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Erin E. McKenney – Health Education Journal, 2025
Objective: Although role-play is a common pedagogic strategy in sexuality education, there has been little guidance to help educators in crafting and facilitating effective role-plays. This integrative review summarises existing literature on the effects and effectiveness of role-play, who may benefit from role-play, and what guidelines exist to…
Descriptors: Sex Education, Role Playing, Program Effectiveness, Teacher Competencies
Magnotta, Sarah R.; Peev, Plamen; Steffes, Erin – Journal of Marketing Education, 2020
Job opportunities in the field of professional sales are fast growing, with sales organizations striving to hire sales students who are prepared to embark on a sales career. Unfortunately, university business programs and faculty often lack the resources necessary to thoroughly prepare students for a sales career, or to expose them to career…
Descriptors: Competition, Salesmanship, Intercollegiate Cooperation, Program Implementation
Allemang, Brooke; Dimitropoulos, Gina; Collins, Tara; Gill, Priyanka; Fulton, Amy; McLaughlin, Anne-Marie; Ayala, Jessica; Blaug, Carrie; Judge-Stasiak, Angela; Letkemann, Lorraine – Journal of Social Work Education, 2022
Although field education is considered the signature pedagogy of social work education, there is a paucity of research examining how Bachelors of Social Work (BSW) and foundation year-Masters of Social Work (FY-MSW) students perceive strategies designed to prepare them for field placement. To enhance readiness for practicum, an interactive role…
Descriptors: Caseworkers, Social Work, Graduate Students, Undergraduate Students
Wahl-Alexander, Zachary; Curtner-Smith, Matthew – Journal of Teaching in Physical Education, 2022
Purpose: To determine the impact of a training program on the ability of preservice teachers (PTs) to negotiate with their students while teaching through the skill themes approach during an early field experience. Method: Participants were 11 PTs who were given specific training on how to negotiate with their students. Data on their ability to…
Descriptors: Preservice Teachers, Elementary School Students, Field Experience Programs, Training
Whitelock, Vincent G. – Journal of Information Systems Education, 2020
This paper presents a hands-on simulation that is conducted in an introductory integrated supply chain management course using enterprise resource planning concepts associated with the Cash-to-Cash Manufacturing Operating Cycle. More specifically, this activity simulates the activities in the procure-to-pay, plan-to-produce, and order-to-cash…
Descriptors: Experiential Learning, Manufacturing, Purchasing, Simulation
Beightol, Jesse; Jevertson, Jenn; Carter, Susan; Gray, Sky; Gass, Michael – Journal of Experiential Education, 2012
This study assessed the effect of an experiential, adventure-based program on levels of resilience in fifth-grade Latino students. A mixed methods, quasi-experimental design was used to measure the impact of the Santa Fe Mountain Center's Anti-Bullying Initiative on internal assets commonly associated with resilient individuals. Results indicated…
Descriptors: Adventure Education, Bullying, Quasiexperimental Design, Grade 5
Coughlin, Patricia K. – Social Studies, 2010
Recent studies advocate careful selection of local historic sites and recommend collaboration between stakeholders to create meaningful learning experiences for students. The author describes the efforts of a historical society, a university professor, and a local school district to develop an integrative field trip to a one-room schoolhouse.…
Descriptors: Field Trips, Historic Sites, Educational Cooperation, Grade 3
Webster-Stratton, Carolyn; Reinke, Wendy M.; Herman, Keith C.; Newcomer, Lori L. – Online Submission, 2011
This article focuses on the Incredible Years Teacher Classroom Management (IY TCM) intervention as an example of an evidence-based program that embeds fidelity and adaptation within its design. First, the core features of the IY TCM program along with the methods, processes, and principles that make the intervention effective are described. The…
Descriptors: Intervention, Classroom Techniques, Coaching (Performance), Fidelity
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Peer reviewedFong, Ryan – Social Studies Review, 1998
Describes the annual Moot Court Competition held each year in Sacramento, California and supported by the Citizenship and Law-Related Education Center. The program gives high school students the opportunity to learn about the nation's justice system using a role-playing scenario of an appellate-level court argument. (MJP)
Descriptors: Citizenship Education, Civil Law, Constitutional Law, Court Litigation
Kerka, Sandra – 2001
Capstones are culminating experiences in which students synthesize subject-matter knowledge they have acquired, integrate cross-disciplinary knowledge, and connect theory and application in preparation for entry into a career. Capstone courses should be both a synthesis and a bridge to students' future after graduation. In career and technical…
Descriptors: Adoption (Ideas), Capstone Experiences, Case Studies, Classroom Techniques

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