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Showing 1 to 15 of 52 results Save | Export
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Guo, Youmeng; Hu, Nan; Liu, Jinmei; Yin, Yaling; Ding, Youye; An, Yaqi – IEEE Transactions on Education, 2022
Contribution: The scheme for virtual emulation experiments based on discrete logic which appropriately lowers students' cognitive burden and possesses manipulatable interactive logic in tune with real experiments is put forward. The relationship between students' experiential learning and the influence of cognitive burden is also discussed.…
Descriptors: Computer Simulation, Logical Thinking, Cognitive Processes, Experiential Learning
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Ramona Hagenkötter; Valentina Nachtigall; Katrin Rolka; Nikol Rummel – European Journal of Psychology of Education, 2024
The implementation of video modeling examples of mathematical hands-on experimentation may provide students with authentic and, at the same time, not too cognitively overwhelming experiences. However, the effectiveness of video modeling examples can be influenced by different characteristics of the observed models. On the one hand, based on the…
Descriptors: Experiential Learning, Mathematical Concepts, Video Technology, Authentic Learning
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Tila, Dorina – Journal of Education for Business, 2021
The author investigates the learning efficiency of economic experiments, an innovative instructional tool that re-creates the outside world within the classroom. This tool enables the instructor to create an economic environment whereby students experience how their decisions and interactions create the market forces predicted by the economic…
Descriptors: Experiments, Class Activities, Economics Education, Microeconomics
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Anja Lisa Hirscher; Samira Iran; Ulf Schrader; Martin Müller – International Journal of Sustainability in Higher Education, 2024
Purpose: This paper aims to propose and evaluate an innovative approach to education for sustainable consumption (ESC) which empowers teenagers and young adults to improve sustainable consumption competences. This approach combines pedagogical learning approaches such as real-world learning (e.g. experiential learning and research-based learning)…
Descriptors: Sustainability, Conservation (Environment), Adolescents, Young Adults
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Flórez, Rigoberto; Mukherjee, Antara – PRIMUS, 2020
We describe some classic experiments on the Möbius strip, the projective plane band, and the Klein bottle band. We present our experience with freshmen college students, college teachers, high school students, and Mathematics Education graduate students. These experiments are designed to encourage readers to learn more about the properties of the…
Descriptors: Mathematics Instruction, College Mathematics, Secondary School Mathematics, Undergraduate Study
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Chaudhary, Nathuram – International Journal of Multidisciplinary Perspectives in Higher Education, 2021
This paper attempts to explore the underpinning pedagogy in Tharu culture -- songs and dances of Dangaura Tharus- performed in various feast and festivals. Along with this, my study focused on examining the connections of the Tharus' pedagogies with that of the formal and non-formal schools. I employed interpretivism as a research paradigm and…
Descriptors: Foreign Countries, Indigenous Populations, Indigenous Knowledge, Cultural Influences
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Carreira, Susana; Baioa, Ana Margarida – ZDM: The International Journal on Mathematics Education, 2018
Based on a teaching intervention with modelling activities involving experimental work in 9th grade classes, the goal of this study is to find out how students estimate the credibility a modelling task setting when it integrates a hands-on experimental approach. The theoretical background is based on the concept of authenticity and its long…
Descriptors: Mathematical Models, Mathematics Instruction, Teaching Methods, Observation
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Wang, Liz; Calvano, Lisa – Journal of Education for Business, 2018
Service learning (SL) is gaining popularity in business schools as a way to supplement traditional pedagogies. Research indicates that SL improves particular learning outcomes, but little is known about how this happens. Using Kolb's theory of experiential learning, the authors develop and test a conceptual model that explains how SL activates the…
Descriptors: Undergraduate Students, Business Administration Education, Marketing, Service Learning
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Cramer, Hendrik; Dewulf, Geert; Voordijk, Hans – Action Learning: Research and Practice, 2015
This study demonstrates how action research (AR) that is aimed at scaling-up experiments can be applied to support a strategy formation process (SFP) in a subsidized long-term care network. Previous research has developed numerous AR frameworks to support experiments in various domains, but has failed to explain how to apply AR and action learning…
Descriptors: Foreign Countries, Action Research, Health Services, Experiential Learning
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Liu, Shiyu – Technology, Knowledge and Learning, 2015
This research investigates the role of virtual experiments and worked examples in the learning of the control of variable strategy (CVS). Sixty-nine seventh-grade students participated in this study over a span of 6 weeks and were engaged in worked example learning and/or virtual experimentation to study the knowledge and procedures associated…
Descriptors: Grade 7, Computer Simulation, Experiments, Research Methodology
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Möhring, Wenke; Frick, Andrea – Child Development, 2013
In this study, 6-month-olds' ability to mentally rotate objects was investigated using the violation-of-expectation paradigm. Forty infants watched an asymmetric object being moved straight down behind an occluder. When the occluder was lowered, it revealed the original object (possible) or its mirror image (impossible) in one of five…
Descriptors: Infants, Expectation, Discovery Learning, Experiments
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Renken, Maggie D.; Nunez, Narina – Learning and Instruction, 2013
Evidence for cognitive benefits of simulated versus physical experiments is unclear. Seventh grade participants (n = 147) reported their understanding of two simple pendulum problems (1) before conducting an experiment, (2) immediately following experimentation, and (3) after a 12-week delay. "Problem type" was manipulated within…
Descriptors: Computer Simulation, Experiential Learning, Observation, Concept Formation
Melkonyan, Arsen – ProQuest LLC, 2013
Location technologies constitute an essential component of systems design for autonomous operations and control. The Global Positioning System (GPS) works well in outdoor areas, but the satellite signals are not strong enough to penetrate inside most indoor environments. As a result, a new strain of indoor positioning technologies that make use of…
Descriptors: Computer Networks, Telecommunications, Educational Technology, Handheld Devices
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Nissilä, Säde-Pirkko; Virkkula, Esa – Journal of Problem Based Learning in Higher Education, 2015
PBL is learning through becoming conscious of practical and abstract problems and finding ways how to solve them. It can be a pattern which doesn't follow traditional divisions of disciplines. In this article the material was collected from two, in the first sight, very different groups. One was music students (N = 62) who had to learn to solve…
Descriptors: Problem Based Learning, Musicians, Engineering, Problem Solving
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Benakli, Nadia; Kostadinov, Boyan; Satyanarayana, Ashwin; Singh, Satyanand – International Journal of Mathematical Education in Science and Technology, 2017
The goal of this paper is to promote computational thinking among mathematics, engineering, science and technology students, through hands-on computer experiments. These activities have the potential to empower students to learn, create and invent with technology, and they engage computational thinking through simulations, visualizations and data…
Descriptors: Calculus, Probability, Data Analysis, Computation
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