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Na Yuan – Journal of Computer Assisted Learning, 2024
Background: In the modern music industry, AI music generators have gained particular importance. The use of AI greatly simplifies the creation of polyphony. In addition, it can increase student motivation and interest. Aims: This study focuses on the AI-assisted creation of polyphonic music. The purpose of this study is to determine how creating…
Descriptors: Artificial Intelligence, Motivation Techniques, Music Education, Technology Uses in Education
Samia Drissi; Aida Chefrour; Karima Boussaha; Hafed Zarzour – Education and Information Technologies, 2024
In this research, a GAmified Mobile Leaning Framework (GAMOLEAF) developed as a new intelligent application designed for mobile devices to ensure learning, assessing, and advancing learners' knowledge in programming complex data structures in Java programming language. GAMOLEAF adopted motivational strategies to solve motivational problems during…
Descriptors: Gamification, Handheld Devices, Telecommunications, Technology Uses in Education
Fadhah Alasiri – ProQuest LLC, 2024
This mixed-methods study aimed to investigate the effectiveness of the technology-embedded scientific inquiry (TESI) model on teachers' and students' scientific inquiry abilities and digital learning technologies fluency to enhance science education learning outcomes. The TESI framework guided the construction and execution of this study. The…
Descriptors: Educational Technology, Teacher Attitudes, Inquiry, Biology
Selay Arkün-Kocadere; Seyma Çaglar-Özhan – International Review of Research in Open and Distributed Learning, 2024
Via AI video generators, it is possible to create educational videos with humanistic instructors by simply providing a script. The characteristics of video types and features of instructors in videos impact video engagement and, consequently, performance. This study aimed to compare the impact of human instructors and AI-generated instructors in…
Descriptors: Video Technology, Lecture Method, Artificial Intelligence, Animation
Tingting Feng – Education and Information Technologies, 2024
The globalization of educational processes has intensified the introduction of interactive learning forms. Education systems around the world have undergone transformation, modernization, and innovation. These processes also implied the implementation of advanced technological tools to improve the quality of teaching various subjects, including…
Descriptors: Computer Storage Devices, Computer Software, Computer Oriented Programs, Influence of Technology
Peichin Chang; Pin-Ju Chen; Li-Ling Lai – Computer Assisted Language Learning, 2024
Machine Translation (MT) tools have advanced to a level of reliability such that it is now opportune to consider their place in language teaching and learning. Given their potential, the current study sought to engage EFL university sophomores in recursive editing afforded by Google Translate (GT) for one semester, and investigated (1) whether the…
Descriptors: Editing, Computer Software, Artificial Intelligence, Translation
Marjan Ebadijalal; Nouroddin Yousofi – Computer Assisted Language Learning, 2024
The current mixed-methods study aimed at incorporating a virtual reality (VR) tool (i.e. Google Expeditions) into the writing process of Iranian English as a foreign language (EFL) learners, examining its impact on their writing motivation and performance. To that end, 42 EFL learners were randomly assigned to experimental and control groups,…
Descriptors: Computer Software, Maps, Geography, English (Second Language)
Ayyüce Kurt Dizbay; Füsun Gülderen Alacapinar – Journal of Educators Online, 2024
This research investigated the effect of the use of mobile-assisted digital content on students' English lesson achievement. This study employed a quasi-experimental design with a pretest and posttest given to both an experimental group and a control group. The study consisted of 29 9th Grade students at a public school in Turkey. The pretest was…
Descriptors: Handheld Devices, Telecommunications, High School Students, Public Schools
Bradley Bowen; Bryanne Peterson – Journal of STEM Education: Innovations and Research, 2024
Modeling and simulation activities are common in secondary technology and engineering education classrooms. Virtual simulations are used to integrate engineering design into classroom instruction. The performance outcomes of a student's final virtual design usually depend on the level of knowledge application. When applying the learned content to…
Descriptors: Models, Middle Schools, STEM Education, Secondary School Curriculum
Yung-Hsiang Hu; Jo Shan Fu; Hui-Chin Yeh – Interactive Learning Environments, 2024
Artificial intelligence aims to restructure and process re-engineering education and teaching processes and accelerate the evolution of the whole education system from information to intelligence. Robotic Process Automation (RPA) robots learn by observing people at work, analyzing user processes repeatedly, and adjusting or correcting automated…
Descriptors: Intelligent Tutoring Systems, Robotics, Automation, Instructional Effectiveness
Gwo-Jen Hwang; Ching-Yi Chang – Interactive Learning Environments, 2024
In professional healthcare training programs, field experience after physical courses is essential for students to become professionals. However, the outbreak of the pandemic has restricted such field experience, and so students' problem-solving awareness when facing clinical emergencies in a professional field after graduation has become a…
Descriptors: Computer Simulation, Academic Achievement, Sense of Community, Thinking Skills
GuoRong Huang; Xing Liu; Hui Sun – International Journal of Web-Based Learning and Teaching Technologies, 2024
This research evaluates the efficacy of a basketball-based teaching and training system supported by 5G technology in a wireless network environment. Initially are information about the Chinese basketball students is first gathered and then divided into a Control Group (CG) and an Experimental Group (EG). The control group uses the standard method…
Descriptors: Curriculum Development, Team Sports, Internet, Computer Networks
Kun Wang – International Journal of Web-Based Learning and Teaching Technologies, 2024
The rapid rise of information technology has popularized learning diagnostic systems in education, particularly in college English teaching. These systems boost teaching quality and enable precise instruction. This study delves into precision teaching in college English with two English major classes. Teaching experiments used data from the system…
Descriptors: College English, Learning Analytics, Precision Teaching, Diagnostic Teaching
Artun, Huseyin; Durukan, Alper; Temur, Atilla – Education and Information Technologies, 2020
Innovative instructional technologies, especially virtual reality devices, are becoming more prominent and feasible in science education. Concerning science laboratories, activities enriched with virtual reality technology have the potential to make unobservable phenomena accessible in any school. This virtual reality technology has the potential…
Descriptors: Computer Simulation, Science Laboratories, Science Activities, Preservice Teachers
Sarigöz, Okan – African Educational Research Journal, 2019
The practices of education and teaching are of paramount importance for the representatives of our future, children. Therefore, every nation is constantly seeking for more sustainable and more efficient education practices for its own future. Knowing that digital technology world is being frequently used by students, applying the use of this…
Descriptors: Educational Technology, Foreign Countries, Preservice Teachers, Sustainability