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Jennifer M. Vandiver – ProQuest LLC, 2024
The present study investigated the experiences of educators who taught in the virtual world Second Life®. Second Life has shown promise in the field of higher education but identified gaps exist: the identification of a set of best practices, a foundational theory, and educators' experiences using Second Life in higher education. Using a single…
Descriptors: Teacher Attitudes, Computer Games, Computer Mediated Communication, Technology Integration
Changliang Tan; Nada Dabbagh – International Journal of Web-Based Learning and Teaching Technologies, 2024
Kruskal algorithm, as a minimum spanning tree optimization analysis algorithm, has been well used in the field of industrial production to find the optimal parameters. In this study, an interactive teaching platform based on Kruskal algorithm is built based on the ecological aesthetic education theory. Secondly, based on multiple internet of…
Descriptors: Aesthetic Education, Experiential Learning, Educational Theories, Algorithms
Pavlou, Victoria – International Journal of Art & Design Education, 2022
It was widely expected that the academic year 2020-2021 would be a different experience for all involved in educational processes. Everybody had to readjust and reimagine their practice in order to respond to the new reality of teaching university courses online due to the COVID-19 pandemic. This article focuses on the challenges and opportunities…
Descriptors: Museums, Nonschool Educational Programs, Preservice Teachers, Internet
Livinus Obiora Nweke; Uchenna Franklin Okebanama; Gibson Uwaezuoke Mba – Discover Education, 2025
The integration of Internet of Things (IoT), Artificial Intelligence (AI), and cybersecurity presents new opportunities for innovation and entrepreneurship, yet traditional educational approaches often lack the interdisciplinary and applied focus required to develop these competencies. This study evaluates the impact of an experiential learning…
Descriptors: Entrepreneurship, Artificial Intelligence, Internet, Information Security
Abasi-amefon O. Affia; Alexander Nolte; Raimundas Matulevicius – Informatics in Education, 2023
While Internet of Things (IoT) devices have increased in popularity and usage, their users have become more susceptible to cyber-attacks, thus emphasizing the need to manage the resulting security risks. However, existing works reveal research gaps in IoT security risk management frameworks where the IoT architecture -- building blocks of the…
Descriptors: Internet, Equipment, Information Security, Risk Management
Ginger Killian; Todd McClure; Scott Smith – Marketing Education Review, 2024
As industry demands students with a greater technical skillset, experiential learning projects are more critical than ever in developing required technical expertise. Employing a value co-creation model at a midwestern university, the authors implemented a project to develop students' digital marketing skills, secure certifications in digital…
Descriptors: Experiential Learning, Student Projects, Cooperative Learning, Partnerships in Education
Fraire, Juan A.; Duran, Juan E. – IEEE Transactions on Education, 2021
Contribution: In a context where hands-on courses are biased toward specific technologies, a novel creativity-provoking instructional approach for networking undergraduate courses is successfully applied following action research principles and active and creative learning techniques. Background: Extensive engineering-oriented networking courses…
Descriptors: Experiential Learning, Creativity, Curriculum Development, Teaching Methods
Shapsough, Salsabeel Y.; Zualkernan, Imran A. – IEEE Transactions on Learning Technologies, 2020
Ubiquitous learning environments move learners out of a classroom and into the real world where learners engage in experiential and tangible learning involving instrumented physical things. Learners use peer-to-peer networks connecting learners, teachers, and a host of learning "things," such as instrumented pieces of art, flower pots,…
Descriptors: Electronic Learning, Educational Technology, Internet, Experiential Learning
Jarupongputtana, Chainarong; Mangkhang, Charin; Dibyamandala, Jarunee; Manokarn, Monnapat – Journal of Curriculum and Teaching, 2022
The objectives of this research were to (1) synthesize competency of digital citizenship and concepts of interdisciplinary community-based learning; and (2) propose guidelines of interdisciplinary community-based learning management for promoting digital citizenship of pre-service teachers in the Thai context. The research was qualitative research…
Descriptors: Interdisciplinary Approach, Technological Literacy, Internet, Citizenship
C. Sean Burns; Jennifer Pusateri; Daniela K. DiGiacomo – Journal of Education for Library and Information Science, 2025
This paper presents a novel approach to designing an online, open-source course in systems librarianship, an area of librarianship that may be perceived as complex and intimidating because of the technologies involved. The course design focuses on making systems librarianship more approachable for library and information science students who may…
Descriptors: Library Science, Online Courses, Open Education, Instructional Design
Cowin, Jasmin Bey – International Research and Review, 2020
Virtual and online learning arrived through a "force majeure" (French for "superior force"), the global COVID-19 pandemic. Google Expeditions, Google Arts and Culture and the Merge Cube are classified as simulated learning environments. Virtual Reality (VR) and Augmented Reality (AR) create simulated learning environments with…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Multisensory Learning
Woods, David M. – Journal of Information Systems Education, 2020
Professionals working in technology fields face continuing challenges, not only to remain current with the latest technologies but also to understand the complex problems their company and IT organization faces. These challenges constantly change as technology evolves, and they are dependent on organizational factors. Lectures and discussions of…
Descriptors: Active Learning, Debate, Information Technology, Problem Solving
Maniou, Theodora A.; Stark, Alexandra; Touwen, Carien J. – Journalism and Mass Communication Educator, 2020
The need for journalism educators to critically reflect on social, economic, and technological global changes has been on the agenda since the early 2000s. In this era of disruption, digitalization offers new possibilities by using the internet, its platforms, and its ability to create new forms of training. This piece presents ways in which a new…
Descriptors: Journalism Education, Global Approach, Technology Uses in Education, Internet
Gomes, Mary E.; Kime, Lychelle; Bush, Jessica M.; Myers, Austin B. – Teaching of Psychology, 2021
Introduction: In the past decade, use of screen media has increased dramatically among young adults. Statement of Problem: Mounting evidence suggests that high levels of media use are associated with a range of negative psychological outcomes. Literature Review: We present instructions for a four-day electronic media fast assigned in a course…
Descriptors: Psychology, Introductory Courses, Undergraduate Students, Student Experience
Neidigh, Robert O.; Langella, Ian M. – Journal of Education for Business, 2020
The fictitious online retailer "Elbe" faces a deterministic demand for products over a geographic area and fulfills this demand using supply nodes and fulfillment centers. Experiential learning using provided solver and ILOG models (available upon request from the authors) for this supply chain allows students to experiment with…
Descriptors: Supply and Demand, Internet, Retailing, Mathematical Applications