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Showing 1 to 15 of 83 results Save | Export
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Greeley, Luke – Educational Studies: Journal of the American Educational Studies Association, 2018
The Disney/Pixar film, "Monsters University" (2013) was a tremendous financial success. As a film written entirely about college students and their quest for social and economic attainment, but marketed primarily to children and adolescents, its messages about the purpose of college and the college experience deserve close examination…
Descriptors: Neoliberalism, Competition, Fantasy, Fiction
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Dickey, Michele D. – Interactive Learning Environments, 2015
The purpose of this study is to investigate teachers' perceptions of the integration of digital games for K-12 education. Specifically, this qualitative investigation focuses on reflective dialogued gathered from a group of K-12 educators about their experiences and perceptions of learning about and playing digital games for teaching and learning.…
Descriptors: Computer Games, Qualitative Research, Elementary School Teachers, Secondary School Teachers
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De Lissovoy, Noah – Policy Futures in Education, 2013
This article analyzes the ideology of accountability in contemporary education within the context of neoliberalism and its reconstruction of social relationships on the basis of the market, competition and efficiency. Drawing on contemporary critical philosophical accounts, it argues that the scholarship on education and accountability has not…
Descriptors: Accountability, Ideology, Neoliberalism, Social Systems
Altman, Roberta, Ed.; Stires, Susan, Ed.; Weseen, Susan, Ed. – Bank Street College of Education, 2015
Each of the papers in this collection offers a much-needed antidote to the forces that disconnect educators from the places in which they teach, learn, and live. Together, they provide an opportunity to reflect on the power of place in education. This issue offers an opportunity--an invitation--to embrace all that the places both in and outside…
Descriptors: Place Based Education, Fantasy, Childrens Literature, Museums
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Bixler, Andrea – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2011
The Harry Potter series furnishes many instances of both good and bad teaching. From them, we can learn more about three principles outlined in "How People Learn" (National Research Council 2000a). (1) Teachers should question students about their prior knowledge, as Professor Lupin does before his lessons; (2) we should encourage students to…
Descriptors: Fantasy, Prior Learning, Metacognition, Theory Practice Relationship
Wolfenstein, Moses – ProQuest LLC, 2010
Over the course of the last several decades, K-12 educational systems have begun to adopt digital technologies to support teaching and learning. These tools have enabled the rise of online schools as well as fundamentally changing practices of school leadership. However little attention has been given to how instructional leadership is changed…
Descriptors: Elementary Secondary Education, Instructional Leadership, Technology Uses in Education, Role Playing
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Demski, Jennifer – T.H.E. Journal, 2009
For a growing group of educators, the online role-playing game World of Warcraft, Blizzard Entertainment's massively popular massively multiplayer online role-playing game (MMORPG), is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way. The online role-playing game World of…
Descriptors: Video Games, Role Playing, Fantasy, Computer Mediated Communication
Grabow, Beverly – Academic Therapy, 1981
The use of visual imagery, visualization, and guided and unguided fantasy has potential as a teaching tool for use with learning disabled children. Visualization utilized in a gamelike atmosphere can help the student learn new concepts, can positively effect social behaviors, and can help with emotional control. (SB)
Descriptors: Elementary Secondary Education, Fantasy, Imagery, Learning Disabilities
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Pogrow, Stanley – Educational Leadership, 1994
Supermath, a learning strategy based on HOTS (Higher Order Thinking Skills) Project, is helping students increase mathematics achievement. Three principles are involved: creating an intriguing learning environment, combining visual and interactive experiences with Socratic forms of conversation that help students create mental models and…
Descriptors: Comprehension, Educationally Disadvantaged, Elementary Secondary Education, Fantasy
Garner, Joan – Teacher Ideas Press, 2006
The new Readers Theatre series features scripts for students in grades 4-8. These original scripts are written for the specific purpose of teaching literary genre. Each book is composed of 24-28 scripts, each of which will be keyed to published books, plays, poems or stories in that genre, encouraging students to read the originals in order to…
Descriptors: Scripts, Lesson Plans, Fantasy, Language Arts
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Dickinson, David E. – Music Educators Journal, 1984
Halloween can be celebrated quite well with classical music. Music that relates, directly or indirectly, to fantasy, the supernatural, or the macabre is described. (RM)
Descriptors: Classical Music, Elementary Secondary Education, Fantasy, Instructional Materials
Horn Book Magazine, 1985
Annotates recommended works of fantasy for young people. (RBW)
Descriptors: Adolescent Literature, Book Reviews, Elementary Secondary Education, Fantasy
Hunter, Mollie – Horn Book Magazine, 1983
An author of children's literature argues for the need for more heroes in works for young people. (FL)
Descriptors: Authors, Childrens Literature, Elementary Secondary Education, Fantasy
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Vizbara-Kessler, Barbara – Educational Horizons, 1981
The author explains how transpersonal psychology can be applied to education. She lists the emotional and academic benefits to students of relaxation and meditation, guided fantasy, dreams, parapsychology, biofeedback, and centering. (SJL)
Descriptors: Educational Strategies, Elementary Secondary Education, Fantasy, Learning Activities
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Lasky, Kathryn – New Advocate, 1993
Describes the literary genre of fantasy as composed of dubious realities founded on bedrock truths. Discusses the points of intersection between children's literature, nonfictional prose, and the fantasy genre. (HB)
Descriptors: Adolescent Literature, Authors, Childrens Literature, Elementary Secondary Education
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