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Cutumisu, Maria; Lou, Nigel Mantou – Interactive Learning Environments, 2023
It is possible that individuals do not endorse a general mindset or theory of intelligence and that their mindset is specific to particular domains. There is currently a dearth of evidence to support this possibility. It is also not known how these two types of mindset influence learning behaviors and outcomes. This study investigates the roles of…
Descriptors: Preservice Teachers, Student Attitudes, Ability, Educational Games
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González-Esparza, Lydia Marion; Jin, Hao-Yue; Lu, Chang; Cutumisu, Maria – AERA Online Paper Repository, 2022
Detecting wheel-spinning behaviors of students who interact with an Intelligent Tutoring System (ITS) is important for generating pertinent and effective feedback and developing more enriching learning experiences. This analysis compares decision tree and bagged tree models of student productive persistence (i.e., mastering a skill) using the…
Descriptors: Student Behavior, Intelligent Tutoring Systems, Feedback (Response), Persistence
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Lu, Chang; Cutumisu, Maria – International Educational Data Mining Society, 2021
Digitalization and automation of test administration, score reporting, and feedback provision have the potential to benefit large-scale and formative assessments. Many studies on automated essay scoring (AES) and feedback generation systems were published in the last decade, but few connected AES and feedback generation within a unified framework.…
Descriptors: Learning Processes, Automation, Computer Assisted Testing, Scoring
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Cutumisu, Maria – Interactive Technology and Smart Education, 2018
Purpose: This study aims to examine the impact of the informational value of feedback choices (confirmatory versus critical feedback) on students' performance, their choice to revise and the time they spend designing posters and reading feedback in a computer-based assessment game, Posterlet. Design/methodology/approach: An empirical correlational…
Descriptors: Feedback (Response), Computer Games, Middle School Students, Grade 8
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Cutumisu, Maria; Chin, Doris B.; Schwartz, Daniel L. – British Journal of Educational Technology, 2019
A major goal of contemporary education is to teach students how to learn on their own. Assessments have largely lagged behind this goal, because they measure what students have learned and not necessarily their learning processes. This research presents Posterlet, an assessment that collects evidence regarding the strategies that students choose…
Descriptors: Student Evaluation, Evaluation Methods, Learning Strategies, Educational Games
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Cutumisu, Maria; Schwartz, Daniel L. – International Educational Data Mining Society, 2016
Studies examining feedback in educational settings have largely focused on feedback that is received, rather than chosen, by students. This study investigates whether adult participants learn more from choosing rather than receiving feedback from virtual characters in a digital poster design task. We employed a yoked study design and two versions…
Descriptors: Feedback (Response), Educational Games, Computer Assisted Testing, Selection
Cutumisu, Maria; Schwartz, Daniel L. – International Association for Development of the Information Society, 2016
This study examines the effect of choosing versus receiving feedback on the learning performance of n = 98 post-secondary students from California on a digital poster design task. The study employs a yoked experimental design where college students are randomly assigned to play a choice-based assessment game, Posterlet, in one of two conditions,…
Descriptors: Feedback (Response), College Students, Academic Achievement, Research Design
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Chin, Doris B.; Blair, Kristen P.; Wolf, Rachel C.; Conlin, Luke D.; Cutumisu, Maria; Pfaffman, Jay; Schwartz, Daniel L. – Journal of the Learning Sciences, 2019
Educators aim to equip students with learning strategies they can apply when approaching new problems on their own. Teaching design-thinking strategies may support this goal. A first test would show that the strategies are good for learning and that students spontaneously transfer them beyond classroom instruction. To examine this, we introduce…
Descriptors: Problem Solving, Learning Strategies, Teaching Methods, Design
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Cutumisu, Maria; Blair, Kristen P.; Chin, Doris B.; Schwartz, Daniel L. – International Journal of Artificial Intelligence in Education, 2017
We introduce a choice-based assessment strategy that measures students' choices to seek constructive feedback and to revise their work. We present the feedback system of a game we designed to assess whether students choose positive or negative feedback and choose to revise their posters in the context of a poster design task, where they learn…
Descriptors: Student Evaluation, Feedback (Response), Games, Task Analysis
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Cutumisu, Maria; Labonté, Chantal; Oslie, Vanessa; Gange, Elizabeth; Brown, Heather M.; Smith, Veronica R. – LEARNing Landscapes, 2017
This study explores the implementation of technology to facilitate students' persuasive writing skills within elementary school classrooms. Five teachers were interviewed regarding their experiences teaching persuasive writing to students using technology-mediated feedback. Teachers perceived the influence of technology on students' persuasive…
Descriptors: Technology Uses in Education, Computer Mediated Communication, Feedback (Response), Writing Instruction
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Cutumisu, Maria – International Association for Development of the Information Society, 2017
This paper examines the impact of the informational value of feedback choices on students' performance, their choice to revise, and the time they spend designing posters and reading feedback in an assessment game. Choices to seek confirmatory or critical feedback and to revise posters in a poster design task were collected from a hundred and six…
Descriptors: Feedback (Response), Value Judgment, Evaluation Methods, Grade 8
Cutumisu, Maria; Schwartz, Daniel L. – International Association for Development of the Information Society, 2016
This paper presents a novel examination of the impact of students' feedback choices and performance on their feedback memory. An empirical study was designed to collect the choices to seek critical feedback from a hundred and six Grade 8 middle-school students via Posterlet, a digital assessment game in which students design posters. Upon…
Descriptors: Middle School Students, Public Schools, Feedback (Response), Student Evaluation
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Cutumisu, Maria; Blair, Kristen P.; Chin, Doris B.; Schwartz, Daniel L. – Journal of Learning Analytics, 2015
We introduce one instance of a game-based assessment designed to measure students' self-regulated learning choices. We describe our overarching measurement strategy and we present "Posterlet", an assessment game in which students design posters and learn graphic design principles from feedback. We designed "Posterlet" to assess…
Descriptors: Evaluation Methods, Games, Measurement Techniques, Student Evaluation
Cutumisu, Maria; Chin, Doris B.; Schwartz, Daniel L. – International Association for Development of the Information Society, 2014
We introduce an educational game-based assessment that measures the choices students make while learning. We present Posterlet, a game designed to assess students' choices to seek negative feedback and to revise, in which students learn graphical design principles while creating posters. We validate our game-based assessment approach with three…
Descriptors: Evaluation Methods, Video Games, Decision Making, Feedback (Response)