Publication Date
In 2025 | 2 |
Since 2024 | 10 |
Since 2021 (last 5 years) | 30 |
Since 2016 (last 10 years) | 79 |
Since 2006 (last 20 years) | 119 |
Descriptor
Experiential Learning | 119 |
Handheld Devices | 119 |
Telecommunications | 58 |
Technology Uses in Education | 53 |
Educational Technology | 52 |
Foreign Countries | 52 |
Teaching Methods | 38 |
Electronic Learning | 30 |
Student Attitudes | 27 |
College Students | 23 |
Computer Software | 22 |
More ▼ |
Source
Author
Hwang, Gwo-Jen | 3 |
Ogata, Hiroaki | 3 |
Melkonyan, Arsen | 2 |
Song, Yanjie | 2 |
Adam Carreon | 1 |
Adams Becker, S. | 1 |
Ahamed, Sheikh | 1 |
Akopian, David | 1 |
Al Bairaq, Saeed | 1 |
Al Matrooshi, Mohammed | 1 |
Alhejori, Kholood | 1 |
More ▼ |
Publication Type
Education Level
Location
Taiwan | 10 |
Australia | 7 |
China | 4 |
Germany | 4 |
North Carolina | 3 |
Spain | 3 |
Texas | 3 |
Africa | 2 |
Asia | 2 |
Colorado | 2 |
Greece | 2 |
More ▼ |
Laws, Policies, & Programs
Americans with Disabilities… | 1 |
Assessments and Surveys
Group Embedded Figures Test | 1 |
Social Responsiveness Scale | 1 |
What Works Clearinghouse Rating
Liat Eyal; Talia Traister – International Association for Development of the Information Society, 2024
Multicultural classes in academia present challenges, intensified further in the context of online learning. Addressing these disparities requires innovative solutions to the challenges stemming from the diverse cultural backgrounds, religious affiliations, age disparities, varying learning skills, and differences in technology access. This study…
Descriptors: Handheld Devices, Telecommunications, Multicultural Education, Electronic Learning
Theo Bastiaens, Editor – Association for the Advancement of Computing in Education, 2024
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in Brussels,…
Descriptors: Educational Technology, Foreign Countries, Elementary Secondary Education, Electronic Learning
Shadiev, Rustam; Wang, Xueying; Liu, Taoying; Yang, Mengke – Interactive Learning Environments, 2023
Fifty-one learning strategies were developed and validated in this study to make language learners more knowledgeable about unfamiliar environments. The study tested the effectiveness of the strategies in improving the creativity of students. 75 university students participated in the study and they were divided into three groups: (1) students who…
Descriptors: Foreign Countries, Experiential Learning, English (Second Language), Educational Environment
Effects of Interactive-Mobile Learning Modules in Students' Engagement and Understanding in Genetics
Denis Dyvee Errabo; Areeya Amor Ongoco – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The principal aim of the research was to develop Interactive Mobile Learning Modules (IMLM) as an approach to innovative teaching practices in online distance education. Design/methodology/approach: The study employed educational action research, using a quasi-experimental design catering to ninth-grade students (N = 104) attending a…
Descriptors: Handheld Devices, Telecommunications, Experiential Learning, Learner Engagement
Carreon, Adam; Smith, Sean – Interdisciplinary Journal of Problem-based Learning, 2022
This article presents a conceptual understanding of how the powerful digital tool of augmented reality (AR) can be used for enhancing inquiry-based learning lessons (IBLLs). With an increased reliance on technology following the COVID-19 pandemic, reduced teacher preparation time, and a need to provide students with alternative student-centered…
Descriptors: Computer Simulation, Educational Technology, Inquiry, Experiential Learning
Trinh, Mai P. – Management Teaching Review, 2022
Mobile app escape games are excellent tools to create an experiential learning process in online contexts. Through the act of solving puzzles to escape the rooms, students experience a process in which they need to discover new information and clues, adjust their strategies repeatedly, and become more aware of the way they learn. Their emotional…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Educational Technology
Swanson, Joan Ann – Technology, Knowledge and Learning, 2020
With the increase of mobilized and relatively inexpensive technologies, educators are challenged to consider new innovations for learning situations. This case study evaluates the use of mobile learning in a college course for instructional purposes. The study describes the specific manner in which mobile technology was utilized and then details…
Descriptors: Instructional Effectiveness, Handheld Devices, Technology Uses in Education, Higher Education
Jing Wang; Jasni Dolah – International Journal of Virtual and Personal Learning Environments, 2024
Cultural tourism provides rich opportunities for experiential learning, but a framework to foster such learning is lacking. This study introduces the "learning behaviors-interactive scenarios" framework to explore key facilitators of experiential learning in cultural tourism. Through a literature review, it outlines key learning…
Descriptors: Influences, Experiential Learning, Tourism, Cultural Awareness
Huee-Ping Wong, Amanda; Wong, Lik-Wei; Low, Ivan Cherh Chiet – Advances in Physiology Education, 2023
Practical classes are critical instructional activities in facilitating learning and motivation in health sciences education. With increasing pedagogical activities being conducted in virtual or remote settings, this study assessed how a remote practical assisted by physiological monitoring smartphone applications impacted student motivation and…
Descriptors: Electronic Learning, Handheld Devices, Grades (Scholastic), Exercise Physiology
Amorati, Riccardo; Ferrari, Elisabetta; Hajek, John – Language Learning in Higher Education, 2022
This study explores the effectiveness of podcasting as an approach to project-based and experiential learning implemented in an intermediate Italian studies unit at an Australian university. In the project, students are asked to write and record a podcast script on a topic related to their experience as university students or to events concerning…
Descriptors: Active Learning, Student Projects, Language Acquisition, Handheld Devices
Atina Putri; Fahma Waluya Rosmansyah; Chessa Nur Triejunita; Yuda Sukmana; Nyilo Purnami; Sakina Sakina; Yuni Sari Amalia; Yusep Rosmansyah – Smart Learning Environments, 2025
The increasing popularity of mobile devices as alternative tools for learning has led to the adoption of virtual laboratory simulation (VLab) to enhance practical learning experiences. This paper introduces an interactive mobile learning application designed to facilitate medical students in learning ear anatomy using a three-dimensional model.…
Descriptors: Science Laboratories, Anatomy, Science Education, Computer Simulation
Chen, Ming-Puu; Wang, Li-Chun; Zou, Di; Lin, Shu-Yuan; Xie, Haoran; Tsai, Chin-Chung – Computer Assisted Language Learning, 2022
Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, English (Second Language)
Cheng, Shu-Chen; Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2019
Several previous studies have emphasized the importance of situating students in authentic learning or problem-solving contexts to enhance their learning performances. However, some challenges of situated learning have been stated, such as the lack of effective learning support or concrete objective design to improve students' learning engagement,…
Descriptors: Active Learning, Experiential Learning, Authentic Learning, Electronic Learning
Jin, Bora; Kim, Junghwan; Baumgartner, Lisa M. – Adult Education Quarterly: A Journal of Research and Theory, 2019
This review aims to understand everyday learning of older adults using mobile devices. Specifically, for both academic and practical implications, we wanted to know what theoretical perspectives researchers adopted and how mobile devices play a role in older adults' informal learning. We analyzed 28 empirical studies (15 qualitative, 10…
Descriptors: Informal Education, Adult Learning, Telecommunications, Handheld Devices
Bross, Leslie Ann; Huffman, Jonathan M.; Anderson, Ashley; Alhibs, Mashael; Rousey, Jessica G.; Pinczynski, Monique – Journal of Special Education Technology, 2023
Young adults with autism spectrum disorder (ASD) typically benefit from individually-designed interventions to engage in reciprocal conversation. We used a multiple baseline across participants design to evaluate the effects of a technology-based self-monitoring application (i.e., I-Connect) and visual supports to teach question asking skills to…
Descriptors: Young Adults, Autism Spectrum Disorders, Self Management, Intervention