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Jewoong Moon; Daeyeoul Lee; Gi Woong Choi; Jooyoung Seo; Jaewoo Do; Taehyeong Lim – Interactive Learning Environments, 2024
We implemented a systematic literature review to investigate the trends and issues of learning analytics in seamless learning environments. We collected and analyzed a total of 27 empirical journal articles that study and discuss learning analytics design and implementation in seamless learning environments. In a recent decade, researchers have…
Descriptors: Learning Analytics, Literature Reviews, Active Learning, Inquiry
Steven L. Rogers; Adam J. Jeffery; Jamie K. Pringle; Antonia C. Law; Alexandre Nobajas; Katie Szkornik; Angela C. Turner; Adam Moolna; Ben Davenward; Luke Hobson – Journal of Learning Development in Higher Education, 2023
Living Labs provide stakeholders with authentic and spontaneous environments in which innovations and technologies can be developed. This paper highlights the use of Living Labs as an educational teaching and learning environment. We give four current examples of practice and present a conceptual framework for pedagogic design and development of…
Descriptors: Experiential Learning, Authentic Learning, Learning Laboratories, Foreign Countries
Treasa Kearney; Chris Raddats; Lixian Qian – Innovations in Education and Teaching International, 2025
Within an international context, the role Online Learning Environments (OLEs) play in offering students opportunities to engage with other students to co-create positive experiences is complex. This paper examines the engagement facilitated by an OLE between students at a UK university and its Chinese partner. Findings show that OLEs can…
Descriptors: Electronic Learning, Educational Environment, Learner Engagement, Foreign Countries
Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
Hamed Hosseini Zarrabi; Morteza Rezaei-Zadeh; Abasalt Khorasani – Technology, Pedagogy and Education, 2024
While effective interaction is the most important element of any learning environment, its importance in e-learning has been often ignored. As a result, many e-learning environments suffer from lack of impactful interactions, leading to diminished student engagement. This study aims to address this gap by investigating methods to optimise…
Descriptors: Teaching Methods, Problem Solving, Interaction, Electronic Learning
Victoria Brown; David Kumar – Distance Learning, 2024
In this technologically advanced time in history, distance learning has become a preferred mode of instructional delivery in higher education. From 2019 to 2021 there is a rise and fall of postbaccalaureate undergraduate students enrolled in at least one distance course and who enrolled in distance learning courses exclusively. In 2021 about 56%…
Descriptors: Mental Computation, Online Courses, Undergraduate Study, Blended Learning
Jean-Anne Stewart – Action Learning: Research and Practice, 2024
Action learning is one of the most effective leadership development interventions [Day, Fleenor, Atwater, Sturm, and McKee. 2014. "Advances in Leader and Leadership Development: A Review of 25 Years of Research and Theory." The Leadership Quarterly 25 (1): 63-82; Pauleen. 2003. "Leadership in a Global Virtual Team: An Action…
Descriptors: Experiential Learning, Electronic Learning, Leadership Training, Technology Integration
Kari Kleine; Elena Pessot – Higher Education Research and Development, 2024
The use of virtual labs in higher education is gaining growing interest, with different debates in the literature about their role in addressing learning outcomes and balancing hands-on activities. This study seeks to understand how labs can be virtualised and thus structured to contribute to engineering education, by adopting an innovative…
Descriptors: Virtual Classrooms, Laboratories, Engineering Education, Outcomes of Education
Stewart, Andrew; O'Malley, Chasity B. – HAPS Educator, 2023
Engaging students in active learning has proved to transform reflexive knowledge into true learning of material in medical education. Histology is one subject area that consistently presents as a challenge for medical and undergraduate students. The large amount of complex information needed to completely understand and interpret histological…
Descriptors: Food, Medical Students, Active Learning, College Freshmen
Sakina Rizvi; Aleesha Noreen – LEARNing Landscapes, 2025
Educators need to provide students with opportunities for experiential learning, inquiry-based exploration, and collaborative discussion. Students bring an amalgam of diverse ideas to the classroom; knowledge-building principles provide a framework for inclusive learning experiences that strengthen engagement, content retention, and positive…
Descriptors: Experiential Learning, Inquiry, Cooperative Learning, Discussion (Teaching Technique)
Lisa Kervin; Jessica Mantei; Maria Clara Selina Rivera; Cathrine Neilsen-Hewetta – Journal of Museum Education, 2024
This paper captures thinking around the design of a technology-focused play space for children that is on a university campus. Drawing upon characteristics of play and the importance of the goals and values that shape contexts, the opportunity to develop a space designed for children's digital play required careful conceptualization. Children's…
Descriptors: Technology, Digital Literacy, Play, Educational Environment
Shay Roth; Victoria Pinkovsky; Isabelle Zerfas; Ashley Yarabinec; Susan Skledar; Sharon Connor – Journal of Service-Learning in Higher Education, 2024
The purpose of this study was to quantify and compare interprofessional skills among first year pharmacy students who participated in healthcare and non-healthcare setting service-learning experiences. This was a survey-based pre/post comparison of interprofessional attitudes among student pharmacists during a first professional year…
Descriptors: Health Services, Service Learning, Educational Environment, Interprofessional Relationship
Shadiev, Rustam; Wang, Xueying; Liu, Taoying; Yang, Mengke – Interactive Learning Environments, 2023
Fifty-one learning strategies were developed and validated in this study to make language learners more knowledgeable about unfamiliar environments. The study tested the effectiveness of the strategies in improving the creativity of students. 75 university students participated in the study and they were divided into three groups: (1) students who…
Descriptors: Foreign Countries, Experiential Learning, English (Second Language), Educational Environment
Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
Meenakshi Sharma; Divya Gangadin; Francy Gomez – Journal of Educational Research and Practice, 2025
We examined an outdoor, experiential learning approach within a science methods course for nontraditional adult learners who are often career changers or individuals transitioning into teaching later in life. Through immersive, nature-based experiences, the course connected adult learners to science via direct engagement with the natural world. We…
Descriptors: Adult Students, Outdoor Education, Experiential Learning, Nontraditional Students

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