal Journal of Educational Research, 2016
The methodology neglected area of pedagogy, within the environmental specialist teaching methodology cultivating the best part is incomplete. In this article I shall attempt to environmental methodology presented in one part of the University of West Environmental Education workshop, based on the measurement of experiential learning as an…
Descriptors: Environmental Education, Teaching Methods, Experiential Learning, Measurement
Krakowka, Amy Richmond – Journal of Geography, 2012
Field trips have been acknowledged as valuable learning experiences in geography. This article uses Kolb's (1984) experiential learning model to discuss how students learn and how field trips can help enhance learning. Using Kolb's experiential learning theory as a guide in the design of field trips helps ensure that field trips contribute to…
Descriptors: Experiential Learning, Field Trips, Geography, Learning Theories
Conover, Patricia Ross – Library Media Connection, 2009
The goal for library media specialists and teachers is to lead students to use technology to communicate, in a powerful and meaningful way, and to creatively display what they have learned. With these ideas in mind, this article details several projects using Microsoft PowerPoint XP. The activities, with simplified instructions, can be adapted to…
Descriptors: Experiential Learning, Computer Software, Computer Uses in Education, Creative Activities
McLaughlin, Jacqueline S. – EDUCAUSE Quarterly, 2010
The future of higher education in the sciences will be marked by programs that link skilled educators and research scientists from around the world with teachers for professional development and with students for high-impact learning--either virtually or physically in the field. These programs will use technology where possible to build new and…
Descriptors: Student Research, Scientific Research, Active Learning, Program Effectiveness
Pariseau, Susan E.; Kezim, Boualem – Journal of Education for Business, 2007
The authors evaluated the effect on learning of using case studies in business statistics courses. The authors divided students into 3 groups: a control group, a group that completed 1 case study, and a group that completed 3 case studies. Results evidenced that, on average, students whom the authors required to complete a case analysis received…
Descriptors: Comparative Analysis, Case Studies, Statistics, Learning Experience
Scheitle, Christopher P. – Teaching Sociology, 2006
Instructors of sociology courses strive to teach their students how to "think sociologically" or how to apply a "sociological perspective" to the world. Many creative methods, often framed as "applied" or "active learning," have been created to pursue this goal, but these active learning projects are not perfect solutions. The natural sciences…
Descriptors: Sociology, Experiential Learning, Active Learning, College Instruction
Lee, W. Theodore – Biochemistry and Molecular Biology Education, 2004
To improve student understanding of protein structure and the significance of noncovalent interactions in protein structure and function, students are assigned a project to write a paper complemented with computer-generated images. The assignment provides an opportunity for students to select a protein structure that is of interest and detail…
Descriptors: Learning Experience, Computer Uses in Education, Biochemistry, Experiential Learning
Barron, Brigid; Darling-Hammond, Linda – George Lucas Educational Foundation, 2008
The George Lucas Educational Foundation began in 1991 with an ambitious mission: to demonstrate how innovative learning environments in classrooms, supported by powerful new technologies, could revolutionize learning. As an organization founded by George Lucas, its members believed that the same benefits of technology that were transforming…
Descriptors: Computer Uses in Education, Experiential Learning, Active Learning, Cooperative Learning
Williams, Jo; Chinn, Susan J. – Journal of Information Systems Education, 2009
Increased attention to student engagement and active learning strategies have become particularly relevant in today's classroom environments. These approaches are also considered to be meaningful when teaching "net generation" students who have different styles and expectations. This study attempts to address these challenges through the…
Descriptors: Learning Strategies, Experiential Learning, Active Learning, Information Technology
Marsh, Catherine; Johnson, Carrie – Online Submission, 2005
This study examines action learning as a vehicle for the transfer of organizational values in a multi-cultural, virtual-team based leadership development process. A Case Study of Kanbay International's Global Leadership Development Program is used as a lens through which HRD researchers and practitioners may glimpse new possibilities for the…
Descriptors: Experiential Learning, Labor Force Development, Organizational Development, Active Learning