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Showing 1 to 15 of 25 results Save | Export
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Williams, Andrew; Wainwright, Nalda – Journal of Adventure Education and Outdoor Learning, 2020
Adventurous activities are established as an integral aspect of The National Curriculum for 5-16-year-olds. Securing a place in the curriculum provides adventurous activities with an unparalleled opportunity to reach more pupils than any other form of delivery during these formative years. However, little consideration has been given to…
Descriptors: National Curriculum, Adventure Education, Physical Education, Elementary Secondary Education
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Polk, Denise M. – Journal of Leadership Education, 2013
The Honors College program prepares leaders for the 21st century to become forces for positive change through problem-solving, scholarship, service, teamwork, and leadership. Its structure involves nine sequenced courses familiarizing students with challenges facing communities. Courses are team-taught by professors in different disciplines to…
Descriptors: Team Teaching, Experiential Learning, College Faculty, Honors Curriculum
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Hutson, Garrett – Journal of Experiential Education, 2011
A session that has a theme of outcomes of experiential programs in varied contexts is both exciting and pressing. The three studies in Session IV all addressed relevant issues to experiential programming and all the authors were faced with the empirical challenge of demonstrating how and/or if their programs achieve what they say they are going to…
Descriptors: Experiential Learning, Programming, Program Effectiveness, Volunteers
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Seaman, Jayson – Journal of Adventure Education and Outdoor Learning, 2007
This paper presents research on participant learning processes in challenge course workshops using the framework known as Cultural-Historical Activity Theory (CHAT). CHAT views learning as a shared, social process rather than as an individual event. Participants' experiencing and learning was mediated by the physical and social conditions of the…
Descriptors: Experiential Learning, Learning Processes, Workshops, Cooperation
Priest, Simon; Gass, Michael – Journal of Adventure Education and Outdoor Leadership, 1993
Five stages of development in the facilitation of adventure experiences in order of sophistication are letting the experience speak for itself; speaking for the experience by the instructor; debriefing the experience through reflection; frontloading the experience with prebriefing; and framing the experience isomorphically. (KS)
Descriptors: Adventure Education, Experiential Learning, Individual Development, Learning Processes
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Hovelynck, Johan – Journal of Adventure Education and Outdoor Learning, 2000
Experiential learning can be understood as a process in which learners recognize and develop their "action-theory." The aim of outdoor development programs--whether mainstream education, corporate training, or therapy--is to facilitate this process. A "reflection-in-action" approach to facilitation is presented and situated in…
Descriptors: Adventure Education, Behavior Theories, Cognitive Structures, Experiential Learning
Greenaway, Roger – Journal of Adventure Education and Outdoor Leadership, 1992
Reviewing is an important component of adventure education that involves reflecting, describing, analyzing, and communicating what has been experienced. Reviewing adds value to the adventure experience for participants and provides information the leader can use to evaluate and revise the program. (KS)
Descriptors: Adventure Education, Attitudes, Experiential Learning, Individual Development
Prouty, Dick – Zip Lines: The Voice for Adventure Education, 2000
Creativity is valued increasingly in business and education. Humor, fun, and play take the brain from a cognitive, rule-bound state to a more fluid state where the whole body can work on a problem while the "thinking mind" is relaxed. Vignettes demonstrate how adventure education stimulates creativity through play, fun, humor, and…
Descriptors: Adventure Education, Creativity, Educational Environment, Experiential Learning
Day, Lynton; Sharp, Robert – Journal of Adventure Education and Outdoor Leadership, 1993
Making errors can be a salutary learning experience. The problem in outdoor adventure education is to protect the error makers from real harm, which requires careful structuring of the learning situation. Discusses error limits, how much error correction is appropriate, involving participants in decision making, video playback and debriefing…
Descriptors: Adventure Education, Error Correction, Experiential Learning, Feedback
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Wolf, Jamie – Journal of the Wilderness Education Association, 2006
Many instructors get a little anxious about working with teenagers; thinking that they will be immature, unmotivated, and argumentative. Add the words "at-risk" or "adjudicated" and most adults get very nervous. At-risk and adjudicated youth know when individuals are nervous and will do their best to intimidate and control them. Instructors need a…
Descriptors: Student Evaluation, Adolescents, Teaching Skills, At Risk Persons
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Bisson, Christian; Luckner, John – Journal of Experiential Education, 1996
The characteristics of fun are that it is relative, situational, voluntary, and natural. Fun can have a positive effect on the learning process by inviting intrinsic motivation, suspending one's social inhibitions, reducing stress, and creating a state of relaxed alertness. Includes summary of questionnaire responses from 20 experiential education…
Descriptors: Adventure Education, Educational Strategies, Emotional Response, Experiential Learning
Greenaway, Roger – Journal of Adventure Education and Outdoor Leadership, 1993
Applies the four-stage reviewing sequence of Experience, Express, Examine, and Explore to climbing, skiing, expedition, and group adventures to show how the experiences of success, learning a skill, responsibility, and cooperation can be enhanced. Discusses things a leader can do before, during, and after the experience that will reinforce the…
Descriptors: Adventure Education, Experiential Learning, Feedback, Group Dynamics
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Hovelynck, Johan – Journal of Experiential Education, 1998
Metaphors are guiding images that influence one's approach to problem solving. Experiential learning is a process of metaphor change; the task of educators is to facilitate development of new metaphors that generate new potential when old metaphors don't work. Discusses stages of metaphor development, creating an open learning space, and…
Descriptors: Adventure Education, Cognitive Style, Experiential Learning, Group Dynamics
Cassidy, Kate; Lacey, Mark – Taproot, 1998
Effective adventure programming is explained in terms of the "significant learning" experience, involving periods of tension, questioning, and transfer during personal and social learning. Adventure programming that is supportive, adaptive, and properly sequenced maximizes the potential of significant learning. Trust- and…
Descriptors: Adventure Education, Experiential Learning, Group Dynamics, Learning Processes
Hovelynk, Johan – Horizons, 2000
Views experiential learning as metaphor development. If a participant's enactment of a personal metaphor leads to an impasse during an adventure activity, this moment of "stuckness" is an opportunity to develop new images that generate new options for action. Facilitators must be sensitive to such situations and assist in widening…
Descriptors: Adventure Education, Educational Strategies, Experiential Learning, Individual Development
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