Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 9 |
Descriptor
Active Learning | 12 |
Experiential Learning | 12 |
Technology Integration | 12 |
Computer Uses in Education | 5 |
High School Students | 5 |
Educational Technology | 4 |
Cooperative Learning | 3 |
Foreign Countries | 3 |
Geography Instruction | 3 |
Internet | 3 |
Mathematics Instruction | 3 |
More ▼ |
Source
Author
Barab, Sasha A. | 1 |
Barnett, Michael | 1 |
Calafate, Carlos, Ed. | 1 |
Dragicevic, Silvana | 1 |
Flynn, K. Colton | 1 |
Hay, Kenneth E. | 1 |
Irvine, Jeff | 1 |
Jennifer M. Vandiver | 1 |
Jeronen, Eila | 1 |
Kilderry, Anna | 1 |
Lazaridis, Vicky | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Research | 5 |
Dissertations/Theses -… | 2 |
Guides - Classroom - Teacher | 2 |
Reports - Descriptive | 2 |
Books | 1 |
Collected Works - General | 1 |
Opinion Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 6 |
Postsecondary Education | 4 |
Secondary Education | 4 |
High Schools | 3 |
Elementary Education | 1 |
Grade 10 | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yipu Zheng – ProQuest LLC, 2024
This dissertation investigates how collective process-oriented documentation tools, combined with Natural Language Processing (NLP) techniques, can enhance knowledge construction in hands-on, open-ended learning environments, such as makerspaces. Through a three-year design-based research, the study developed and tested a collective documentation…
Descriptors: Shared Resources and Services, Open Education, Documentation, Natural Language Processing
Jennifer M. Vandiver – ProQuest LLC, 2024
The present study investigated the experiences of educators who taught in the virtual world Second LifeĀ®. Second Life has shown promise in the field of higher education but identified gaps exist: the identification of a set of best practices, a foundational theory, and educators' experiences using Second Life in higher education. Using a single…
Descriptors: Teacher Attitudes, Computer Games, Computer Mediated Communication, Technology Integration
Nazi Homayounnasab; Peter Adam Hoeher; Sandra Hansen – Journal of STEM Education: Innovations and Research, 2024
This paper deals with an integration of STEM education and project-based learning (PBL) by introducing a hybrid hardware/software-based learning platform covering eight learning units. PBL not only bridges the gap between theory and practice, but also focuses on improving students' soft skills, which is important as they prepare for further…
Descriptors: STEM Education, Active Learning, Student Projects, Technology Integration
Irvine, Jeff – Journal of Education and Learning, 2020
Student engagement in their own learning of mathematics, and student attitudes towards mathematics are key dimensions of learning. This mixed methods study examined the impact of a classroom intervention based on the principles of reform mathematics (i.e., active student involvement, hands-on, real-world connections, use of manipulatives and…
Descriptors: Learner Engagement, Student Attitudes, Intervention, Instructional Effectiveness
Yli-Panula, Eija; Jeronen, Eila; Lemmetty, Piia – Education Sciences, 2020
Understanding and learning geographic knowledge and applying it to sustainable development (SD) depends not only on the knowledge itself, but also on how it is taught and studied. The teaching and learning methods for promoting sustainability in geography have not been thoroughly studied. This qualitative study examined articles on geography…
Descriptors: Geography Instruction, Teaching Methods, Sustainable Development, Thinking Skills
Mathews, Adam J.; Flynn, K. Colton – Geography Teacher, 2018
Incorporation of Global Navigation Satellite System (GNSS) technology in the classroom has quickly been adopted by instructors in geography and related disciplines because it provides an effective, low-cost, easy-to-use, and hands-on technique to reinforce geographic concepts (Brown 1999). The most frequently utilized GNSS is the Global…
Descriptors: Geography Instruction, Physical Geography, Geographic Information Systems, Experiential Learning
Ortega-Dela Cruz, Ruth – Journal of University Teaching and Learning Practice, 2020
Facilitating learning for the students nowadays demands so much from the educators. This makes the role of higher education institutions (HEIs) more challenging as they look upon the needs of the present generation. This study sought answer to that need by determining the most preferred pedagogical practices that have impact on the students'…
Descriptors: Preferences, Generational Differences, 21st Century Skills, Instructional Effectiveness
Yildiz, Melda N. – Journal of Computers in Mathematics and Science Teaching, 2020
This study explores the role of geospatial education in P20 classrooms; offers creative strategies and possibilities for integrating mobile technologies such as Global Positioning System (GPS) into the curriculum; promotes global competences and media literacy education among youth; and GPS and SIS technologies with limited resources; global…
Descriptors: Geographic Information Systems, Handheld Devices, Global Approach, Competency Based Education

Stringer, L. Allison – Journal of Experiential Education, 1999
Because new information-age learning models incorporate experiential education theories and practices, integration of information technology is an opportunity to integrate experiential methods. Scenarios are presented for integrating technology into experiential curricula. Problems include cost, training, lack of quality software, and…
Descriptors: Active Learning, Computer Attitudes, Computer Uses in Education, Educational Change

Barab, Sasha A.; Hay, Kenneth E.; Barnett, Michael; Squire, Kurt – Cognition and Instruction, 2001
Explored learning and instruction within a technology-rich, collaborative, participatory learning environment by tracking the emergence of shared understanding and products through student and teacher practices. Found that becoming knowledgeably skillful with respect to a particular practice or concept is a multigenerational process, evolving in…
Descriptors: Active Learning, Computer Uses in Education, Computers, Cooperation

Kilderry, Anna; Yelland, Nicola; Lazaridis, Vicky; Dragicevic, Silvana – Childhood Education, 2003
Drawing on the experience of two first-year classrooms in Melbourne, Australia, this article explores numeracy learning within an information and communication technology (ICT) environment. Included are examples of how mathematical skills can be promoted and learned in such a way that children can extend their use to practical, problem-solving…
Descriptors: Access to Computers, Active Learning, Computer Literacy, Computer Use
Lazinica, Aleksandar, Ed.; Calafate, Carlos, Ed. – InTech, 2009
The widespread deployment and use of Information Technologies (IT) has paved the way for change in many fields of our societies. The Internet, mobile computing, social networks and many other advances in human communications have become essential to promote and boost education, technology and industry. On the education side, the new challenges…
Descriptors: Academic Achievement, Higher Education, Educational Technology, Experiential Learning