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Virginia M. Tucker; Christina Perucci – Journal of Education for Library and Information Science, 2025
With almost all MLIS and similar degree programs having a required course covering database design, it is critical to develop curriculum that engages students in learning essential concepts and how to implement designs. We report on a project that explored how essential knowledge about database design can be taught effectively through experiential…
Descriptors: Masters Programs, Library Education, Experiential Learning, Database Design
Elahe Javadi; Judith Gebauer; Season Tanner – Journal of Information Systems Education, 2025
In this teaching tip, we describe our approach to elevating the quality of group work in an information technology (IT) project management course by implementing three practices of experiential and peer learning that work more effectively when combined. The first practice addresses slacking in group work by applying a flipped classroom style that…
Descriptors: Experiential Learning, Flipped Classroom, Information Technology, Group Activities
Neta Shaby; Orit Ben-Zvi Assaraf; Nicole Pillemer Koch – International Journal of Science and Mathematics Education, 2024
There are relatively few studies examining cooperative learning during laboratory activities in a science museum. This study aims to explore such activities to better understand the nature of cooperative learning, if any, in that setting. The participants in this study were 60 fourth-grade students who visited a science museum lab as part of a…
Descriptors: Foreign Countries, Grade 4, Museums, Field Trips
Virginie Gargano; Nevin J. Harper – Journal of Adventure Education and Outdoor Learning, 2024
Despite the recognized positive effects attributed to outdoor adventure education programs, few studies have examined the mechanisms involved therein, particularly with regard to factors that influence group process. The purpose of this qualitative research was to examine an outdoor adventure education program utilizing Yalom's helping factors in…
Descriptors: Outdoor Education, Group Experience, Group Activities, Adventure Education
Leah F. Rosenbaum – Learning Environments Research, 2024
Enabled by technological innovations and evolving theories of cognition, embodied learning designs have proliferated over the last few decades. Collaborative tasks in particular offer rich learning opportunities as learners overtly coordinate and negotiate their work. However, less attention has been paid to the ways in which social relationships…
Descriptors: Cooperative Learning, Experiential Learning, Group Activities, Science Teaching Centers
Bodine, Paul Arthur; Mothapo, Natasha Palesa; Reardon, Karen – Management Teaching Review, 2021
The 3-Step Charrette problem-solving methodology turns the classroom into a consulting firm. It trains participants to solve complex, real-world problems cooperatively and systematically. Participants identify needed information and perform several research cycles in teams to gain knowledge to examine the root causes of a presented problem.…
Descriptors: Problem Solving, Business Administration Education, Cooperative Learning, Group Activities
Eagle, Karen A.; McNees, Mark R. – Management Teaching Review, 2023
Inclusivity and diversity are critical to maximizing team performance. This activity incorporates a popular party game that connects students with the learning objectives, demonstrating the vital roles inclusion and diversity play in the success of a business and the importance of building skills for maximizing teamwork. With little instruction to…
Descriptors: Teamwork, Educational Games, Diversity, Inclusion
Timothy R. Johnson; Tyler A. Shaffer; Lisa A. Holland; Lindsay M. Veltri; John A. Lucas; Yousef S. Elshamy; Patrick K. Rutto – Journal of Chemical Education, 2022
A laboratory activity was developed to teach freezing point depression and colligative properties to introductory-level chemistry students. The laboratory uses food-grade reagents and is delivered in two units that can be taught in a single 2 hour session or two separate sessions. The total cost of the consumables is 1 USD. In the first part of…
Descriptors: Costs, Demonstrations (Educational), Climate, Chemistry
Hu, Xiaoyong; He, Wei; Chiu, Thomas K. F.; Zhao, Li – Education and Information Technologies, 2023
Recently, Artificial Intelligence (AI), seen as an engineering domain, has been introduced into school education, but its pedagogy remains unclear. In general, group learning has been applied as a primary form of instruction in hands-on engineering activities. This learning approach is more common in higher education. School students are less…
Descriptors: Middle School Students, Artificial Intelligence, Group Activities, Group Behavior
Fatien Diochon, Pauline; Otter, Ken; Stokes, Paul; Van Hove, Lucy – Management Teaching Review, 2021
This exercise aims to familiarize students with the underdiscussed topic of the role of context in coaching through a physical activity. It consists of a group sculpture--a combination of socio-drama, systemic constellation, and social presencing theater--drawing from a coaching case of an ethical dilemma, using the placement and arrangement of…
Descriptors: Coaching (Performance), Context Effect, Sculpture, Group Activities
Erik R. Alanson – ProQuest LLC, 2023
This study evaluated the experiences of faculty-practitioners, graduate students, and a community partner within the context of a professional development (i.e., career education) course at a large, research-intensive institution. Over the course of a 16-week academic semester graduate information technology students worked in collaborative…
Descriptors: Graduate Students, College Faculty, School Community Relationship, Professional Development
Kristin Rainey – Online Submission, 2024
This qualitative case study sought to understand what elements of a business leadership course are designed and delivered to help business students develop compassionate leadership skills. The researcher collected qualitative data from (a) 3 course observations (Observations 1, 2, and 3) of the 90 undergraduate business leadership students, (b)…
Descriptors: Leadership Qualities, Leadership Training, Business Administration Education, Skill Development
Sing-Kiat Ting, Rachel; Jian-Ai Thong, Justine; Lim, Joy Yung-Re; Jones, Elizabeth – International Journal for the Advancement of Counselling, 2022
Many experiential learning teaching models are developed in Western cultures, with their efficacy not tested in non-Western cultures, especially in counseling education. This study examined the learning experiences of students (n = 52) enrolled in a culturally contextualized experiential teaching method implemented across a 3-year period in a…
Descriptors: Foreign Countries, Counselor Training, Graduate Students, Student Experience
Scharp, Kristina M.; Sanders, Matthew L. – Communication Teacher, 2019
Course: Qualitative Research Methods. Objectives: To provide students with an experiential understanding of the six steps to conducting a thematic analysis: (1) gaining familiarity with the data, (2) creating coding categories or subcategories, (3) generating themes, (4) reviewing themes, (5) labeling themes, and (6) identifying exemplars. To help…
Descriptors: Research Methodology, Qualitative Research, Class Activities, Experiential Learning
Esther Sackett; Lisa M. Amoroso – Management Teaching Review, 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players…
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning