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Chris Friend – Discover Education, 2025
Technology-infused classrooms sometimes feel like tech-support sessions, where students struggle to learn platform interfaces during their process of content creation. Especially in courses where technology is the medium, not the subject matter, time and attention directed toward troubleshooting can feel like distractions from the "real"…
Descriptors: Educational Technology, Technology Uses in Education, Experiential Learning, Personal Autonomy
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McKenzie R. Behrendt; Stacy Smallfield – Journal of Occupational Therapy Education, 2024
The rise in technology, social media, and video has led to the desire for short, interactive, and visually appealing instructional materials. Modern learners want flexibility, repeatability, accessibility, and low-stakes knowledge checks. A multimedia e-learning module may meet the learner's desires. This article describes the conception,…
Descriptors: Multimedia Instruction, Electronic Learning, Cognitive Processes, Occupational Therapy
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Chun-Chun Chang; Gwo-Jen Hwang – Education and Information Technologies, 2024
In vocational education, cultivating students' ability to deal with real cases is a crucial training objective. The BSFE (i.e., Brainstorming, Screening, Formation, Examination) model is a commonly adopted training procedure. Each stage is designed for guiding students to analyze and find solutions to handle real cases. However, as one teacher is…
Descriptors: Vocational Education, Nursing Education, Robotics, Simulation
Qiao Jin – ProQuest LLC, 2024
Virtual reality (VR) has the potential to revolutionize the way we learn and educate, enhancing and supplementing the traditional learning experience by providing new ways to interact with information and people. However, its full potential in education has yet to be fully realized, as work in this space requires resolving cutting-edge technical…
Descriptors: Educational Technology, Computer Simulation, Experiential Learning, Socialization
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Mohammad Ilbeigi; Diana Bairaktarova; Romina Ehsani – Journal of Civil Engineering Education, 2024
Experiential learning through active exploration can play a vital role in fostering critical thinking and problem-solving skills in engineering education. However, the complex nature of the construction industry in the 21st century cannot afford an education through trial and error in a real environment. This case study aims to promote…
Descriptors: Gamification, Educational Games, Engineering Education, Active Learning
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Fadip Audu Nannim; Nnenna Ekpereka Ibezim; George Chibuike Agbo; Chukwuma Mgboji; Saint Oliver Rotachukwu Ngwoke; Moeketsi Mosia – ACM Transactions on Computing Education, 2025
The integration of digital technology into various sectors has transformed education globally, yet its adoption in Nigeria remains constrained by a lack of adequately trained personnel. This study addresses this gap by developing a Project-Based Arduino Robot Application (PARA) for teaching Robotics Programming to preservice teachers. A Research…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Programming
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Yap, Michelle Khai Khun – Biochemistry and Molecular Biology Education, 2023
Experiential learning is compromised in meeting the educational demands of our students during the challenging time of the COVID-19 pandemic. A more inclusive, flexible, and objective-oriented experiential learning environment is required. In this context, module-based experiential learning that is executable on a digital platform was designed.…
Descriptors: Experiential Learning, COVID-19, Pandemics, Biochemistry
JaMall A. Willis – ProQuest LLC, 2023
The primary purpose of this exploratory multi-case study was to investigate how virtual reality (VR), when utilized as the primary driver of hands-on instruction, could influence the completion of the Experiential Learning Cycle (ELC) for high school level Career and Technical Education (CTE) instructors. Specifically, this qualitative study…
Descriptors: Computer Simulation, Educational Technology, Experiential Learning, Vocational Education Teachers
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Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
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Domka, Margaret; Arthur-Banning, Skye G.; Oh, Young Suk; Windbiel, Kirsten – Schole: A Journal of Leisure Studies and Recreation Education, 2023
As a result of the COVID-19 pandemic, the Clemson University Paralympic Soccer program transitioned its in-person soccer camps for veterans with a disability to a virtual format. Providing veterans with experience playing the game rather than just learning about the game in a classroom environment is an effective way to increase buy-in, activity,…
Descriptors: Athletics, Team Sports, Physical Disabilities, Camps
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Parag Vichare; Balaji Aresh; Michele Cano; Marco Gilardi – Cogent Education, 2024
Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Attitudes
Marielle Portaro – ProQuest LLC, 2024
Teacher education programs have a responsibility to prepare preservice teachers for the demands of teaching, including how to integrate educational technology into lessons. The purpose of this explanatory sequential mixed methods approach study is to understand the relationship between preservice teachers' self-efficacy for technology integration…
Descriptors: Student Teachers, Preservice Teacher Education, Self Efficacy, Student Teacher Attitudes
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Kristina Tank; Tamara Moore; Anne Ottenbreit-Leftwich; Sohheon Yang; Zarina Wafula; Lin Chu – Journal of Technology and Teacher Education, 2025
This paper explores the experiences and learning outcomes of preservice elementary teachers (PSTs) as they integrate computational thinking (CT) into their teaching practices during a structured field experience. Through a qualitative content analysis of video reflections from 27 PSTs, the study examines how teaching CT lessons to K-2 students…
Descriptors: Preservice Teachers, Thinking Skills, Computation, Field Experience Programs
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Mohammed Ali Mohsen; Tahani Salman Alangari – Education and Information Technologies, 2024
This study aims to analyze the research outputs of immersive technology in the field of education for the past two decades. To this end, we retrieved 2665 articles that contained 75674 valid references from the Scopus database for the period between 2001-2021. Several structural and temporal metrics were used to find out the emerging topics…
Descriptors: Technology Uses in Education, Educational Research, Educational Trends, Computer Simulation
Michael A. Dzbenski – ProQuest LLC, 2024
Virtual Reality (VR) and Virtual Learning Environments (VLE) are technologies that allow users to interact with virtual environments and can create and participate in digital educational experiences and simulations. Due to the VR and VLEs being relatively new technologies in education, acceptance, use, and finally adoption in a classroom…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Computer Attitudes
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