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Samia Drissi; Aida Chefrour; Karima Boussaha; Hafed Zarzour – Education and Information Technologies, 2024
In this research, a GAmified Mobile Leaning Framework (GAMOLEAF) developed as a new intelligent application designed for mobile devices to ensure learning, assessing, and advancing learners' knowledge in programming complex data structures in Java programming language. GAMOLEAF adopted motivational strategies to solve motivational problems during…
Descriptors: Gamification, Handheld Devices, Telecommunications, Technology Uses in Education
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Tendhar, Chosang; Singh, Kusum; Jones, Brett D. – Journal of Education and Training Studies, 2019
Because there are many positive effects of active learning approaches on students' motivation and achievement, some authors have recommended that these approaches be widely implemented. A research-intensive university located in the Mid-Atlantic US was interested in adopting this instructional technique, and therefore, experimented with it. The…
Descriptors: Active Learning, Student Motivation, Engineering Education, Comparative Analysis
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Marjan Ebadijalal; Nouroddin Yousofi – Computer Assisted Language Learning, 2024
The current mixed-methods study aimed at incorporating a virtual reality (VR) tool (i.e. Google Expeditions) into the writing process of Iranian English as a foreign language (EFL) learners, examining its impact on their writing motivation and performance. To that end, 42 EFL learners were randomly assigned to experimental and control groups,…
Descriptors: Computer Software, Maps, Geography, English (Second Language)
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GuoRong Huang; Xing Liu; Hui Sun – International Journal of Web-Based Learning and Teaching Technologies, 2024
This research evaluates the efficacy of a basketball-based teaching and training system supported by 5G technology in a wireless network environment. Initially are information about the Chinese basketball students is first gathered and then divided into a Control Group (CG) and an Experimental Group (EG). The control group uses the standard method…
Descriptors: Curriculum Development, Team Sports, Internet, Computer Networks
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Parlakay, Eda Salman; Koç, Yasemin – International Journal of Progressive Education, 2020
This study aims to investigate the effects of Science Technology Education Math (STEM) practices on academic achievement and motivations of students in the 5th grade of middle school in "Exploring and Knowing the World of Living Creatures" section in Science lecture. The study was designed in a semi-experimental pattern with pre-test…
Descriptors: STEM Education, Academic Achievement, Student Motivation, Grade 5
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Baker, James P.; Goodboy, Alan K. – Communication Education, 2019
Guided by self-determination theory, we conducted a live lecture experiment in two 50-min college courses to manipulate autonomy-supportive instruction (i.e., the amount of choices and rationales offered to students). Participants were 201 undergraduate students who either attended a lecture where the instructor gave students choices over the…
Descriptors: Self Determination, Theories, Student Motivation, Lecture Method
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Christidamayani, Agatha Puri; Kristanto, Yosep Dwi – Online Submission, 2020
Posing high-quality problems is a critical skill to be possessed by students in learning mathematics. However, it is still limited in literature in answering whether problem posing learning model effective in improving students' learning achievement and motivation. Therefore, the present study aims to investigate the effect of problem posing…
Descriptors: Problem Solving, Academic Achievement, Student Motivation, Learning Motivation
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Anwer, Fizza – Journal of Education and Educational Development, 2019
This research was conducted to determine the effects of activity-based teaching on student motivation and academic achievement. Pretest and post-test control group design of experimental research was employed for this study. Two MCQ achievement tests were used as research tools for the data collection as pre-test and post-test. The first step in…
Descriptors: Teaching Methods, Student Motivation, Academic Achievement, Foreign Countries
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Meyer, Tobias; Thomsen, Stephan L. – Education Economics, 2018
We study the effects of learning intensity and duration of high school on students' motivation, abilities and achievements at university. The empirical analysis is based on primary panel data from an education reform in the German state of Saxony-Anhalt that reduced university preparatory schooling from 13 to 12 years but left the curriculum…
Descriptors: College Students, Student Motivation, Academic Achievement, Educational Change
ElAdl, Adel M.; Saad, Mourad Ali Eissa – Online Submission, 2019
This study aims to investigate the effect of a brain-based learning program on working memory and academic motivation among tenth grade Omanis students. The sample was selected from students in the tenth grade in basic education in the Sultanate of Oman. The participants in this study were 75 preparatory school students. Experimental group (EG)…
Descriptors: Brain Hemisphere Functions, Teaching Methods, Short Term Memory, Student Motivation
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Kuo, Yen-Ruey; Tuan, Hsiao-Lin; Chin, Chi-Chin – International Journal of Science and Mathematics Education, 2019
This study aimed to explore low and non-low achievers' motivation towards science learning among 8th graders in two public schools in central Taiwan under inquiry-based instruction. Mixed design research methods were adopted, and students were divided into experimental (n = 56) and control groups (n = 45). Six non-consecutive inquiry units…
Descriptors: Low Achievement, Student Motivation, Scientific Attitudes, Student Attitudes
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Potdevin, F.; Vors, O.; Huchez, A.; Lamour, M.; Davids, K.; Schnitzler, C. – Physical Education and Sport Pedagogy, 2018
Background: Much of the existing research concerning the use of video feedback (VFB) to enhance motor learning has been undertaken under strictly controlled experimental conditions. Few studies have sought to explore the impact of VFB on the skill learning experience of the students in a structured, school-based physical education (PE) setting.…
Descriptors: Video Technology, Feedback (Response), Physical Education, Novices
Akbuga, Enes – ProQuest LLC, 2018
Although national interest has been focused on increasing STEM graduates, calculus courses still pose a challenge for most STEM major students. As recent statistics show, only half of the students are successful in calculus courses. Many times, students in these courses do not see the relevancy of the material to their future careers and this…
Descriptors: Intervention, Calculus, Mathematics Instruction, Student Motivation
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Lee, Youngjin – Journal of Educational Technology Systems, 2019
Compared with classroom learning, online learning requires students to self-regulate their learning processes and to maintain their motivation to achieve their learning goals. This study investigated whether the interventions based on the Attention, Relevance, Confidence, and Satisfaction model and the modified Introducing the new concepts,…
Descriptors: Student Motivation, Self Management, Mathematics Instruction, Educational Environment
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Aktas, Nurhan; Akyol, Hayati – International Journal of Progressive Education, 2020
The aim of this study is to determine the effect of digital writing workshop activities on fourth grade primary students' story writing skills and writing motivation. The study was carried out in Ankara province during the 2017-2018 academic year. A true experimental design, one of the quantitative research methods, was used in the study. The…
Descriptors: Foreign Countries, Writing Workshops, Technology Uses in Education, Writing Skills
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