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Showing 1 to 15 of 29 results Save | Export
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Silvia Heubach; Tuyetdong Phan-Yamada – Journal of Statistics and Data Science Education, 2025
We describe a hands-on project in which students collect data on the impact of distracted driving on driver reaction time. Initially they do this in class via a virtual driving applet, using themselves and fellow students as test subjects. Different applet versions simulate driving with and without distraction and measure the time it takes to…
Descriptors: Statistics, Relevance (Education), Student Projects, Experiential Learning
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Ramli, Nurshahrily Idura; Rawi, Mohd Izani Mohamed; Rebuan, Fatin Nur Nabila – International Journal of Web-Based Learning and Teaching Technologies, 2022
Today, in the realm of Industry 4.0, vastly diverse internet of things (IoT) technologies are integrated everywhere, not to mention included in academic programs in schools and universities. Domain ratio of the final year projects in Universiti Teknologi MARA exposes a staggering hype in IoT as compared to other domains despite not having IoT…
Descriptors: Technology Uses in Education, Capstone Experiences, Student Projects, College Students
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Jin, Yi; Harron, Jason R. – Journal of Technology and Teacher Education, 2022
Before the COVID-19 pandemic, some teacher education programs started maker education initiatives to integrate the tools, practices, and mindset of the maker movement into their curricula. These efforts came to a grinding halt at the beginning of the pandemic due to the sudden transition to emergency remote teaching (ERT). Post-ERT, educators have…
Descriptors: Teacher Education Programs, Teacher Educators, Cooperative Learning, Problem Based Learning
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Yu-Shan Chang; Yen-Yin Wang; Yu-Te Ku – Interactive Learning Environments, 2024
Given the importance of innovation, artificial intelligence (AI) education, and online learning during the COVID-19 pandemic, we explored the effects of science, technology, engineering, art, and mathematics (STEAM) hands-on learning on online AI learning and creativity. We also analyzed the effects of creative emotions on AI learning using facial…
Descriptors: Electronic Learning, STEM Education, Experiential Learning, Artificial Intelligence
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C. M. Dubay; Melanie B. Richards – Marketing Education Review, 2024
Artificial intelligence (AI) has revolutionized various aspects of teaching and learning in higher education, with the potential to significantly enhance learning experiences, streamline administrative tasks, and foster personalized education. As the use of AI by students and instructors expands, it is crucial to carefully consider both its…
Descriptors: Artificial Intelligence, Student Projects, Active Learning, Technology Uses in Education
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Lili Yan; Breanne K. Litts; Melissa Tehee; Stuart Baggaley; Jennifer Jenkins – British Journal of Educational Technology, 2025
Although education is framed as a future-oriented enterprise, we often fail to serve the diverse futurities of youth, particularly in formal learning environments. The cultural norms of formal learning environments are rooted in dominant ways of being and knowing and this shapes how learning environments and learning technologies can be designed.…
Descriptors: Student Projects, Cultural Awareness, Multimedia Materials, Design
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Button, Charles E.; Ghezzi, Sara E.; Godfrey, Phoebe; Huminski, Suzanne E.; Minor, Jesse; Silka, Linda – Journal of Higher Education Outreach and Engagement, 2022
In response to the onset of the COVID-19 pandemic, many institutions of higher learning locked down their campuses and altered their ways of teaching. This article discusses changes made to courses at five highly varied public universities in New England participating in the multiyear Campuses for Environmental Stewardship (CES) program. The…
Descriptors: COVID-19, Pandemics, Barriers, Higher Education
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Tenhovirta, Satu; Korhonen, Tiina; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – International Journal of Technology and Design Education, 2022
The present investigation examined cross-age peer tutoring in the context of organising a technology-enhanced STEAM project aimed at bringing elements of maker culture to a lower secondary school. We examined how 8th graders tutored 7th graders in programming skills. The participants were peer tutors (n = 15) studying in a technology-oriented…
Descriptors: Peer Teaching, Tutoring, Grade 8, Grade 7
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Knight, David B.; Davis, Kirsten A.; Kinoshita, Timothy J.; Twyman, Catherine; Ogilvie, Andrea M. – Advances in Engineering Education, 2019
Multiple reports suggest that future engineering work will be conducted by globally diverse teams for globally diverse customers. Despite the demonstrated benefits of study abroad opportunities to develop such global competencies, undergraduate engineers participate at low rates. The Rising Sophomore Abroad Program presented in this paper…
Descriptors: Engineering Education, Study Abroad, Experiential Learning, Global Approach
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Ibrahim Aydin; Vahide Bulut – Journal of Educational Technology and Online Learning, 2024
The purpose of this study is to provide students with a 21st century training that can be easily applied to industrial automation training, both online and in person, and that goes beyond traditional learning methods. It involves creating and programming a training package that is compatible with the Ministry of National Education (MEB)…
Descriptors: Active Learning, Student Projects, Industrial Education, Manufacturing Industry
Denvir, Catrina, Ed. – Cambridge University Press, 2020
Over the last decade, cost pressures, technology, automation, globalisation, de-regulation, and changing client relationships have transformed the practice of law, but legal education has been slow to respond. Deciding what learning objectives a law degree ought to prioritise, and how to best strike the balance between vocational and academic…
Descriptors: Legal Education (Professions), Educational Development, Job Skills, Skill Development
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McKeen, Shannon; Laufer, Kerry; Jester, Michellana – Texas Education Review, 2018
In today's dynamic globalized business environment, management educators must develop pedagogies that support students to manage and lead in rapidly changing business contexts. An increasing number of institutions use experiential learning as a component of their curriculum to address this challenge. Initially, a response to industry criticism…
Descriptors: Experiential Learning, Business Administration Education, Academic Standards, Active Learning
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Agirbas, Asli – Design and Technology Education, 2019
Different computer programs used in the architectural design process serve different purposes. However, the number of computer programs used is increasing at a rate that designers find it difficult to adapt to. Accordingly, the possibility arises to use more than one computer program during the architectural design process, and it is important to…
Descriptors: Architectural Education, Computer Software, Student Attitudes, Undergraduate Students
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Wu, Ting-Ting; Huang, Yueh-Min; Su, Chen-Ying; Chang, Lei; Lu, Yi Chen – Educational Technology & Society, 2018
Nursing practice courses are the most formative part of nursing education. Through practice, nursing students apply, validate, and clarify theories taught in class. Recently, research on the application of mobile devices in nursing practice courses has advanced rapidly. An e-book system that integrates text, audio, and images can improve a…
Descriptors: Nursing Education, Electronic Publishing, Educational Technology, Technology Uses in Education
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Stornaiuolo, Amy – Journal of the Learning Sciences, 2020
This article centers sociocultural and sociopolitical considerations of how young people understand, represent, and use data by presenting findings from a social design research study about how students in a public urban high school authored "data stories" using personal data they curated, collected, and visualized. The study contributes…
Descriptors: Adolescents, Shared Resources and Services, Interdisciplinary Approach, Educational Technology
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