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Judith Oller; Anna Engel; Maria José Rochera – International Journal of Educational Psychology, 2024
This article presents an exploratory study examining the importance that students attribute to pedagogical strategies focused on bridging learning in-and-out of school. The aim is twofold: to analyse students' views of such strategies in different types of school (personalised learning--PL--and mirror schools), and to investigate whether different…
Descriptors: Foreign Countries, High School Students, High School Teachers, Learning Experience
Badruliman Batni; Syahrul Nizam Junaini – Education and Information Technologies, 2025
In the dynamic educational context of Malaysia, this study examines the impact of integrating Unplugged Activities (UA) with Block-Based Programming (BBP) on improving the computational thinking (CT) skills of secondary students in full boarding schools in Northern Peninsular Malaysia. Using a quasi-experimental design and mixed-methods analysis,…
Descriptors: Computation, Thinking Skills, Programming, Secondary School Students
Ming Wang; Jun Zhan; Tao Hu – Journal of Information Systems Education, 2024
This study introduces a modular teaching framework for business data analytics (BDA) curricula and programs. The framework integrates gamification features of the SAP business processes, ERPsim Games, and SAP data warehousing into the experiential learning of BDA curricula. The pedagogical practices of deploying the framework in an undergraduate…
Descriptors: Business Education, Data Analysis, Gamification, Experiential Learning
Laverick, DeAnna; Paquette, Kelli; Sibert, Susan M. – Reading Improvement, 2020
Experiential learning opportunities support readers in developing the background knowledge that is essential for comprehension. When authentic experiences are not feasible, virtual reality experiences serve as a vicarious approach to help readers have opportunities that promote comprehension. Rooted in experiential learning theory, virtual reality…
Descriptors: Computer Simulation, Learning Experience, Teaching Methods, Reading Comprehension
Jian-Guo Jiang; Qing-Shen Li; Xin Guan – Interactive Learning Environments, 2024
Experimental learning is one kind of contextual learning, which places learners in a variety of virtual or real contexts to acquire knowledge, gain ability and experience, and generates emotion through experiencing and perceiving, communicating and exploring, and self-reflecting. Applying VR technology to experiential learning involves both…
Descriptors: Experiential Learning, Computer Simulation, Global Approach, Technology Uses in Education
Greenhaw, Laura L.; Bastian, Kenzie J.; Hurdle, J. Clay – Journal of Leadership Education, 2023
COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and…
Descriptors: Electronic Learning, Experiential Learning, Leadership Training, COVID-19
Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
Peterson, Lance T.; Lundquist, Melissa – Journal of Teaching in Social Work, 2021
Competency-based education has become a defining characteristic of higher social work education. This movement provides ample opportunity for students to have transformative learning experiences that will prepare them for professional practice. Yet, scholarly work on competency-based education runs the risk of overlooking the important…
Descriptors: Competency Based Education, Transformative Learning, Learning Experience, Teaching Methods
Lynch, Makena R.; Lower-Hoppe, Leeann M.; Brgoch, Shea M.; Evans, James O.; Bailey, Richard L.; Beattie, Mark; Samad, Moetiz; Ryder, Ashley – Sport Management Education Journal, 2022
Mock trials serve as useful experiential learning tools for undergraduate kinesiology students. In the current study, Kolb's experiential learning cycle was employed over the course of a semester through a comprehensive mock trial project that aimed to provide undergraduate students with an interactive learning experience as a means to achieve…
Descriptors: Experiential Learning, Legal Problems, College Instruction, Undergraduate Students
Susan M. Caley Opsal – ProQuest LLC, 2021
A lack of understanding of how women perceive their learning continues to hinder efforts to design educational experiences that prepare women for STEM disciplines. The purpose of this basic qualitative study was to explore women's perceptions of their learning from a middle school STEM program a decade earlier and other learning experiences they…
Descriptors: Females, Womens Education, Middle School Students, STEM Education
Bongila, J. P. – Journal of Comparative and International Higher Education, 2022
This article examines how the pedagogy of Global Positioning Leadership (GPL) enhanced the educational and global leadership mindset of graduate students who participated in three short-term study abroad programs in Cuba (2015), and Brazil (2016 and 2017). In this study, GPL also made use of grounded theory to analyze the change of worldview…
Descriptors: International Education, Study Abroad, World Views, Cultural Awareness
Potter, Patricia; France, Bev – International Journal of Technology and Design Education, 2018
Design and problem solving are central to technology and have distinguished learning in technology from other curriculum areas. This research investigated how expert technologists learn design and problem solving through experience. Data was collected from four expert technologists and this information was analysed using learning theories that…
Descriptors: Design, Problem Solving, Technology Education, Expertise
Dorfsman, Marcelo I.; Horenczyk, Gabriel – Journal of Experiential Education, 2018
Background: Educational museums are composed of objects, documents, and narratives that together create a learning experience. Existing models of museum education tend to analyze the visitor experience, but rarely take into consideration the unique characteristics and challenges of multicultural heritage museums. Purpose: This article proposes a…
Descriptors: Museums, Jews, Foreign Countries, Learning Experience
Newman, Tarkington J.; Kim, Melissa; Tucker, Anita R.; Alvarez, M. Antonio G. – Physical Education and Sport Pedagogy, 2018
Background: Participation in youth sport is often associated with a variety of positive development outcomes. In order to effectively utilize sport as a context of learning and development, the sport must be intentionally designed and programed. One often-used approach is known as sport-based positive youth development (PYD). Recently, to further…
Descriptors: Adventure Education, Youth Programs, Experiential Learning, Physical Education
Herman, Lee; Mandell, Alan – Journal of Learning for Development, 2015
The proposition is challenged that experience and learning are separate. It is argued that all experience is necessarily learning, and that any object of experience may disclose unlimited learnings in both extent and profundity. The implications of these claims are examined for teaching and learning, for the openness of the academy and for social…
Descriptors: Experiential Learning, Social Justice, Teaching Methods, Learning Processes