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Showing 1 to 15 of 21 results Save | Export
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Ramli, Nurshahrily Idura; Rawi, Mohd Izani Mohamed; Rebuan, Fatin Nur Nabila – International Journal of Web-Based Learning and Teaching Technologies, 2022
Today, in the realm of Industry 4.0, vastly diverse internet of things (IoT) technologies are integrated everywhere, not to mention included in academic programs in schools and universities. Domain ratio of the final year projects in Universiti Teknologi MARA exposes a staggering hype in IoT as compared to other domains despite not having IoT…
Descriptors: Technology Uses in Education, Capstone Experiences, Student Projects, College Students
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Ginger Killian; Todd McClure; Scott Smith – Marketing Education Review, 2024
As industry demands students with a greater technical skillset, experiential learning projects are more critical than ever in developing required technical expertise. Employing a value co-creation model at a midwestern university, the authors implemented a project to develop students' digital marketing skills, secure certifications in digital…
Descriptors: Experiential Learning, Student Projects, Cooperative Learning, Partnerships in Education
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Luse, Andy; Burkman, Jim – Journal of Cybersecurity Education, Research and Practice, 2021
Social engineering is a large problem in our modern technological world, but while conceptually understood, it is harder to teach compared to traditional pen testing techniques. This research details a class project where students implemented a phishing exercise against real-world targets. Through cooperation with an external corporate partner,…
Descriptors: Computer Security, Information Security, Deception, Student Projects
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Chen, Cheryl Wei-yu – Pedagogies: An International Journal, 2018
Cyberbullying takes place when the Internet is used purposefully to cause harm or discomfort to a specific person or group of persons. Because of the fast growth of digital technologies, cyberbullying is replacing physical bullying and becoming a prevalent social problem around the world. This study outlines the author's efforts of integrating…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Bullying
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Idzikowski, Andrew – Athens Journal of Education, 2014
One of many educational challenges in higher education is to combine theory with the practical knowledge that students need to have learned upon graduation. Most business schools in North America address this issue by using case studies. In the business area of internet marketing, learning by analyzing case studies does not create the excitement…
Descriptors: Foreign Countries, Experiential Learning, Internet, Marketing
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Aurand, Timothy W.; St. Clair, Jordan; Sullivan, Ursula – Journal of International Education Research, 2012
Student-managed business projects offer students the opportunity to garner valuable real world experience while businesses can fulfill corporate responsibilities utilizing relatively inexpensive manpower. This paper describes an event marketing/social media marketing project completed in conjunction with Jackson-Dawson Communications, representing…
Descriptors: Student Projects, Experiential Learning, Marketing, School Business Relationship
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Massad, Victor J.; Tucker, Joanne M. – Journal of Instructional Pedagogies, 2009
To teach business today requires that we go beyond classroom learning and encourage real world, cross-functional experiences and applied management decision-making. This paper describes an innovative approach that requires students to apply their function-specific knowledge of business, integrated with other functional areas, to an authentic…
Descriptors: Undergraduate Students, Business Administration Education, Student Projects, Educational Innovation
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Wagner, Christian; Ip, Rachael K. F. – Journal of Information Systems Education, 2009
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide an opportunity for the highly realistic enactment of real life activities online. Unlike computer games, which have a pre-defined purpose, pay-off structure, and action patterns, virtual worlds can leave many of these elements for users to determine.…
Descriptors: Experiential Learning, Management Information Systems, Student Projects, Assignments
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Rosso, Mark A.; McClelland, Marilyn K.; Jansen, Bernard J.; Fleming, Sundar W. – Journal of Information Systems Education, 2009
From February to June 2008, Google ran its first ever student competition in sponsored Web search, the 2008 Google Online Marketing Challenge (GOMC). The 2008 GOMC was based on registrations from 61 countries: 629 course sections from 468 universities participated, fielding over 4000 student teams of approximately 21,000 students. Working with a…
Descriptors: Feedback (Response), Student Projects, Class Activities, Student Interests
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Guthrie, Cameron – Journal of Information Systems Education, 2010
Project-based learning has been suggested as an appropriate pedagogy to prepare students in information systems for the realities of the business world. Web-based resources have been used to support such pedagogy with mixed results. The paper argues that the design of web-based learning support to cater to different learning styles may give…
Descriptors: Student Projects, Computer Assisted Instruction, Active Learning, Information Systems
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T.H.E. Journal, 2005
The Wesleyan Academy and Moravian School in St. Thomas, Virgin Islands, recently joined forces with Evergreen Elementary in Fort Lewis, Wash., to collaborate on a research project using My eCoach Online (http://myecoach.com) as the primary medium to share information, post ideas and findings, and develop inquiry projects on 10 topics about water.…
Descriptors: Internet, Partnerships in Education, Student Projects, Cooperative Learning
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Yirchott, Tuckie; Marquis, Carol – Social Studies Review, 1998
Describes the use of computing technology in the Contemporary World History Project (CWHP), a year-long, two-part program that integrates the study of world problems within a traditional world history curriculum. Summarizes the use of the Internet via the International Communication and Negotiation Simulation Project (ICONS) in CWHP simulations.…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Current Events, Elementary Secondary Education
Hoyt, Brian R.; Stockman, Mark; Thalmann, Jerry – 1997
Electronic Performance Support Systems (EPSS) use computers to capture, store, and distribute knowledge in both an interactive and non-linear delivery. Using technology sources such as the Internet, Microsoft's Net Meeting, Connectix's color camera, and business software, it is possible to provide multiple site delivery and bring business…
Descriptors: Active Learning, Business Education, Computer Uses in Education, Experiential Learning
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Johnston, Pat Holloway – Social Studies Review, 1998
Recounts the development of a CyberPals project between Redlands Unified School District (California) and Plymouth Village Retirement Community (California) to connect students with seniors via electronic mail. Discusses how the project was incorporated into the elementary social studies curriculum and its impact on the students. (DSK)
Descriptors: Computer Uses in Education, Electronic Mail, Elementary Education, Experiential Learning
Wagman, Janet Campbell – Online Submission, 2005
The purpose of this study was to analyze and induce change to lessen the achievement gap in heterogeneously grouped high school Latin classes where some students may be at academic risk, due to insufficient knowledge, inability to connect with the subject, and poor performances. The researcher engaged in action research, a branch of qualitative…
Descriptors: Program Effectiveness, Self Efficacy, High School Students, Educational Change
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