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Beck, Bernard – Multicultural Perspectives, 2015
The popularity of adolescent fantasy movies about cosmic war and the enjoyment of military adventures that we find in World War II movies suggest the unique importance of war-themed culture in fostering solidarity in large, complex, and factionalized societies. War movies offset the power of sub-cultural movements by emphasizing the togetherness…
Descriptors: Films, War, Fantasy, Adolescents
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Stuart, Jaimee; Kurek, Anna – International Journal of Behavioral Development, 2019
An emerging literature suggests that females are more likely than males to take and post selfies and that such selfies tend to both conform to and legitimize the sexualization of femininity. It has been found that key predictors of selfie behaviors are narcissistic personality traits and that taking a higher number of selfies may, in turn, put…
Descriptors: Foreign Countries, Adolescents, Females, Secondary School Students
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Stillwaggon, James; Jelinek, David – Educational Theory, 2015
From Socrates to Jean Brodie, we have become accustomed to teachers serving as placeholders for transgressive and powerful desires in our cultural imaginary. Evidenced by recent scholarship on teachers in film, however, as well as by the 2006 film "Notes on a Scandal", the way we ought to feel about teachers acting on their transgressive…
Descriptors: Films, Teachers, Antisocial Behavior, Fantasy
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Gardiner, Robert – Action, Criticism, and Theory for Music Education, 2020
In the face of increasing teacher burnout, in this paper I explore the theoretical implications of political accountability measures on student music teacher self-efficacy in England. I propose a necessary shift from institutional priorities to weaker personal aspirations as a route towards more sustainable teaching. Through reflecting on my own…
Descriptors: Teacher Burnout, Accountability, Music Teachers, Self Efficacy
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Bús, Imre – Acta Educationis Generalis, 2019
Introduction: Computers and the applications of today's high technology can simulate reality so realistically that virtuality has become part of both children's and adults' lifestyles (Nagy & Kölcsey, 2017; Szécsi, 2012). However, it did not emerge with the computer applications, but with human thinking and part of that, the virtual conception…
Descriptors: Aesthetics, Social Change, Computer Simulation, Teaching Methods
Eisenberg, Michael; Jacobson-Weaver, Zack – International Association for Development of the Information Society, 2015
The vast majority of research in educational technology focuses, justifiably, on what might be described as "short-term" (or perhaps "medium-term") questions: how to improve an existing software system, how to assess a particular classroom innovation, how to teach some current subject matter in a more effective fashion. From…
Descriptors: Educational Technology, Technology Uses in Education, Children, Design
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Richert, Rebekah A.; Schlesinger, Molly A. – Infant and Child Development, 2017
The current study examined if preschoolers' understanding of fantasy and reality are related to their learning from educational videos. Forty-nine 3- to 6-year-old children watched short clips of popular educational programs in which animated characters solved problems. Following video viewing, children attempted to solve real-world problems…
Descriptors: Fantasy, Child Development, Video Technology, Problem Solving
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Bone, Jane – Discourse: Studies in the Cultural Politics of Education, 2016
The future of childhood is often described in terms of utopian thinking. Here, the turn is towards dystopia as a fertile source of wild imaginings about the future. The dystopian literary fictions featured here act as a message and are projections of an uneasy future requiring a reader to see the present differently. Such projections make reading…
Descriptors: Futures (of Society), Authors, Novels, Environment
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Greeley, Luke – Educational Studies: Journal of the American Educational Studies Association, 2018
The Disney/Pixar film, "Monsters University" (2013) was a tremendous financial success. As a film written entirely about college students and their quest for social and economic attainment, but marketed primarily to children and adolescents, its messages about the purpose of college and the college experience deserve close examination…
Descriptors: Neoliberalism, Competition, Fantasy, Fiction
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Beswick, Katie – Research in Drama Education, 2015
In 2010, as part of the National Youth Theatre's social inclusion educational outreach programme "Playing Up 2," young people identified as "NEETS" (Not in Education, Employment or Training) performed a new-writing play called "The Block," by first time playwright Tarkan Cetinkaya. This play is set on an unnamed…
Descriptors: Drama, Theater Arts, Youth, Inclusion
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Soares, Camila Tabaro; Duarte, Joana; Günther-van der Meij, Mirjam – Language and Education, 2020
The increasing occurrence of multilingualism in the educational sphere is challenging teachers to deal with the coexistence of different languages in the classroom. The present paper presents the analysis of language portraits as a tool to make students' multilingualism visible by using colours to represent their multilingual repertoires. Through…
Descriptors: Multilingualism, Color, Sociolinguistics, Student Attitudes
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Van de Vondervoort, Julia W.; Friedman, Ori – Developmental Psychology, 2014
Young children are frequently exposed to fantastic fiction. How do they make sense of the unrealistic and impossible events that occur in such fiction? Although children could view such events as isolated episodes, the present experiments suggest that children use such events to infer general fantasy rules. In 2 experiments, 2-to 4-year-olds were…
Descriptors: Preschool Children, Inferences, Fiction, Fantasy
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Davoodi, Telli; Corriveau, Kathleen H.; Harris, Paul L. – Developmental Psychology, 2016
Children in the United States come to distinguish historical from fictional story figures between the ages of 3 and 5 years, guided by the plausibility of the story events surrounding the figure (Corriveau, Kim, Schwalen, & Harris, 2009; Woolley & Cox, 2007). However, U.S. children vary in their reactions to stories that include…
Descriptors: Foreign Countries, Young Children, Fantasy, Religious Education
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Ahlquist, Sharon – ELT Journal, 2019
Overcoming the reluctance of teenage learners to speak in the language classroom is a challenge for many teachers. This article reports on a study in which 60 Swedish pupils, aged 15-16, took part in a Storyline project based on a young adult fantasy novel. In the Storyline approach, a fictive world is created when learners, taking on the roles of…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, English (Second Language)
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Shu, Liuyi; Liu, Min – Journal of Educational Multimedia and Hypermedia, 2019
Game-based learning is getting popular in both K-12 schools and colleges. Research is needed to understand how engagement can influence learning and what specific factors of game-based learning that affect learners. In this study, we reviewed a total of 20 empirical studies from refereed journals that examined student engagement in game-based…
Descriptors: Learner Engagement, Educational Games, Learning Processes, Outcomes of Education
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