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Tyler L. Hough; Isabelle A. Jenkins; Charlie Pierce; Ashley Bellet – Experiential Learning and Teaching in Higher Education, 2024
This paper explores the dualistic nature of experiential learning (EL) definitions in higher education, advocating for a balanced integration of broad and narrow constructs. Through case study and collaborative inquiry, diverse disciplinary perspectives--from engineering to performing arts and urban education--are examined to understand EL's…
Descriptors: Experiential Learning, Higher Education, Definitions, Interdisciplinary Approach
G. Mauricio Mejía; Yumeng Xie; Luca Simeone; Stephanie Tomlin – International Journal of Art & Design Education, 2025
As design becomes more oriented towards strategy, services and systems, design learning is no longer something apprentices can develop only with masters' input and critique. Further, the experimentation and reflection commonly occurring inside studio-based education is insufficient. Real-world or live projects offer an alternative to learning…
Descriptors: Design, Art Education, Strategic Planning, Skill Development
Joe Campbell; Kylienne Shaul; Kristina M. Slagle; David Sovic – International Journal of Sustainability in Higher Education, 2024
Purpose: Prior research suggests that collaboration is key to sustainable community development and environmental management, and peer-to-peer learning (P2PL) may facilitate community building and collaborative learning skills. This study aims to examine the effect of P2PL on the enhancement of environmental management and sustainable development…
Descriptors: Community Development, Sustainable Development, Electronic Learning, In Person Learning
Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
Lyons, Paul; Bandura, Randall – Journal of Workplace Learning, 2023
Purpose: The purpose of this paper is the presentation of a learning model for a manager and employee working collaboratively to make advances in knowledge, skills, work performance and in the quality of their relationship. The model is called reciprocal action learning. Design/methodology/approach: The approach was to examine concepts and…
Descriptors: Cooperative Learning, Employer Employee Relationship, Workplace Learning, Experiential Learning
Lynn B. McCool; Alanah Mitchell – Business and Professional Communication Quarterly, 2024
Virtual teams have been adopted by organizations and studied for decades. However, the COVID-19 pandemic highlighted the importance of technology-supported collaboration more than ever. This growing importance of virtual teamwork suggests that business education related to virtual team collaboration and communication is critical for students…
Descriptors: Electronic Learning, Cooperative Learning, Teamwork, COVID-19
Jane Neal-Smith; Gillian Bishop; Bob Townley – Action Learning: Research and Practice, 2025
This paper explores the experiences of six Academic Skills Tutors (AST) responsible for facilitating action learning sets (ALS) on a postgraduate module. Our research focused on two elements: first, what did the tutors understand by the term critically reflexive practice in the context of business and management? Second, what has supported the…
Descriptors: Experiential Learning, Teaching Methods, Study Skills, Skill Development
Grundgeiger, Tobias; Ertle, Franz; Diethei, Daniel; Mengelkamp, Christoph; Held, Volker – Advances in Health Sciences Education, 2023
In the context of medical device training, e-Learning can address problems like unstandardized content and different learning paces. However, staff and students value hands-on activities during medical device training. In a blended learning approach, we examined whether using a syringe pump while conducting an e-Learning program improves the…
Descriptors: Equipment, Medicine, Training, Electronic Learning
Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
Fiona Scrase; George Boak – Action Learning: Research and Practice, 2024
This Account of Practice concerns a short training programme for action learning facilitators, which celebrates its 10th anniversary this year. The programme is run on action learning principles and it involves participants working as an action learning set, taking turns to act as facilitators, set members, and issue holders, and reflecting on the…
Descriptors: Experiential Learning, Skill Development, Facilitators (Individuals), Program Effectiveness
Luciano Bastos De Carvalho; José Dutra De Oliveira Neto – Accounting Education, 2023
New technologies shape the market by requiring hybrid skills for accounting professionals. Serious games may help to prepare students by cultivating these skills. However, an improper game application may disrupt students' skill development. A guide is necessary to avoid a disruptive scenario by making serious games a proper teaching methodology…
Descriptors: Game Based Learning, Accounting, Business Administration Education, Skill Development
Katie Willocks; Julia Rouse – Action Learning: Research and Practice, 2024
Amid the backdrop of the global pandemic and other complex societal and organizational challenges, the demand for proficient people management skills among managers and leaders has become increasingly urgent. The ensuing narrative offers an account of a leadership development initiative tailored for line managers and delivered amid the pandemic.…
Descriptors: Leadership Training, Electronic Learning, Experiential Learning, COVID-19
Dorland, AnneMarie – Collected Essays on Learning and Teaching, 2023
Meaningful and impactful learning experiences are rife with failure. And yet, students struggle with framing, tolerating and attributing failure in a positive manner within the post-secondary learning context. This paper explores whether using design thinking as a pedagogical approach might help students learn to tolerate, reframe and attribute…
Descriptors: Undergraduate Students, Business Administration Education, Marketing, Design
Hsien-Sheng Hsiao; Jhen-Han Chen; Tze-ling Chang; Po-Hsun Li; Guang-Han Chung – Journal of Science Education and Technology, 2024
The integration of education and robotics has emerged as a crucial development in the technological landscape. This study focuses on the use of a robot teaching assistant to enhance the learning efficiency of 8th-grade students in hands-on STEM activities centered around the theme of "Smart City." It explores the impact of educational…
Descriptors: Junior High School Students, STEM Education, Knowledge Level, Learning Motivation
Abuhmaid, Atef; Kaur, Irameet; Joordens, Steve – Journal of Education, 2023
In light of our forced migration to the online world, this article argues in favor of a widespread evolution of our approach to education, drifting from rigid to flexible models. Such an optimal system would be able to change from one form and function to another, even in mid-course, without compromising pedagogy. This system has to be based on…
Descriptors: COVID-19, Pandemics, Educational Change, Blended Learning