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Schanck, Susan; Carey, Marion – 1967
With the MATCH Box Press, children (grades 5-6) can print a limited edition of a book. With the teacher as publisher to oversee and assist, they write and edit the manuscript; design, print, and illustrate the book. The teacher's guide provides instructions for all the various phases of the process, which is designed to take about three weeks. A…
Descriptors: Books, Discovery Learning, Elementary Education, Experiential Learning
This comprehensive teaching guide for an 18-36 week course in American industry for the junior high grades contains seven units with detailed lesson plans, which focus on establishing and running a student business. Developed by educational specialists, the unit plans provide teaching suggestions, instructional media, behavioral objectives, and…
Descriptors: Answer Keys, Behavioral Objectives, Educational Media, Educational Testing
Fleming, Douglas S. – 2000
This guide introduces teachers to the ideas and methods that underpin project-based learning. Teachers who are new to planning and managing projects will find the guide particularly helpful as a starting point and resource guide. Chapter 1 presents a rationale for project-based instruction, describes potential benefits and concerns, discusses the…
Descriptors: Curriculum Development, Educational Practices, Elementary Secondary Education, Experiential Learning
Jackson, Edwin L. – 1978
The student's kit and teacher's manual provide a framework for secondary students to simulate the functionings of Georgia's General Assembly. Objectives of the simulation are to help students: (1) experience the forces and conflicts involved in lawmaking, (2) learn about the role of legislators, (3) understand and discuss issues facing citizens,…
Descriptors: Civics, Conflict Resolution, Decision Making Skills, Discussion
Campbell, Jane – 1980
This teacher's guide introduces kindergarten students to what a business is and how it is managed. Approximate instructional time for the unit is four to six hours. Using a learning center approach, students set up their own cookie factory and manufacture cookies in the classroom. Activities reinforce counting money, writing, putting letters into…
Descriptors: Business, Class Activities, Consumer Economics, Consumer Education