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Conner, Christopher T.; Baxter, Nicholas M. – Teaching Sociology, 2022
In this article, we report on the implementation of using the game Werewolf as a student-centered applied-learning activity to teach symbolic interaction theory and concepts. Engaging with symbolic interaction theory can be a powerful experience for students due to its potential to challenge taken-for-granted assumptions and analyze students'…
Descriptors: Games, Role Playing, Student Centered Learning, Undergraduate Students
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Eliza Kitchen – International Journal for Students as Partners, 2023
This case study explores a partnership within an events management topic. Students were encouraged to take ownership over the creation and operation of an event held on the university campus. The topic lecturer provided guidance throughout the process and liaised with the students to define the assessment and the marking rubric for the event…
Descriptors: Undergraduate Students, Program Administration, Program Development, Program Design
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Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
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Chandran, Katie Busch; Haynie, Kathy C.; Tawbush, Rachael; Wyss, J. Michael – Journal of STEM Outreach, 2021
A year of COVID-19 quarantine required educators to switch from in-person to virtual learning platforms, causing a dramatic reimagining of their daily praxis. Their experiences are likely to influence new norms for K-12 education. While virtual learning can be effective, student engagement, student retention, and student attention can be…
Descriptors: Asynchronous Communication, Virtual Classrooms, Electronic Learning, COVID-19
Pomerantz, Jeffrey – EDUCAUSE, 2018
Extended reality (XR)--a wide range of technologies along a continuum, with the real world at one end and fully immersive simulations at the other--is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, EDUCAUSE and HP collaborated on the Campus of the Future: 3D Technologies…
Descriptors: Computer Peripherals, Computer Uses in Education, Computer Simulation, Higher Education
Young, Tracy Lee – ProQuest LLC, 2018
21st century preparedness is a prevalent topic in the field of education. The Common Core State Standards were developed to promote continuity for all students. Research indicates that student preparedness for college and the workforce is lacking. In order to bridge the gap, students must become intellectually autonomous. In addition to content…
Descriptors: Transformative Learning, Faculty Development, Program Implementation, Student Projects
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Wang, Jinshuai; Bloodworth, Mike – Action Learning: Research and Practice, 2016
This paper describes an action learning programme with China Unicom Broadband Limited (CUBO) to support its vision of transforming to become a world-leading broadband communications and information service provider. 64 Department directors and supervisors were invited to take part in the "China Unicom Broadband Online Phoenix Action Learning…
Descriptors: Facilitators (Individuals), Experiential Learning, Leadership Training, Program Design
Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry
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Janor, Hawati; Rahim, Ruzita Abdul; Rahman, Aisyah Abdul; Auzairy, Noor Azryani; Hashim, Noor Azuan; Yusof, Muhamad Zain – International Education Studies, 2013
The student-centered learning (SCL) approach is an approach to education that focuses on learners and their needs, rather than relying upon the input of the teacher's. The present paper examines how the SCL approach is integrated as a learner-centered paradigm into finance courses offered at a business school in a research university in Malaysia.…
Descriptors: Foreign Countries, Student Centered Curriculum, Research Universities, Business Administration Education
Rajbhandari, Mani Man Singh; Basaran, Kenan; Hujala, Eeva; Kinos, Jarmo – Online Submission, 2011
THEOR"ACTIVE" learning is a multi dimensional attachment of theories and practices. The study explores to identify the implementation of theories into practices and how it is being perceived by the students. The research on THEOR"ACTIVE" was conducted with the master degree student coming from different countries at the…
Descriptors: Theory Practice Relationship, Student Attitudes, Interviews, Focus Groups
Headden, Susan – Education Sector, 2012
Educational achievement in rural America is one of the country's great overlooked challenges. Rural students achieve below the U.S. average on national tests, and high school dropout rates are higher and college attendance lower than they are in cities and suburbs. When the U.S. Department of Education asks low-achieving schools to be turned…
Descriptors: Academic Achievement, Dropouts, College Attendance, Charter Schools
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Cao, Rui; Chuah, Kong Bieng; Chao, Yiu Chung; Kwong, Kar Fai; Law, Mo Yin – Learning Organization, 2012
Purpose: This paper addresses the importance of a more proactive role of organizational learning (OL) facilitators, learning motivation reinforcer, through a two-part longitudinal study in a case company. The first part of this study aims to investigate and analyze some unexpected challenges in the project action learning-driven (PAL) OL…
Descriptors: Foreign Countries, Learning Motivation, Experiential Learning, Partnerships in Education
Barron, Brigid; Darling-Hammond, Linda – George Lucas Educational Foundation, 2008
The George Lucas Educational Foundation began in 1991 with an ambitious mission: to demonstrate how innovative learning environments in classrooms, supported by powerful new technologies, could revolutionize learning. As an organization founded by George Lucas, its members believed that the same benefits of technology that were transforming…
Descriptors: Computer Uses in Education, Experiential Learning, Active Learning, Cooperative Learning
Draude, Barbara J. – 1996
This paper describes a case study/client scenario approach used in an advanced medical/surgical nursing course; its methods of interactive learning are facilitated by the computer technology available in a "master classroom." This approach incorporates concepts of adult learning theory and creativity and group interaction. The equipment,…
Descriptors: Active Learning, Case Studies, Computer Assisted Instruction, Computer Simulation
Holdsworth, Roger; Stafford, John; Stokes, Helen; Tyler, Debra – 2001
Student Action Teams (SATs) were established in 20 Victoria, Australia, secondary schools in 1999, with 11 of those schools continuing with their teams in 2000. The Student Action Teams are comprised of groups of students who identify a school or community issue, research it, make plans and proposals about it, and take action on it. Such…
Descriptors: Active Learning, Case Studies, Community Action, Community Benefits