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Pamela Shea; Rajni Dogra; Kaela Shea; Jason Bazylak – Canadian Journal for the Scholarship of Teaching and Learning, 2024
Research has indicated that interprofessional collaboration improves client outcomes, enhances work life, optimizes costs, and allows professionals to tackle complex situations with increased knowledge and creativity. However, the inherent barriers and challenges of developing effective interprofessional teams have been documented in the…
Descriptors: Undergraduate Students, Psychology, Engineering Education, Interprofessional Relationship
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Eagle, Karen A.; McNees, Mark R. – Management Teaching Review, 2023
Inclusivity and diversity are critical to maximizing team performance. This activity incorporates a popular party game that connects students with the learning objectives, demonstrating the vital roles inclusion and diversity play in the success of a business and the importance of building skills for maximizing teamwork. With little instruction to…
Descriptors: Teamwork, Educational Games, Diversity, Inclusion
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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Loh, A. P.; Law, Elliot; Putra, Andi Sudjana; Koh, Edwin; Zuea, Tang Kok; Tat, Khoo Eng – Advances in Engineering Education, 2021
A quick literature survey shows that Engineering education has been undergoing change since more than a hundred years ago, largely due to the needs of industry. The current drive for change is not very different and comes from the perception that Engineering graduates of today are not able to function effectively in the workplace. This is in part…
Descriptors: Foreign Countries, Innovation, Design, Engineering Education
Erik R. Alanson – ProQuest LLC, 2023
This study evaluated the experiences of faculty-practitioners, graduate students, and a community partner within the context of a professional development (i.e., career education) course at a large, research-intensive institution. Over the course of a 16-week academic semester graduate information technology students worked in collaborative…
Descriptors: Graduate Students, College Faculty, School Community Relationship, Professional Development
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Konrad, Theres; Wiek, Arnim; Barth, Matthias – International Journal of Sustainability in Higher Education, 2020
Purpose: Advanced skills in communication, teamwork and stakeholder engagement are widely recognized as important success factors for advancing sustainability. While project-based learning formats claim to advance such skills, there is little empirical evidence that demonstrates how interpersonal competence is being developed. This study aims to…
Descriptors: Sustainability, Conflict, Interpersonal Competence, Courses
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Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
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St. John, Jeremy; St. John, Karen; St. John, Christopher – Journal of Education for Business, 2023
Teamwork skills are an important part of business school curriculum typically taught using project-based experiential methods. This paper presents best practices for teaching teamwork skills to Gen Z students using a project-based learning, peer mentoring approach. With experiential learning theory as a guide, an interdisciplinary process was…
Descriptors: Student Projects, Active Learning, Interdisciplinary Approach, Peer Relationship
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Eliza Kitchen – International Journal for Students as Partners, 2023
This case study explores a partnership within an events management topic. Students were encouraged to take ownership over the creation and operation of an event held on the university campus. The topic lecturer provided guidance throughout the process and liaised with the students to define the assessment and the marking rubric for the event…
Descriptors: Undergraduate Students, Program Administration, Program Development, Program Design
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Piunno, Paul A. E.; deBraga, Michael; Dexter, Troy A.; Laflamme, Marc – Journal of Chemical Education, 2019
Launching Your Research is a new course offering designed to engage undergraduate students in research at an early stage of their academic careers (sophomore-second year). This learning opportunity required students to identify research best practices and develop effective time, teamwork, and project management skills to succeed. With the aid of…
Descriptors: Experiential Learning, Best Practices, Research Skills, Undergraduate Students
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Pearlstein, John – Journal of Management Education, 2021
Just as there is a tension between business professors' practice of assigning team projects, especially in capstone courses, and students' inclination to avoid them, there is also a tension between students' desire to choose their own teammates and professors' belief that they can do a better job of team creation. Professors have learned that when…
Descriptors: Management Development, Teamwork, Capstone Experiences, Experiential Learning
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Oliver, Kendra H.; Ehrman, Jonathan D.; Marasco, Christina C. – International Journal of STEM Education, 2019
Background: Many undergraduate students majoring in science, technology, engineering, and mathematics (STEM) fields lack experience in collaborative thinking, limiting their effectiveness as they enter careers in academic and industrial environments. The SyBBURE Searle Undergraduate Research Program has incorporated a team-based design component…
Descriptors: Skill Development, Teamwork, Undergraduate Students, STEM Education
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Baham, Corey – Journal of Information Systems Education, 2019
As the most widely used agile software development method, Scrum has become a mainstay in many organizations that develop software. Despite Scrum's popularity, several studies examine Scrum implementations that include some parts of the methodology and exclude others. This paper describes how Scrum has been incorporated into the classroom…
Descriptors: Computer Software, Classroom Techniques, Student Projects, Self Efficacy
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Kim, Oanh Duong Thi – Universal Journal of Educational Research, 2019
The transition towards a sustainable economy has given a new term "green competences". Green competences build upon the foundation of core competences including literacy, numeracy, communication, teamwork and problem-solving - which along with awareness of environmental issues and entrepreneurship, facilitate lifelong learning and…
Descriptors: Foreign Countries, Experiential Learning, Minimum Competencies, College Students
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Konrad, Theres; Wiek, Arnim; Barth, Matthias – International Journal of Sustainability in Higher Education, 2021
Purpose: For professional sustainability work, graduates need to be able to work in teams and collaborate with stakeholders; in other words, they need to have developed interpersonal competence. There is growing evidence that project-based sustainability courses facilitate interpersonal competence development. However, research so far has focused…
Descriptors: Learning Processes, Interpersonal Competence, Skill Development, Knowledge Level
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