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Kelaotswe Archie Galeboe; Richie Moalosi; Yaone Rapitsenyane; Victor Ruele – Discover Education, 2025
Effective pedagogy, when harnessed by educators, can empower students to become creative problem solvers, innovative thinkers, and lifelong learners capable of thriving in the dynamic and interconnected world of the 21st-century. This study explores the impact of the teachers' pivotal role in using Design and Technology (D&T) teaching and…
Descriptors: Technology Uses in Education, 21st Century Skills, Teaching Methods, Learning Activities
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Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
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Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
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Dong-Qiang Lin; Yu-Cheng Chen; Xin-Yu Chen; Shan-Jing Yao – Journal of Chemical Education, 2024
While process simulation tools offer immense potential in chemical engineering, effectively integrating them into the educational curriculum poses challenges. This work explored and practiced online-offline blended teaching in process simulation courses. The design of this blended course was based on a comparison of students' performances in fully…
Descriptors: Blended Learning, Simulation, Courses, Teaching Methods
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David Ernesto Salinas-Navarro; Eliseo Vilalta-Perdomo; Rosario Michel-Villarreal; Luis Montesinos – Interactive Technology and Smart Education, 2024
Purpose: This article investigates the application of generative artificial intelligence (GenAI) in experiential learning for authentic assessment in higher education. Recognized for its human-like content generation, GenAI has garnered widespread interest, raising concerns regarding its reliability, ethical considerations and overall impact. The…
Descriptors: Experiential Learning, Learning Activities, Performance Based Assessment, Artificial Intelligence
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Nicole Dillard; Stephanie Sisco; Joshua C. Collins – New Directions for Adult and Continuing Education, 2024
This article explores the evolution and expansion of experiential learning theory (ELT) within the context of contemporary adult education, emphasizing the integration of technology, interdisciplinarity, and cultural responsiveness. Although Kolb's foundational model has been instrumental in linking theoretical knowledge with practical…
Descriptors: Experiential Learning, Adult Education, Technology Uses in Education, Interdisciplinary Approach
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Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
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Hamed Hosseini Zarrabi; Morteza Rezaei-Zadeh; Abasalt Khorasani – Technology, Pedagogy and Education, 2024
While effective interaction is the most important element of any learning environment, its importance in e-learning has been often ignored. As a result, many e-learning environments suffer from lack of impactful interactions, leading to diminished student engagement. This study aims to address this gap by investigating methods to optimise…
Descriptors: Teaching Methods, Problem Solving, Interaction, Electronic Learning
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Liat Eyal; Talia Traister – International Association for Development of the Information Society, 2024
Multicultural classes in academia present challenges, intensified further in the context of online learning. Addressing these disparities requires innovative solutions to the challenges stemming from the diverse cultural backgrounds, religious affiliations, age disparities, varying learning skills, and differences in technology access. This study…
Descriptors: Handheld Devices, Telecommunications, Multicultural Education, Electronic Learning
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Yunus Emre Avcu; Yavuz Yaman – Journal of Inquiry Based Activities, 2024
A differentiated science activity was created for gifted students. The focus is on Sustainable Development Goal 15 (SDG-15) for life on land, enhancing engagement, self-regulated learning skills, and scientific creativity in gifted students. The activity spanned eight lesson hours, with tasks encouraging observation, inquiry, and creative…
Descriptors: Gifted, Individualized Instruction, Science Instruction, Computer Simulation
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Lynn B. McCool; Alanah Mitchell – Business and Professional Communication Quarterly, 2024
Virtual teams have been adopted by organizations and studied for decades. However, the COVID-19 pandemic highlighted the importance of technology-supported collaboration more than ever. This growing importance of virtual teamwork suggests that business education related to virtual team collaboration and communication is critical for students…
Descriptors: Electronic Learning, Cooperative Learning, Teamwork, COVID-19
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Tong Yang – Science Insights Education Frontiers, 2024
Comprehensive practice education is an integral part of the basic education curriculum, aiming to train students to connect textbook knowledge with real-world life through hands-on manipulations and in-person experiences in off-campus settings. In response to the challenges arising in the current enactment of the comprehensive practice curriculum…
Descriptors: Foreign Countries, Case Studies, Experiential Learning, Computer Assisted Instruction
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Chia-Ju Lin; Hsin-Yu Lee; Wei-Sheng Wang; Yueh-Min Huang; Ting-Ting Wu – Education and Information Technologies, 2025
With the promotion of STEM education and active practice, experiential learning has become a crucial instructional design strategy. Experiential learning emphasizes a student-centered learning model, encouraging students to explore unknown fields through individual and team collaborative efforts. Through practical activities, it promotes active…
Descriptors: STEM Education, Experiential Learning, Student Centered Learning, Artificial Intelligence
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Jean-Anne Stewart – Action Learning: Research and Practice, 2024
Action learning is one of the most effective leadership development interventions [Day, Fleenor, Atwater, Sturm, and McKee. 2014. "Advances in Leader and Leadership Development: A Review of 25 Years of Research and Theory." The Leadership Quarterly 25 (1): 63-82; Pauleen. 2003. "Leadership in a Global Virtual Team: An Action…
Descriptors: Experiential Learning, Electronic Learning, Leadership Training, Technology Integration
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Edwin Mwosa Kivuti; Dennis Kaburu; Kennedy Odhiambo Ogada – International Journal of Web-Based Learning and Teaching Technologies, 2024
This paper provides an approach to providing QOE enhancement for a multifaceted learning platform that includes streamed media content. We demonstrate how the QOE of a multifaceted platform can be enhanced using the Lighthouse tool. The Lighthouse tool helped improve the page load speed by 75%. We also demonstrate how the playback quality of the…
Descriptors: Multimedia Instruction, Electronic Learning, Experiential Learning, Video Technology
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