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Harper, Jordan; Jenkins, Henry – Policy Futures in Education, 2022
Higher education is at a pivotal point of reflection due to the forces of neoliberalism, anti-Blackness, and the ongoing COVID-19 pandemic. In the past, higher education has overlooked the university's far future, opting to focus on readily conspicuous change. Along with this disregarded conversation, these crises present higher education faculty,…
Descriptors: Higher Education, Futures (of Society), Educational Trends, Neoliberalism
Greeley, Luke – Educational Studies: Journal of the American Educational Studies Association, 2018
The Disney/Pixar film, "Monsters University" (2013) was a tremendous financial success. As a film written entirely about college students and their quest for social and economic attainment, but marketed primarily to children and adolescents, its messages about the purpose of college and the college experience deserve close examination…
Descriptors: Neoliberalism, Competition, Fantasy, Fiction
Kligyte, Giedre; Barrie, Simon – Higher Education Research and Development, 2014
It has been argued that leadership in higher education differs from leadership in other organisational contexts, in part because of the culture of collegiality and autonomy underpinning academic work. Collegiality, however, is a complex and somewhat "slippery" idea that features in academic leadership literature in a variety of,…
Descriptors: Collegiality, Educational Theories, Higher Education, Scholarship
Hainey, Tom; Connolly, Thomas; Stansfield, Mark; Boyle, Elizabeth – Computers & Education, 2011
Computer games have become a highly popular form of entertainment and have had a large impact on how University students spend their leisure time. Due to their highly motivating properties computer games have come to the attention of educationalists who wish to exploit these highly desirable properties for educational purposes. Several studies…
Descriptors: Higher Education, Games, Leisure Time, Fantasy
Gonzalez-Gonzalez, Carina; Blanco-Izquierdo, Francisco – Computers & Education, 2012
In this paper we analyze the main areas of research into educational videogames and in the evolution of the technologies and design methodologies that are making these interactive systems increasingly natural, immersive and social. We present the design and development of a prototype for a collaborative educational videogame based on a Massively…
Descriptors: Video Games, Secondary Education, Online Systems, Educational Games
Reilly, Rosemary C.; D'Amico, Miranda – Journal of College Student Development, 2011
This inquiry describes the role of mentoring for undergraduate women survivors of trauma. It employed a comparative case approach. Interviews elicited stories from participants reflecting the role mentors have played in their life course and educational experiences. Four major themes emerged: Fantasy mentors, mentor as mirror, mentor as nurturer…
Descriptors: Mentors, Females, Fantasy, Educational Experience
deNoyelles, Aimee; Seo, Kay Kyeong-Ju – Computers & Education, 2012
A 3D multi-user virtual environment holds promise to support and enhance student online learning communities due to its ability to promote global synchronous interaction and collaboration, rich multisensory experience and expression, and elaborate design capabilities. Second Life[R], a multi-user virtual environment intended for adult users 18 and…
Descriptors: Electronic Learning, Class Activities, Video Games, Females
Gravois, John – Chronicle of Higher Education, 2007
Recent decades have produced millions of medieval re-enactors, role players, and fantasy buffs -- and billions of dollars for the industries that fuel them. However, writes Gravois, academic medievalists have viewed this engorged popular interest not as an embarrassment of riches, but as simply embarrassment. Yet those same re-enactors, role…
Descriptors: Medieval Literature, Medieval History, Games, Fantasy
Demski, Jennifer – T.H.E. Journal, 2009
For a growing group of educators, the online role-playing game World of Warcraft, Blizzard Entertainment's massively popular massively multiplayer online role-playing game (MMORPG), is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way. The online role-playing game World of…
Descriptors: Video Games, Role Playing, Fantasy, Computer Mediated Communication
Johnson, Michael C. – ProQuest LLC, 2009
The goals of higher education often entail the development of students' character. Rarely, however, are these character development goals connected to the unique design and delivery of distance education programs. Additionally, the research literature that explores the character development aspects of distance education is sparse. Thus the purpose…
Descriptors: Feedback (Response), Independent Study, Fantasy, Distance Education

Rigby, Marilyn K. – Teaching of Psychology, 1988
Discusses the implications of Charles Darwin's personal and professional history for an academic career in psychology. Relationships between his theoretical position and the content of an introductory psychology course he might teach and how he might fare in a contemporary academic environment are sketched in this fictionalized account.…
Descriptors: Biographies, College Instruction, Fantasy, Fiction

Gunn, Joshua – Quarterly Journal of Speech, 2003
Retells the history of United States rhetorical studies as a negotiation over the meaning of the concepts of invention and imagination. Provides a genealogical outline of the transformation of the imagination in rhetorical theory. Concludes by urging a consideration of the "imaginary," a psychoanalytic understanding of the collective unconscious,…
Descriptors: Fantasy, Higher Education, Imagination, Intellectual Disciplines

Mphahlele, Es'kia – College English, 1993
Narrates the experiences that the author encountered growing up in his native South Africa. Maintains the omnipresence of poetry and the need to educate the imagination to see and hear poetry everywhere. Considers ways of salvaging the imagination. (HB)
Descriptors: Autobiographies, Fantasy, Foreign Countries, Higher Education

Schlobin, Roger C. – CEA Critic, 1978
Sixty-two books and anthologies, with publishers and brief annotations. (AA)
Descriptors: Annotated Bibliographies, English Instruction, Fantasy, Fiction

Tymn, Marshall B. – CEA Critic, 1978
Seventy-two recently published critical studies and reference works related to fantasy literature, with bibliographical information and brief annotations. (AA)
Descriptors: Annotated Bibliographies, Fantasy, Fiction, Higher Education