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Menelaos N. Katsantonis – European Journal of Education, 2025
Cooperative board games promote engagement, teamwork, and strategic problem-solving, making them useful in educational contexts. This Systematic Literature Review employs the PRISMA methodology to identify cooperative board game mechanisms and design considerations along with their adaptation potential in serious contexts and the alignment with…
Descriptors: Educational Games, Cooperative Learning, Constructivism (Learning), Experiential Learning
Michael A. Alsop; Tarrylton Dunn; Dane Howell – Update: Applications of Research in Music Education, 2025
This research-to-resource article proposes and supports the application of sound-to-symbol approaches within the 5E instructional model to teach musical concepts experientially in beginning band settings. Drawing upon insights from music education scholars and pedagogues advocating for a shift toward sound-first approaches, the article explores…
Descriptors: Music Education, Music Activities, Teaching Methods, Constructivism (Learning)
Frank Abrahams – Music Educators Journal, 2024
Many music theory courses make use of a textbook with an accompanying anthology of musical examples. Some anthologies include recorded examples, and some do not. Many books address the topics of eighteenth-century theory with exercises for the student to complete at the end of each chapter. This article proposes a music theory pedagogy that honors…
Descriptors: Music Theory, Music Education, Learner Engagement, Student Centered Learning
Sui, Jinxue; Yang, Li – International Journal of Distance Education Technologies, 2023
It is imperative to bridge the disparity between college students' practical capabilities and professional expectations. To help facilitate such a progression, an electronic engineering course oriented around the Creative Innovation Practice project has been designed with the objectives of student-centric instruction, integration of both…
Descriptors: Blended Learning, Engineering Education, Constructivism (Learning), Experiential Learning
Muzam, John; Bendkowski, Jacek; Mah, Pascal Muam; Mudoh, Polycap – Learning Organization, 2023
Purpose: The study discusses the importance of workplace learning in the current era of work and how organisations are shifting their focus toward employee learning and development. It highlights the need for employees to continuously up-skill themselves to keep up with the demand for skills. The purpose of this study is to introduce a modern…
Descriptors: Workplace Learning, Communities of Practice, Informal Education, Human Capital
Exploring Teachers' Mastery and Use of Minecraft in the Classroom a Survey of the Minecraft Teachers
Hae Ryung Rinpoche Kim – ProQuest LLC, 2024
This study explored the dynamic interplay of social constructivism, game-based learning, and communities of practice in the context of teachers using Minecraft as an educational tool. This study used a teacher survey to collect insights from teachers who use Minecraft and are members of the Minecraft Teachers' Lounge. The research investigated how…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Surveys
Charles T. Townley; Maria Emilia Martinez; Brandon A. Clark – SAGE Open, 2024
This study is the first systematic review of research on outdoor learning occurring in all disciplines and interdisciplinary areas of study at higher education institutions in the United States and published in refereed English language journals. The article describes characteristics of outdoor learning research (OLR) and outdoor learning (OL). It…
Descriptors: Outdoor Education, Higher Education, Educational Research, Interdisciplinary Approach
Shomari Zachary – ProQuest LLC, 2024
Critical thinking (CT) is widely recognized as an important component for effective instruction and learning. Numerous researchers have studied critical thinking and its impact on students and educational institutions at all levels (Pithers & Soden, 2000). Puig et al. (2019) acknowledged that very little research had been done to capture…
Descriptors: Critical Thinking, Teaching Methods, Pedagogical Content Knowledge, Teacher Attitudes
Wolfgang Schmutz; Yariv Lapid; Paul Salmons – Journal of Museum Education, 2024
Educational visits to historical sites related to the Holocaust face significant constraints: Groups have limited time to see the site; guides are meeting students for the first time; they do not know them or what preparation (if any) students have had. Teachers and students expect guides to share their expertise, show them the most important…
Descriptors: Experiential Learning, Place Based Education, European History, Jews
Patel, Chintan H. – ProQuest LLC, 2023
The purpose of this Action Research study is to examine the current teaching methods in the virtual education setting and see how professional ideologies of educators may be influenced when introduced to new knowledge. The current education model heavily favors preparing for standardized tests, which the researcher contends is not an accurate…
Descriptors: Teaching Methods, Electronic Learning, Ideology, Computer Assisted Testing
Ciara Thomas Murphy; Lee Martin – Journal of Museum Education, 2024
From a social constructivist perspective, learning happens by way of engagement with other people and with objects in the environment, often through a process of play and exploration. The notion of tinkering illustrates this mode of creative play, which is relevant not only to youth learning but also to educators' professional learning. In this…
Descriptors: Experiential Learning, Reflective Teaching, Family Environment, Constructivism (Learning)
Karahasanovic, Amela; Culén, Alma Leora – Interactive Technology and Smart Education, 2023
Purpose: This study aims to propose a service-dominant logic (S-DL)-informed framework for teaching innovation in the context of human--computer interaction (HCI) education involving large industrial projects. Design/methodology/approach: This study combines S-DL from the field of marketing with experiential and constructivist learning to enable…
Descriptors: Student Projects, Active Learning, Man Machine Systems, Interaction
Thummaphan, Phonraphee; Sripa, Kantita – Studies in Continuing Education, 2023
A learning city is one that promotes lifelong learning for all, and sustainable development will be achieved by learning through life. This paper focuses on developing a guideline for building lifelong learning cities in Thailand. We first present findings from studying four learning cities in Thailand and abroad that had similar starting points:…
Descriptors: Urban Areas, Lifelong Learning, Foreign Countries, Sustainable Development
Irene Govender; Reginald G. Govender; Desmond Wesley Govender – Educational Process: International Journal, 2025
Background/purpose: This research explores the use of robotics to facilitate the learning of computer programming among non-specialist pre-service teachers with no prior programming experience. With the increasing demand for 21st-century teaching competencies, it is essential to equip future educators with computational thinking (CT) skills, even…
Descriptors: Robotics, Coding, Preservice Teachers, Computer Science Education
Mohamed Elgeddawy; Mahmoud Abouraia; Hesham Magd – International Society for Technology, Education, and Science, 2024
The paper investigates the intellectual traditions that underscore the assumptions of academic and carrier advising, toward an understanding of what it means to advise college students and the pedagogical ramifications of this understanding. The discussion articulates the driving forces that stand behind a university model that goes beyond course…
Descriptors: Academic Advising, Career Counseling, Educational Improvement, Faculty Advisers