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Showing 1 to 15 of 32 results Save | Export
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Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
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Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
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Elizabeth Enkin; Olha Tytarenko; Eric Kirschling – CALICO Journal, 2021
This article discusses the development of an immersive virtual reality (VR)-infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their…
Descriptors: Cultural Education, Russian, Computer Simulation, Active Learning
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Herber, Daniel R.; Deshmukh, Anand P.; Mitchell, Marlon E.; Allison, James T. – Education Sciences, 2016
This paper presents an effort to revitalize a large introductory engineering course for incoming freshman students that teaches them analytical design through a project-based curriculum. This course was completely transformed from a seminar-based to a project-based course that integrates hands-on experimentation with analytical work. The project…
Descriptors: Engineering Education, College Freshmen, Student Projects, Design
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Muoka, Polycarp I.; Haque, Md. Enamul; Gargoom, Ameen; Negnetvitsky, Michael – IEEE Transactions on Education, 2015
This paper presents a new photovoltaic (PV) power systems laboratory module that was developed to experimentally reinforce students' understanding of design principles, operation, and control of photovoltaic power conversion systems. The laboratory module is project-based and is designed to support a renewable energy course. By using MATLAB…
Descriptors: Energy, Laboratory Experiments, Design, Computer Software
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Kafai, Yasmin B.; Fields, Deborah A.; Searle, Kristin A. – Harvard Educational Review, 2014
Electronic textiles are a part of the increasingly popular maker movement that champions existing do-it-yourself activities. As making activities broaden from Maker Faires and fabrication spaces in children's museums, science centers, and community organizations to school classrooms, they provide new opportunities for learning while challenging…
Descriptors: Textiles Instruction, Design Crafts, Creative Activities, Student Projects
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Gonzalez-Perez, Maria Alejandra; Velez-Calle, Andres; Cathro, Virginia; Caprar, Dan V.; Taras, Vasyl – Journal of Teaching in International Business, 2014
The increasing importance of global virtual teams in business is reflected in the classroom by the increased adoption of activities that facilitate real-time cross-cultural interaction. This article documents the experience of students from two Colombian universities who participated in a collaborative international project using virtual teams as…
Descriptors: Foreign Countries, Business Administration Education, Group Activities, Intercultural Communication
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Manohar, Priyadarshan A.; Acharya, Sushil; Wu, Peter – Journal of Education and Learning, 2014
Industrially significant metal manufacturing processes such as melting, casting, rolling, forging, machining, and forming are multi-stage, complex processes that are labor, time, and capital intensive. Academic research develops mathematical modeling of these processes that provide a theoretical framework for understanding the process variables…
Descriptors: Manufacturing, Engineering Education, Process Education, Computer Uses in Education
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Zhan, Wei; Porter, Jay R.; Morgan, Joseph A. – IEEE Transactions on Education, 2014
This paper discusses the design and implementation of laboratories and course projects using LabVIEW in an instrumentation course. The pedagogical challenge is to enhance students' learning of digital communication using LabVIEW. LabVIEW was extensively used in the laboratory sessions, which better prepared students for the course projects. Two…
Descriptors: Experiential Learning, Virtual Classrooms, Courseware, Database Management Systems
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Kaplan, Melike Demirbag; Piskin, Burak; Bol, Beste – Journal of Marketing Education, 2010
The major challenge of marketing education is that the discipline continually reinvents itself. Marketing approaches and practices once new rapidly become old and many texts grow outdated in a short period of time, increasing the pressure on the instructors to provide the students with the latest knowledge. The changing environment of business…
Descriptors: Web Sites, Electronic Publishing, Experiential Learning, Technology Integration
Conover, Patricia Ross – Library Media Connection, 2009
The goal for library media specialists and teachers is to lead students to use technology to communicate, in a powerful and meaningful way, and to creatively display what they have learned. With these ideas in mind, this article details several projects using Microsoft PowerPoint XP. The activities, with simplified instructions, can be adapted to…
Descriptors: Experiential Learning, Computer Software, Computer Uses in Education, Creative Activities
Barron, Brigid; Darling-Hammond, Linda – George Lucas Educational Foundation, 2008
The George Lucas Educational Foundation began in 1991 with an ambitious mission: to demonstrate how innovative learning environments in classrooms, supported by powerful new technologies, could revolutionize learning. As an organization founded by George Lucas, its members believed that the same benefits of technology that were transforming…
Descriptors: Computer Uses in Education, Experiential Learning, Active Learning, Cooperative Learning
Barr, John – 1995
Constructionist learning is characterized by three principles: "learning-by-making,""holistic learning," and a freedom to choose learning styles. This paper describes a project with second grade homeschooling students that tested the feasibility of using HyperCard as a medium for constructionist learning. The "worlds"…
Descriptors: Cognitive Style, Computer Uses in Education, Constructivism (Learning), Elementary Education
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Mahoney, Don; Humm, Bill – Perspectives in Education and Deafness, 1990
In the 1988 KDES Presidential Election Project, deaf students (ages 6-15) at the Kendall Demonstration Elementary School conducted a voter registration. Students used computers to assemble lists of potential voters, analyze the lists, generate forms and banners, and trace election results. They set up polling places, generated campaign publicity,…
Descriptors: Computer Uses in Education, Deafness, Elections, Elementary Education
Hughes, Katherine L.; Golann, Joanne Wang – Institute on Education and the Economy, Columbia University, 2007
Virtual Enterprises International (VE) is a high school program that teaches students about business through task-oriented and hands-on coursework. With the assistance of a coordinator and business mentors, VE students create and oversee a virtual firm, conducting business with other virtual firms nationally and internationally. The program…
Descriptors: Teaching Methods, Learning Activities, Economics Education, Program Effectiveness
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