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Tessaly Jen; Corey Brady; Lauren Vogelstein – Journal of Science Education and Technology, 2025
Conceptual, emotional, and political challenges are entangled in environmental issues, yet science education often focuses exclusively on the conceptual dimension. To address this, we developed a design workshop to study how high-school youth could integrate all three in their creations. Specifically, we explored how youth negotiated visions of…
Descriptors: Environmental Education, Sustainability, Experiential Learning, Student Participation
Zeng, Amy; Johnson, Sharon – Innovations in Education and Teaching International, 2009
Using experiential simulation games is a commonly used pedagogical method to enrich classroom discussions and to facilitate students' learning in supply chain management education at both undergraduate and graduate levels. However, existing games are inappropriate for undergraduate students that are first-time learners of the subject. In this…
Descriptors: Undergraduate Students, Business Administration Education, Discovery Learning, Simulation
Holcomb, Brian L. – 1988
This instructional unit is comprised of four lessons dealing with conducting a four part class in basic rock climbing. The class is suitable, with modifications, for small private parties, small groups such as the Boy Scouts, or larger, organized groups such as climbing clubs. Four instructional methods are used: instructional media,…
Descriptors: Athletics, Discovery Learning, Experiential Learning, Field Trips
Reimann, Peter – 1994
Recent research has demonstrated that knowledge about specific instances may be of more relevance to reasoning than has previously been assumed. Students can rely on principles they have learned, or they can recall something similar previously experienced, and base the new prediction on it in an instance-based approach. Instance-based (or…
Descriptors: Case Method (Teaching Technique), Discovery Learning, Experiential Learning, Learning Strategies
Peer reviewedYeargan, Howard; Hatcher, Barbara – Social Studies, 1985
Described is a project in which third graders create their own corporation--a cupcake factory--and learn first-hand about economic principles and the decisions that businesses must make in the market economy. The cupcake factory is one example of how enterprising educators can make economics comprehensible and captivating. (RM)
Descriptors: Concept Teaching, Course Descriptions, Discovery Learning, Economics Education
Peer reviewedAlder, Douglas D.; And Others – History Teacher, 1974
High School teachers from Idaho and Utah describe several experience-oriented teaching strategies that exemplify what teachers can produce when given support to undertake sustained curriculum development. (Author/JH)
Descriptors: Cognitive Processes, Discovery Learning, Experiential Learning, History Instruction
Peer reviewedStrickland, Eric V.; Van Cleaf, David W. – Social Studies, 1985
How to use elementary school children as curators of a classroom museum is described. The teacher decides the concept or unit to be showcased in the museum. As curators students are responsible for many tasks including writing descriptive paragraphs for the artifacts and arranging the artifact display. (RM)
Descriptors: Class Activities, Discovery Learning, Elementary Education, Experiential Learning
Peer reviewedKashihara, Akihiro; Kinshuk; Oppermann, Reinhard; Rashev, Rossen; Simm, Helmut – Journal of Educational Multimedia and Hypermedia, 2000
Describes a methodology for supporting exploratory learning that attempts to limit learning space, called exploration space, and adequately control the cognitive load learners would face in their exploration process. In Exploration Space Control (ESC) the extent of exploration space is controlled according to domain complexity, but also to…
Descriptors: Active Learning, Cognitive Processes, Discovery Learning, Educational Environment
Peer reviewedVeenman, Marcel V. J.; Elshout, Jan J. – Instructional Science, 1994
Investigates a complex aptitude treatment interaction (ATI) of intelligence and metacognitive skill as aptitudes with structuredness of learning environment as treatment, based on a study of undergraduates in simulation environments. Highlights include computer-assisted learning and experiential learning; ATIs and discovery learning; and learning…
Descriptors: Analysis of Variance, Aptitude Treatment Interaction, Computer Assisted Instruction, Discovery Learning
Peer reviewedLinstead, Stephen – Journal of European Industrial Training, 1990
Using distance education to develop management metacompetencies such as creativity, flexibility, and resourcefulness encounters problems in terms of learner vulnerability, learning style, structural dysfunctions, and "reality" methods. A combination of distance learning, discovery learning, and competency-based simulation may address these…
Descriptors: Adult Education, Cognitive Style, Competence, Competency Based Education
Peer reviewedGress, Gary; Scott, Rebecca W. – Journal of Geography, 1996
Maintains that understanding and implementing the National Geography Standards through simulation techniques can be a powerful tool for studying any cultural region. Provides a step-by-step instruction for creating a classroom field trip simulation. Includes tips for follow-up activities and assessment procedures. (MJP)
Descriptors: Class Activities, Discovery Learning, Experiential Learning, Field Trips
Watson, F. R. – 1980
This collection of documents promotes simulation as an attractive topic in mathematics instruction that provides game-like activities likely to interest pupils, by illustrating the important ideas of probability and showing how mathematical models can be used in practical problems clearly relevant to everyday life. While computer programs written…
Descriptors: College Mathematics, Computer Oriented Programs, Computer Programs, Discovery Learning

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