Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 10 |
Since 2006 (last 20 years) | 82 |
Descriptor
Computer Uses in Education | 102 |
Experiments | 102 |
Foreign Countries | 29 |
Teaching Methods | 24 |
Computer Software | 19 |
Educational Technology | 17 |
Undergraduate Students | 17 |
Higher Education | 15 |
Comparative Analysis | 13 |
Electronic Learning | 12 |
Internet | 12 |
More ▼ |
Source
Author
Balkenborg, Dieter | 2 |
Kaplan, Todd | 2 |
Miller, Timothy | 2 |
de Jong, Ton | 2 |
Abrami, Philip C. | 1 |
Ackerman, Rakefet | 1 |
Adams, Peter | 1 |
Adams-Budde, Melissa | 1 |
Aguero, Katherine E. | 1 |
Alario, F.-Xavier | 1 |
Almeroth, Kevin | 1 |
More ▼ |
Publication Type
Journal Articles | 96 |
Reports - Research | 57 |
Reports - Descriptive | 27 |
Reports - Evaluative | 13 |
Guides - Classroom - Teacher | 5 |
Speeches/Meeting Papers | 2 |
Dissertations/Theses -… | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 45 |
Postsecondary Education | 20 |
Elementary Education | 11 |
Secondary Education | 11 |
High Schools | 5 |
Grade 7 | 3 |
Junior High Schools | 3 |
Grade 4 | 2 |
Grade 5 | 2 |
Middle Schools | 2 |
Adult Education | 1 |
More ▼ |
Audience
Teachers | 6 |
Practitioners | 4 |
Researchers | 2 |
Location
Canada | 3 |
Israel | 3 |
Australia | 2 |
California | 2 |
China | 2 |
Massachusetts | 2 |
Spain | 2 |
Taiwan | 2 |
Turkey | 2 |
United Kingdom | 2 |
Belgium | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Raven Progressive Matrices | 1 |
Test of Understanding in… | 1 |
What Works Clearinghouse Rating
Saldanha, Luis – Statistics Education Research Journal, 2016
This article reports on a classroom teaching experiment that engaged a group of high school students in designing sampling simulations within a computer microworld. The simulation-design activities aimed to foster students' abilities to conceive of contextual situations as stochastic experiments, and to engage them with the logic of hypothesis…
Descriptors: Student Experience, Computer Simulation, High School Students, Hypothesis Testing
Duffy, John; Jenkins, Brian C. – Journal of Economic Education, 2019
The authors propose a classroom experiment implementing a simple version of a New Keynesian model suitable for courses in intermediate macroeconomics and money and banking. Students play as either the central bank or members of the private sector. The central banker sets interest rates to meet twin objectives for inflation and the output gap or to…
Descriptors: Economics Education, Experiments, Macroeconomics, Class Activities
Lin, Kequan; Sokolova, Anna Nikolaevna; Vlasova, Vera K. – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The study is relevant due to the opportunity of increasing efficiency of teaching mathematics at university through integration of students of computer experiment conducted with the use of IT in this process. The problem of there search is defined by a contradiction between great potential opportunities of mathematics experiment for motivating and…
Descriptors: College Mathematics, Computer Uses in Education, Mathematics Instruction, Experiments
Ponce Campuzano, Juan Carlos; Matthews, Kelly E.; Adams, Peter – International Journal of Mathematical Education in Science and Technology, 2018
In this paper, we report on an experimental activity for discussing the concepts of speed, instantaneous speed and acceleration, generally introduced in first year university courses of calculus or physics. Rather than developing the ideas of calculus and using them to explain these basic concepts for the study of motion, we led 82 first year…
Descriptors: Mathematics, History, College Freshmen, College Science
Liu, Shiyu – Technology, Knowledge and Learning, 2015
This research investigates the role of virtual experiments and worked examples in the learning of the control of variable strategy (CVS). Sixty-nine seventh-grade students participated in this study over a span of 6 weeks and were engaged in worked example learning and/or virtual experimentation to study the knowledge and procedures associated…
Descriptors: Grade 7, Computer Simulation, Experiments, Research Methodology
Nunn, John – Physics Education, 2016
A cordless mouse with an added reed switch is used as a wireless data logger to record every time the wheel of a trolley completes a revolution. The limitations of the system in terms of maximum clicking rate and spatial resolution are considered and data obtained from the descent of a trolley down a ramp at various different angles is analysed in…
Descriptors: Computer Peripherals, Computers, Computer Uses in Education, Computer Interfaces
Takemura, Atsushi – International Association for Development of the Information Society, 2016
This paper proposes a novel e-Learning system using the mixed reality (MR) technique for technical experiments involving the construction of electronic circuits. The proposed system comprises experimenters' mobile computers and a remote analysis system. When constructing circuits, each learner uses a mobile computer to transmit image data from the…
Descriptors: Electronic Learning, Technology Education, Experiments, Handheld Devices
Reychav, Iris; Raban, Daphne Ruth; McHaney, Roger – Journal of Educational Computing Research, 2018
The current empirical study examines relationships between network measures and learning performance from a social network analysis perspective. We collected computerized, networking data to analyze how 401 junior high students connected to classroom peers using text- and video-based material on iPads. Following a period of computerized…
Descriptors: Junior High School Students, Academic Achievement, Computer Uses in Education, Social Media
Barrios, Arquimedes; Panche, Stifen; Duque, Mauricio; Grisales, Victor H.; Prieto, Flavio; Villa, Jose L.; Chevrel, Philippe; Canu, Michael – Computers & Education, 2013
This article describes the development, implementation and preliminary operation assessment of Multiuser Network Architecture to integrate a number of Remote Academic Laboratories for educational purposes on automatic control. Through the Internet, real processes or physical experiments conducted at the control engineering laboratories of four…
Descriptors: Computer Uses in Education, Laboratories, Internet, Engineering Education
Willis, Melinda B. N.; Hay, Sue; Martin, Fred G.; Scribner-MacLean, Michelle; Rudnicki, Ivan – Mathematics Teacher, 2015
Mathematics teachers continually look for ways to make the learning of mathematics more active and engaging. Hands-on activities, in particular, have been demonstrated to improve student engagement and understanding in mathematics classes. Likewise, many scholars have emphasized the growing importance of giving students experience with the…
Descriptors: Mathematics Instruction, Visualization, Computer Software, Computer Uses in Education
Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
Brown, David – PRIMUS, 2014
We describe a course that highlights mathematical experimentation as an introductory course for first year mathematics majors. We discuss the benefits of an experimental approach as an alternate pathway into the mathematics major. We also explain how this course serves as a gentle lead-in to later research experiences.
Descriptors: College Freshmen, Introductory Courses, College Mathematics, Majors (Students)
Balkenborg, Dieter; Kaplan, Todd; Miller, Timothy – Journal of Economic Education, 2012
The hold-up problem is central to the theory of incomplete contracts. This can occur if, after making a sunk investment in a relationship, one party can be taken advantage of by the other party, leading to inefficient underinvestment. The authors describe a simple teaching experiment that illustrates the hold-up problem, and address how to…
Descriptors: Economics Education, Contracts, Experiments, Class Activities
Conrad, Shawn; Clarke-Midura, Jody; Klopfer, Eric – International Journal of Game-Based Learning, 2014
Educational games offer an opportunity to engage and inspire students to take interest in science, technology, engineering, and mathematical (STEM) subjects. Unobtrusive learning assessment techniques coupled with machine learning algorithms can be utilized to record students' in-game actions and formulate a model of the students' knowledge…
Descriptors: Educational Games, Computer Uses in Education, Science Interests, STEM Education
Yachina, Nadezhda P.; Valeeva, Liliya A.; Sirazeeva, Albina F. – International Journal of Environmental and Science Education, 2016
The aim of the article is to determine the specifics of the creation and methodology of the use of e-teaching materials on humanities in the training system of future teachers. The leading approaches to the study of this problem are student-centered and personally-meaningful approaches to teaching leading to realizing the need for new educational…
Descriptors: Web Based Instruction, Electronic Learning, Synchronous Communication, Blended Learning