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Showing 1 to 15 of 107 results Save | Export
Andrea Marquardt Donovan – ProQuest LLC, 2024
Learning mathematics involves abstract thinking and the use of symbols. To be successful in a mathematics classroom, students must master what symbols mean and how they work. Much prior work has focused on the nature of the external representations used in mathematics instruction, including manipulatives and symbolic representations. In this work,…
Descriptors: Symbols (Mathematics), Thinking Skills, Learning Processes, Elementary School Mathematics
Saunders, Gary L., II – ProQuest LLC, 2022
This study explores how upper-grade elementary makers' spaces reveal creative thinking and critical thinking in identified and unidentified gifted students. It provides evidence that the situated learning context of makers' spaces elicit high-level motivation through constructionist practices and 21st century learning processes that leads to…
Descriptors: Elementary Education, Shared Resources and Services, Creative Thinking, Critical Thinking
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Lyon, Edward G.; Kochevar, R.; Gould, J. – International Journal of Science Education, 2023
Making in schools, where students produce and share physical or virtual objects, has garnered increased global attention for its potential to foster twenty-first century learning in STEM and develop students' inventiveness, creativity, and entrepreneurial thinking. However, there has been limited attention paid to how maker-centred learning…
Descriptors: Undergraduate Students, STEM Education, Self Concept, Individual Development
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Chen, Jyun-Chen; Huang, Yun; Lin, Kuen-Yi; Chang, Yu-Shan; Lin, Hung-Chang; Lin, Chien-Yu; Hsiao, Hsien-Sheng – Journal of Computer Assisted Learning, 2020
This study combined virtual reality (VR) technology, the 6E (Engage, Explore, Explain, Engineer, Enrich, and Evaluate) model, and STEM (Science, Technology, Engineering, and Mathematics) education to develop a hands-on activity aimed at helping students to achieve "learning by doing." The participants were 162 tenth-grade students,…
Descriptors: Hands on Science, Computer Simulation, STEM Education, Experiential Learning
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Kirste, Laura; Holtbrügge, Dirk – Journal of Teaching in International Business, 2019
Digital transformation has opened novel opportunities for educators to approach the challenges of educating tomorrow's business leaders and managers. New methods of instruction such as blended learning and e-learning allow to cater better to a generation of digital natives and to enhance their learning ability. In the fast-moving business world,…
Descriptors: Experiential Learning, Cultural Awareness, Multicultural Education, Electronic Learning
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Anwer, Fizza – Journal of Education and Educational Development, 2019
This research was conducted to determine the effects of activity-based teaching on student motivation and academic achievement. Pretest and post-test control group design of experimental research was employed for this study. Two MCQ achievement tests were used as research tools for the data collection as pre-test and post-test. The first step in…
Descriptors: Teaching Methods, Student Motivation, Academic Achievement, Foreign Countries
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Almutairi, Faisal M.; Almodaires, Abdullah A.; Zeyab, Alaa J. – International Education Studies, 2020
In the current study, the aim is to determine the effectiveness of flipped learning approach in developing pre-service teachers' skills and knowledge in creating and editing digital videos. Furthermore, the approach was evaluated through the theoretical lens of constructivism and experiential learning. This research was conducted within a workshop…
Descriptors: Instructional Effectiveness, Blended Learning, Preservice Teacher Education, Preservice Teachers
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Tsai, Chia-Wen; Shen, Pei-Di; Chiang, I-Chun; Chen, Wen-Yu; Chen, Yi-Fen – Interactive Learning Environments, 2018
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve learning effects and investigate, via quasi-experiments, the effects of web-mediated…
Descriptors: Foreign Countries, Undergraduate Students, Web Based Instruction, Cooperative Learning
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Chen, Huan; Wang, Ye; Li, You; Lee, Yugyung; Petri, Alexis; Cha, Teryn – Education and Information Technologies, 2023
Artificial intelligence (AI) has been widely adopted in higher education. However, the current research on AI in higher education is limited lacking both breadth and depth. The present study fills the research gap by exploring faculty members' perception on teaching AI and data science related courses facilitated by an open experiential AI…
Descriptors: College Faculty, Computer Science Education, Control Groups, Data Science
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Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – Interactive Learning Environments, 2018
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was significantly improved after students used the IULS. This study also demonstrated that students using the IULS…
Descriptors: Heritage Education, Cultural Background, Electronic Learning, Educational Technology
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Sung, Han-Yu; Hwang, Gwo-Jen; Wu, Po-Han; Lin, Dai-Qi – Interactive Learning Environments, 2018
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential game to cope with this problem. To evaluate the impacts of the game on students' science learning…
Descriptors: Foreign Countries, Elementary School Students, Learning Strategies, Elementary School Science
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Garoutte, Lisa – Teaching Sociology, 2018
Fostering a sociological imagination in students is a central goal for most introductory sociology courses and sociology departments generally, yet success is difficult to achieve. This project suggests that using elements of asset-based community development can be used in sociology classrooms to develop a sociological perspective. After…
Descriptors: Community Education, Service Learning, Experiential Learning, Outcomes of Education
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Fleck, Bethany; Hussey, Heather D.; Rutledge-Ellison, Lily – Teaching of Psychology, 2017
This study contributes to the service learning (SL) literature by providing new empirical evidence of learning from a problem-based SL research project conducted in a developmental research methods course. Two sections of the course taught in a traditional manner were compared to two sections of the course taught with an integrated SL project…
Descriptors: Service Learning, Methods Courses, Educational Research, Problem Based Learning
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Liu, Chiung-Lin – Interactive Learning Environments, 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results…
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires
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Mohammadi, Arefeh; Grosskopf, Kevin; Killingsworth, John – Adult Learning, 2020
The U.S. workforce is increasingly comprised of older adults, women, and minorities who lack basic skills and are unable to acquire these skills through traditional educational and training programs. New approaches are needed to provide effective training to the adult learner and flexible support for nontraditional students who must balance…
Descriptors: Labor Force Development, Electronic Learning, Experiential Learning, Nontraditional Students
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