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Showing 1 to 15 of 27 results Save | Export
Trishauna Pulos – ProQuest LLC, 2024
Middle school is about the growth, potential, and change of adolescents. Students at the middle school age level, generally ages 10 to 14, struggle with the dynamics of making the transitions from recess and active learning in elementary school to multiple teachers, bigger workloads and campuses, and larger student populations (Alexander et al.,…
Descriptors: Middle School Students, Middle School Teachers, Student Projects, Active Learning
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Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
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Johnathan Balzotti; Jamin Rowan; Mat Duerden – Experiential Learning and Teaching in Higher Education, 2025
This essay reevaluates the role of reflection in experiential learning programs, contrasting traditional solitary ref lection methods with contemporary approaches that integrate collaboration and multimodal expression. These new approaches highlight a shift toward more flexible and interactive methods, reflecting the influence of new technologies…
Descriptors: Foreign Countries, Transformative Learning, Reflection, College Students
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Yu-Shan Chang; Yen-Yin Wang; Yu-Te Ku – Interactive Learning Environments, 2024
Given the importance of innovation, artificial intelligence (AI) education, and online learning during the COVID-19 pandemic, we explored the effects of science, technology, engineering, art, and mathematics (STEAM) hands-on learning on online AI learning and creativity. We also analyzed the effects of creative emotions on AI learning using facial…
Descriptors: Electronic Learning, STEM Education, Experiential Learning, Artificial Intelligence
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Orr, Marisa K.; Jordan, Shawn S. – Advances in Engineering Education, 2019
Dynamics of Machine Elements is a junior-level course in mechanical engineering that covers the kinematics (motion) and kinetics (causes of motion) of machine elements such as linkages, cams, and gear trains. This paper describes the results of adding a Rube Goldberg Machine Contest® project to the course to address student concerns over the lack…
Descriptors: Teaching Methods, Motion, Kinetics, Equipment
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Lowe, Eric – BU Journal of Graduate Studies in Education, 2016
Holistic hands-on projects provide a deep-rooted learning experience, which will better meet the needs of society and help to solve the current problems of our educational system. The primary focus for this session was hands-on-learning with the integration of book-art into different subject areas at all age and grade levels. Book-making and the…
Descriptors: Experiential Learning, Teaching Methods, Books, Art Activities
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Vuopala, Essi; Guzmán Medrano, Diego; Aljabaly, Mariam; Hietavirta, Dora; Malacara, Lourdes; Pan, Chunxiao – Technology, Pedagogy and Education, 2020
This study investigated students' perspectives on working and studying within a maker culture context. Participants were fifth-grade students (n = 18) in a Finnish elementary school who worked on a fabrication project for five days. The data consisted of student questionnaires (n = 18), group presentations (n = 5) and the final fabrication…
Descriptors: Student Attitudes, Grade 5, Elementary School Students, Student Satisfaction
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Hennessey, Eden; Mueller, Julie – Canadian Journal of Education, 2020
As a problem-solving approach, design thinking (DT) emphasizes iterative, user-focused designing. While DT is being readily adopted into education, little is known about how educators integrate DT across curricula. To address this question, we collaborated with a tech-ed industry partner and a focus group of experienced educators to assess…
Descriptors: Design, Thinking Skills, Teaching Methods, Student Projects
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Lubis, Nazriani; Lubis, Asnarni; Ashadi, Rido Imam – International Journal of Education and Literacy Studies, 2018
This research aims to investigate the effectiveness of integrating project-based learning and experiential learning models toward students' interpersonal communication skill and creativity particularly in using English. This research was conducted by applying quantitative research method with factorial design 2X2 ANOVA The subjects were English as…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
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Pope-Ruark, Rebecca; Motley, Phillip; Maner, William – Teaching & Learning Inquiry, 2019
Team teaching can be a valuable means of enabling cross-disciplinary collaboration, interdisciplinary study, and pedagogical innovation, but the logistical and intellectual challenges can seem too daunting to overcome. Here, we share the story of how four faculty members from professional writing, communications, and computing sciences developed a…
Descriptors: Team Teaching, Interdisciplinary Approach, College Faculty, Experiential Learning
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Chen, Su-Chang; Hsiao, Hsi-Chi; Chang, Jen-Chia; Chou, Chun-Mei; Chen, Dyi-Cheng – International Association for Development of the Information Society, 2018
With high unemployment rates, many countries treat entrepreneurial education as one of the effective measures to solve the problem of social unemployment. In recent years, the government of Taiwan, industries, and schools hold various entrepreneurial competitions to cultivate students' entrepreneurship and realization of entrepreneurship. However,…
Descriptors: Entrepreneurship, Competition, Barriers, Experiential Learning
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Taheri, Pooya; Robbins, Philip; Maalej, Sirine – Education Sciences, 2020
Langara College, as one of the leading undergraduate institutions in the province of British Columbia (BC), offers the "Applied Science for Engineering" two-year diploma program as well as the "Engineering Transfer" two-semester certificate program. Three project-based courses are offered as part of the two-year diploma program…
Descriptors: Engineering Education, Student Projects, Teaching Methods, Active Learning
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Lou, Shi-Jer; Chou, Yung-Chieh; Shih, Ru-Chu; Chung, Chih-Chao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study mainly aimed to explore the effects of project-based learning (PBL) integrated into science, technology, engineering and mathematics (STEM) activities and to analyze the creativity displayed by junior high school students while performing these activities. With a quasi-experimental design, 60 ninth-grade students from a junior high…
Descriptors: STEM Education, Student Projects, Teaching Methods, Junior High School Students
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Spiller, Lisa; Marold, Dave – Journal of Advertising Education, 2015
Marketing and advertising educators are striving to better prepare students to meet the demands of the rapidly changing, data-driven, knowledge-based world. Employers seek graduates who have analytical and creative knowledge and skills and experiences beyond typical classroom learning. Most educators agree that it is critical to reduce the gap…
Descriptors: Competition, Advertising, Evaluators, Knowledge Economy
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Ivon, Hicela; Kušcevic, Dubravka – Center for Educational Policy Studies Journal, 2013
The present paper explores the idea that learning, both in and out of school, is a cultural act, and that school and its cultural-heritage environment stamp their own characteristics on pupils. This implies that pupils gradually, with the help of teachers and other relevant adults from their close social environment, develop and adjust their…
Descriptors: Heritage Education, Cultural Enrichment, Cultural Capital, Social Environment
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