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Huiqing Hu – ProQuest LLC, 2020
College students often view statistics as challenging and unpleasant to learn (Ben-Zvi et al., 2017). Digital games designed for educational purposes have been found to be effective for promoting statistics learning and motivation to learn statistics (e.g. Boyle et al., 2014). However, research is currently lacking on the best practices for…
Descriptors: Computer Games, Statistics, Self Efficacy, Context Effect
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D'Ambrosio, Beatriz S.; Campos, Tania Maria Mendonca – Educational Studies in Mathematics, 1992
Reports a study to investigate the extent to which research experience of designing and conducting their own study could enhance five preservice teachers' understanding of children's knowledge of the mathematical concept of fractions. Results indicated that research experience is fruitful in developing an inquisitive disposition in preservice…
Descriptors: Cognitive Restructuring, Cognitive Structures, Elementary Education, Experiential Learning