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Hilal Karabulut; Hasan Gökçe; Ishak Afsin Kariper – Innovations in Education and Teaching International, 2025
The main purpose of this study is to reveal the opinions of science teacher candidates regarding the implementation of Discovery Learning-Based STEM Education in distance education with Applied Activities. The study was designed as a case study. Participants were first given basic chemistry education and introduced to the concepts of STEM,…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Grade 3
Lakshminarayanan, Srinivasan; Rao, N. J.; G. K., Meghana – Higher Education for the Future, 2021
The introductory programming course, commonly known as CS1 and offered as a core course in the first year in all engineering programs in India, is unique because it can address higher cognitive levels, metacognition and some aspects of the affective domain. It can provide much needed transformative experiences to students coming from a system of…
Descriptors: Transformative Learning, Mastery Learning, Computer Science Education, Programming
Chen, Yu-ching – Journal of Educational Computing Research, 2019
Motivation and math anxiety are crucial in performance and satisfaction, and augmented reality (AR) may be a useful tool in enhancing these factors because it provides users with interesting visual experiences. Since related empirical research is limited in investigating the effects of using free mobile AR apps integrating Keller's ARCS…
Descriptors: Handheld Devices, Computer Simulation, Mathematics Anxiety, Visual Learning
Koh, Ming Wei – ProQuest LLC, 2012
This study evaluates the effects of an interdisciplinary standards-based school garden-based education program on student learning. The objective of the program is to help students learn to be self-directed learners, community contributors, complex thinkers, quality producers, effective communicators, and effective/ethical users of technology. For…
Descriptors: Experiential Learning, Gardening, Elementary School Students, Focus Groups
Zeng, Amy; Johnson, Sharon – Innovations in Education and Teaching International, 2009
Using experiential simulation games is a commonly used pedagogical method to enrich classroom discussions and to facilitate students' learning in supply chain management education at both undergraduate and graduate levels. However, existing games are inappropriate for undergraduate students that are first-time learners of the subject. In this…
Descriptors: Undergraduate Students, Business Administration Education, Discovery Learning, Simulation
King, Andrew – Technology, Pedagogy and Education, 2009
This article will review educational literature relevant to the design and implementation of a learning technology interface (LTI) into an undergraduate music technology curriculum. It also explores through empirical enquiry some of the advantages and disadvantages of using learning technology. This case study adopted a social-constructivist…
Descriptors: Feedback (Response), Constructivism (Learning), Music Education, Experiential Learning
Thomas, Glyn – Australian Journal of Outdoor Education, 2007
In this paper I discuss some of the strengths and weaknesses of two different approaches to teaching motor skills to students in outdoor education and outdoor recreation settings. Using acronyms to describe their stages: DEDICT is a six step, direct instructional model that some outdoor leaders may already be familiar with; and FERAL is my…
Descriptors: Outdoor Leadership, Outdoor Education, Skill Development, Direct Instruction

Dalton, Bridget; Morocco, Catherine Cobb; Tivnan, Terrence; Mead, Penelope L. Rawson – Journal of Learning Disabilities, 1997
This study compared effects of two approaches to hands-on science, supported inquiry science (SIS) and activity-based science, in six urban and two suburban fourth-grade general education classrooms involving 172 students, 33 of whom had learning disabilities (LD). The study found that students with and without LD demonstrated greater concept…
Descriptors: Concept Formation, Discovery Learning, Educational Methods, Elementary Education

Gress, Gary; Scott, Rebecca W. – Journal of Geography, 1996
Maintains that understanding and implementing the National Geography Standards through simulation techniques can be a powerful tool for studying any cultural region. Provides a step-by-step instruction for creating a classroom field trip simulation. Includes tips for follow-up activities and assessment procedures. (MJP)
Descriptors: Class Activities, Discovery Learning, Experiential Learning, Field Trips
Rieber, Lloyd P.; Parmley, M. Wayne – 1992
The purpose of this study was to investigate the effects of interactive learning strategies in the form of visually-based, real-time computer simulations on inductive learning by adults in physical science. The subjects were 160 upperclass undergraduate students who were enrolled in an introductory computer education class. The computer based…
Descriptors: Adult Learning, Analysis of Variance, Animation, Computer Simulation

Gregg, Dennis; And Others – Social Studies Review, 1996
Describes a high school world history class field trip structured like a scavenger hunt. Following weeks of preparation the class journeyed to San Francisco (California) looking to answer the question, "What is Culture?" At various locations, the class conducted interviews, collected artifacts, and answered questions. (MJP)
Descriptors: Active Learning, Class Activities, Cultural Awareness, Cultural Context