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Michelle Sonnenberg; Carolyn Gubala; Justiss Burry; Jessica Griffith; Tanya Zarlengo; Lisa Melonçon – Journal of Technical Writing and Communication, 2024
We use a continuous improvement model to evaluate an information design assignment by analyzing 120 student drafts and finals alongside instructor feedback. Using data from across sections (N = 118), we illustrate a process focused on improving student learning that other technical and professional communication program administrators and faculty…
Descriptors: Assignments, Feedback (Response), Writing Evaluation, Learning Processes
Harris, Heidi S.; Greer, Michael – Journal of Technical Writing and Communication, 2021
Teaching and composing with multimedia humanizes online technical writing and communication classes. However, students do not always see the connection between multimedia instructional materials, multimedia assignments, and the course learning outcomes. Purposeful pedagogy-driven course design uses multimedia instructional materials to connect…
Descriptors: Multimedia Instruction, Multimedia Materials, Electronic Learning, Distance Education
Mehlenbacher, Brad; Kelly, Ashley Rose; Kampe, Christopher; Kittle Autry, Meagan – Journal of Technical Writing and Communication, 2018
To investigate how college students understand and use cloud technology for collaborative writing, the authors studied two asynchronous online courses, on science communication and on technical communication. Students worked on a group assignment (3-4 per group) using Google Docs and individually reflected on their experience writing…
Descriptors: Instructional Design, Online Courses, Educational Technology, Collaborative Writing
Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game
Finseth, Carly – Journal of Technical Writing and Communication, 2015
When games are approached as a pedagogical methodology, the homologies between games and technical communication are highlighted: pedagogy that teaches people to play and succeed within certain confines; classroom assessment that provides meaningful feedback to encourage self-improvement; instructional design that incorporates gaming theory and…
Descriptors: Technical Writing, Introductory Courses, Game Theory, Teaching Methods