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Altinpulluk, Hakan; Kesim, Mehmet; Kurubacak, Gulsun – Open Praxis, 2020
The main purpose of this research is to determine the usability of augmented reality in open and distance learning environments in accordance with universal design principles, and to make predictions for the future by gathering expert opinions on this subject using the Delphi technique. The Delphi technique was applied to 14 expert participants…
Descriptors: Computer Simulation, Distance Education, Usability, Delphi Technique
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Kelland, Jennifer H.; Kanuka, Heather – Canadian Journal of Learning and Technology, 2007
Building on the results of a prior study, the purpose of this qualitative study was to further explore where there is agreement on the effects of e-­learning technologies in higher education learning experiences. The results confirm that (1) there are many varied and polarized perspectives about e­learning, and each position should be carefully…
Descriptors: Qualitative Research, Electronic Learning, Educational Technology, Technology Uses in Education