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Karahasanovic, Amela; Culén, Alma Leora – Interactive Technology and Smart Education, 2023
Purpose: This study aims to propose a service-dominant logic (S-DL)-informed framework for teaching innovation in the context of human--computer interaction (HCI) education involving large industrial projects. Design/methodology/approach: This study combines S-DL from the field of marketing with experiential and constructivist learning to enable…
Descriptors: Student Projects, Active Learning, Man Machine Systems, Interaction
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Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
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Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
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Asamoah, Daniel A.; Sharda, Ramesh; Kalgotra, Pankush; Ott, Mark – Journal of Information Systems Education, 2016
Within the context of the telecom industry, this teaching case is an active learning analytics exercise to help students build hands-on expertise on how to utilize Big Data to solve a business problem. Particularly, the case utilizes an analytics method to help develop a customer retention strategy to mitigate against an increasing customer churn…
Descriptors: Case Method (Teaching Technique), Data Collection, Data Analysis, Educational Research
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Czajkowski, Jennifer Wild – Journal of Museum Education, 2011
Three years after the Detroit Institute of Arts opened with all new, "visitor-centered" galleries, the museum's executive director of learning and interpretation shares the processes, successes, and lessons learned at an institution that embraced an array of hands-on learning models. The models are discussed as components of a…
Descriptors: Museums, Arts Centers, Experiential Learning, Active Learning
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Larson, Jeff A.; Tsitsos, William – Teaching Sociology, 2013
This article presents an in-class exercise for teaching theories of the presentation of self that is organized around two key concepts, impression management and impression formation. By highlighting the interpretive, interactive aspects of the presentation of self, this exercise is also useful for teaching the major principles of symbolic…
Descriptors: Dating (Social), Social Influences, Experiential Learning, Participant Observation
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Akerson, Valarie, Ed.; Shelley, Mack, Ed. – Online Submission, 2021
"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES)-www.iconses.net which took place on October 21-24, 2021 in Chicago, Illinois, USA. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Student Attitudes, Experiential Learning, Skill Development, Teaching Methods
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Ruckert, Elizabeth; McDonald, Paige L.; Birkmeier, Marissa; Walker, Bryan; Cotton, Linda; Lyons, Laurie B.; Straker, Howard O.; Plack, Margaret M. – Online Learning, 2014
Time and space constraints, large class sizes, competition for clinical internships, and geographic separation between classroom and clinical rotations for student interaction with peers and faculty pose challenges for health professions educational programs. This article presents a model for effectively incorporating technology to overcome these…
Descriptors: Educational Technology, Allied Health Occupations Education, Allied Health Personnel, Technology Uses in Education
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Chen, Gwo-Dong; Nurkhamid; Wang, Chin-Yeh; Yang, Su-Hang; Lu, Wei-Yuan; Chang, Chih-Kai – Interactive Learning Environments, 2013
This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning. The horizontal screen extends the vertical screen scene to form a space for learning activities and…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Pretests Posttests
Naveh, Nissan – Online Submission, 2010
This article presents a method for teaching the theory of symbolic interactionism in a high-school course--Introduction to Sociology. The role-playing game used as a method for teaching the theory is grounded on a philosophy of education whose principles call for meaningful and relevant learning, based on experiential activity and investigation of…
Descriptors: Role Playing, Foreign Countries, Sociology, Educational Philosophy
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DeMers, Michael N. – International Journal of Virtual and Personal Learning Environments, 2010
Second Life is increasingly being used as a venue for education, especially for delivery of online instruction where social presence and community building are essential components. Despite its robust 3-D modeling tools and powerful scripting language, many educational uses of Second Life are limited to passive forms of content delivery that often…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
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Boggs, James G.; Mickel, Amy E.; Holtom, Brooks C. – Journal of Management Education, 2007
This article introduces interactive drama as an alternative to student role-plays. Interactive drama increases student engagement and explores complex issues in management. It features scenes from organizational life being performed live by trained actors before a student audience, stopping at pivotal points so the audience can interact with the…
Descriptors: Dramatics, Student Role, Active Learning, Experiential Learning
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Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis
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Repman, Judi; Logan, Suzanne – TechTrends, 1996
Explores techniques for creating cohesive active learning communities in which information can be linked to real-world experiences. Discusses four types of interactions that take place in distance learning environments: learner-content, learner-instructor, learner-learner, and learner-interface. Offers strategies for overcoming common barriers to…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Mediated Communication, Cooperative Learning