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Jacqueline Corcoran; Malitta Engstrom; Kate Ledwith; Gerard Jefferies; Tamara J. Cadet – Journal of Teaching in Social Work, 2025
Competency-based education in social work (CSWE, 2022) demands active learning methods that demonstrate professional competencies and practice behaviors. Role-plays and simulations are methods that link learning in the classroom with practice. This article explores role-play and simulation variants: basic role-play, real play, student-scripted…
Descriptors: Role Playing, Simulation, Social Work, Competency Based Education
Darryl Cochrane – Student Success, 2025
This practice report describes the application of scenario-based learning to improve awareness of interpersonal skills in sport and exercise students. Thirty second-year undergraduate students over two consecutive academic years engaged in three scenario-based learning activities that simulated client interviews and consultations. The consensus…
Descriptors: Foreign Countries, Undergraduate Students, College Athletics, Exercise
Conner, Christopher T.; Baxter, Nicholas M. – Teaching Sociology, 2022
In this article, we report on the implementation of using the game Werewolf as a student-centered applied-learning activity to teach symbolic interaction theory and concepts. Engaging with symbolic interaction theory can be a powerful experience for students due to its potential to challenge taken-for-granted assumptions and analyze students'…
Descriptors: Games, Role Playing, Student Centered Learning, Undergraduate Students
Whitelock, Vincent G. – Journal of Information Systems Education, 2020
This paper presents a hands-on simulation that is conducted in an introductory integrated supply chain management course using enterprise resource planning concepts associated with the Cash-to-Cash Manufacturing Operating Cycle. More specifically, this activity simulates the activities in the procure-to-pay, plan-to-produce, and order-to-cash…
Descriptors: Experiential Learning, Manufacturing, Purchasing, Simulation
Alex, Deepa; Kumari, Yatinesh; Kadirvelu, Amudha – Education Sciences, 2021
A rapid demographic transition to aging populations is imminent over the next decade, especially in Southeast Asian countries. An aging population presents a host of medical challenges, such as multimorbidity; chronic illnesses; and geriatric syndromes, such as frailty, falls, dementia, and incontinence. In order to tackle such issues efficiently,…
Descriptors: Undergraduate Students, Medical Students, Student Attitudes, Learning Modules
Kitchen, Veronica – Journal of Political Science Education, 2022
As experiential learning becomes more central to undergraduate education, we must find ways to use it in large classes and to teach students how to learn from experiences. This article uses a 2-year study of student perceptions of learning from short, in-class games and simulations to show that these active learning activities can be used to…
Descriptors: Experiential Learning, Undergraduate Students, Educational Games, Simulation
Kisaalita, William S. – Advances in Engineering Education, 2018
Offering first year seminars and experiences is well-established as one of the high-impact educational practices. An inquiry-based freshman seminar in which students conduct poverty simulation term projects has been offered for five years at the University of Georgia. The students have four project options of: dressing the part and panhandling…
Descriptors: Inquiry, Active Learning, First Year Seminars, Reflection
Hammond, Augustine; Albert, Craig Douglas – Journal of Political Science Education, 2020
Academic institutions and programs are increasingly using experiential learning and simulations with the observation that these pedagogical devices not only facilitate knowledge but they also provide an opportunity for skills and attitudinal development. The article seeks to determine the effect of experiential learning through simulations on…
Descriptors: Experiential Learning, Active Learning, Simulation, Models
Lean, Lyn Li; Hong, Ryan Yee Shiun; Ti, Lian Kah – Advances in Health Sciences Education, 2017
Communication of feedback during teaching of practical procedures is a fine balance of structure and timing. We investigate if continuous in-task (IT) or end-task feedback (ET) is more effective in teaching spinal anaesthesia to medical students. End-task feedback was hypothesized to improve both short-term and long-term procedural learning…
Descriptors: Feedback (Response), Anesthesiology, Retention (Psychology), Training
Moores, Trevor T. – Journal of Information Systems Education, 2016
The aim of this paper is to provide sufficient detail that other members of the IS community can incorporate the business game "Flowers for the World" (or FFTW for short) into their IS teaching portfolio. The game promotes experiential (active) learning and has been used to support discussions or project work in such diverse subjects as…
Descriptors: Information Systems, Educational Games, Business, Teaching Methods
Yin, Haiyan – Journal of Teaching in International Business, 2020
This study describes a foreign investment negotiation simulation game and evaluates its effectiveness on the teaching and learning of international business. The game involves the application of the major topics of an introductory international business course to a setting that is close to the real world, thus allows students to explore the…
Descriptors: Instructional Effectiveness, Teaching Methods, Simulation, Active Learning
Riordan, Robert J.; Hine, Michael J.; Smith, Tim C. – Journal of Information Systems Education, 2017
This paper describes the redesign and implementation of an introductory Information Systems class. The redesign was guided by principles drawn from the experiential and active learning literature. Central to the redesign are two simulated companies: petGRO, a fictional ERP-enabled pet food and accessories e-tailer, and beans4all, a technology…
Descriptors: Integrated Activities, Learning Activities, Foreign Countries, Undergraduate Students
Bakhru, Kanupriya Misra – International Journal of Learning and Change, 2018
In the present scenario managerial skills are required in every sphere of life. With the increase in the number of management education institutes these days, quality of knowledge imparted in these institutes has become a subject of debate. Quality is vital for every customer and their requirements cannot be ignored. No sector in the economy is…
Descriptors: Educational Change, Alignment (Education), Teaching Methods, Outcomes of Education
Cundiff, Jessica L.; Danube, Cinnamon L.; Zawadzki, Matthew J.; Shields, Stephanie A. – Journal of Higher Education, 2018
Women make up the majority of doctoral degree earners yet remain underrepresented in tenure-track positions within the academy. Gender disparities result in part from the accumulation of subtle, typically unintentional biases that pervade workplace structures, practices, and patterns of interactions that inadvertently favor men. However, the…
Descriptors: Intervention, Gender Bias, College Faculty, Equal Opportunities (Jobs)
Hartzel, Kathleen S.; Pike, Jacqueline C. – Information Systems Education Journal, 2015
Information system professionals strive to determine requirements by interviewing clients, observing activities at the client's site, and studying existing system documentation. Still this often leads to vague and inaccurate requirements documentation. When teaching the skills needed to determine requirements, it is important to recreate a…
Descriptors: Information Systems, Simulation, Teaching Methods, Employees