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Eric Schearer; Cameron LaMack; Hannah LaMack – Biomedical Engineering Education, 2025
Purpose: Measurable results of efforts to teach empathy to engineering students are sparse and somewhat mixed. This study's objectives are (O1) to understand how empathy training affects students' professional development relative to other educational experiences, (O2) to track empathy changes due to training over multiple years, and (O3) to…
Descriptors: Engineering Education, Empathy, Training, Disabilities
Tyler L. Hough; Isabelle A. Jenkins; Charlie Pierce; Ashley Bellet – Experiential Learning and Teaching in Higher Education, 2024
This paper explores the dualistic nature of experiential learning (EL) definitions in higher education, advocating for a balanced integration of broad and narrow constructs. Through case study and collaborative inquiry, diverse disciplinary perspectives--from engineering to performing arts and urban education--are examined to understand EL's…
Descriptors: Experiential Learning, Higher Education, Definitions, Interdisciplinary Approach
G. Mauricio Mejía; Yumeng Xie; Luca Simeone; Stephanie Tomlin – International Journal of Art & Design Education, 2025
As design becomes more oriented towards strategy, services and systems, design learning is no longer something apprentices can develop only with masters' input and critique. Further, the experimentation and reflection commonly occurring inside studio-based education is insufficient. Real-world or live projects offer an alternative to learning…
Descriptors: Design, Art Education, Strategic Planning, Skill Development
Soukaina Aziz – Higher Education, Skills and Work-based Learning, 2025
Purpose: The systematic review adheres to the methodology outlined in the practical guide by Petticrew and Roberts (2006). Following this approach, research questions were initially formulated, as detailed in the introduction section. Subsequently, databases were selected, and research terms were defined. The search, conducted in September 2023,…
Descriptors: Soft Skills, Skill Development, Higher Education, Educational Research
Nana Yaw B. Agyeman; Venessa Vela Aphane – Journal of Research Initiatives, 2025
The use of interactive learning methods is considered crucial in equipping university students with critical skills. This could successfully deal with, and address issues encountered in real-world contexts. It has been noted that most first-year university students often face challenges adjusting to university life due to their background. The…
Descriptors: Critical Thinking, College Freshmen, Thinking Skills, Skill Development
Bi Xiao Fang; Boo Song Hui Lena – International Journal for Research in Vocational Education and Training, 2025
Context: Soft skills or critical core skills (CCS), e.g., communication, problem solving, etc, have been recognized by both individuals and organizations as important but at shortage in the labour market. Within this context, the development of CCS for the employees becomes more and more pressing for the organizations in order to cope with the…
Descriptors: Workplace Learning, Job Skills, Skill Development, Foreign Countries
Joe Campbell; Kylienne Shaul; Kristina M. Slagle; David Sovic – International Journal of Sustainability in Higher Education, 2024
Purpose: Prior research suggests that collaboration is key to sustainable community development and environmental management, and peer-to-peer learning (P2PL) may facilitate community building and collaborative learning skills. This study aims to examine the effect of P2PL on the enhancement of environmental management and sustainable development…
Descriptors: Community Development, Sustainable Development, Electronic Learning, In Person Learning
Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
Lyons, Paul; Bandura, Randall – Journal of Workplace Learning, 2023
Purpose: The purpose of this paper is the presentation of a learning model for a manager and employee working collaboratively to make advances in knowledge, skills, work performance and in the quality of their relationship. The model is called reciprocal action learning. Design/methodology/approach: The approach was to examine concepts and…
Descriptors: Cooperative Learning, Employer Employee Relationship, Workplace Learning, Experiential Learning
Lynn B. McCool; Alanah Mitchell – Business and Professional Communication Quarterly, 2024
Virtual teams have been adopted by organizations and studied for decades. However, the COVID-19 pandemic highlighted the importance of technology-supported collaboration more than ever. This growing importance of virtual teamwork suggests that business education related to virtual team collaboration and communication is critical for students…
Descriptors: Electronic Learning, Cooperative Learning, Teamwork, COVID-19
Jane Neal-Smith; Gillian Bishop; Bob Townley – Action Learning: Research and Practice, 2025
This paper explores the experiences of six Academic Skills Tutors (AST) responsible for facilitating action learning sets (ALS) on a postgraduate module. Our research focused on two elements: first, what did the tutors understand by the term critically reflexive practice in the context of business and management? Second, what has supported the…
Descriptors: Experiential Learning, Teaching Methods, Study Skills, Skill Development
Grundgeiger, Tobias; Ertle, Franz; Diethei, Daniel; Mengelkamp, Christoph; Held, Volker – Advances in Health Sciences Education, 2023
In the context of medical device training, e-Learning can address problems like unstandardized content and different learning paces. However, staff and students value hands-on activities during medical device training. In a blended learning approach, we examined whether using a syringe pump while conducting an e-Learning program improves the…
Descriptors: Equipment, Medicine, Training, Electronic Learning
Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
Fiona Scrase; George Boak – Action Learning: Research and Practice, 2024
This Account of Practice concerns a short training programme for action learning facilitators, which celebrates its 10th anniversary this year. The programme is run on action learning principles and it involves participants working as an action learning set, taking turns to act as facilitators, set members, and issue holders, and reflecting on the…
Descriptors: Experiential Learning, Skill Development, Facilitators (Individuals), Program Effectiveness
Shujun Dong; Ran Zhi; Feng Gan – European Journal of Education, 2025
As educational paradigms continue to evolve in response to technological advancements, there is growing interest in interdisciplinary approaches that bridge the gap between STEM and the arts. One such emerging area is the integration of robotics into art education, which holds the potential to enrich learning experiences and foster a range of…
Descriptors: Technology Integration, Technology Uses in Education, Art Education, Constructivism (Learning)

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