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Ling, Loh Su – Journal of Science and Mathematics Education in Southeast Asia, 2022
Purpose: This case study compares the actual and intended learning processes during the implementation of a science project through integrated STEM education as a learning approach. It also determines the implementation process's strengths and limitations. Method: The data collection method was mostly through classroom observation and document…
Descriptors: Learning Processes, Science Education, STEM Education, Curriculum Implementation
Mueller, Jenna L.; Dotson, Mary Elizabeth; Dietzel, Jennifer; Peters, Jenna; Asturias, Gabriela; Cheatham, Amelia; Krieger, Marlee; Taylor, Baishakhi; Broverman, Sherryl; Ramanujam, Nirmala – Advances in Engineering Education, 2020
Background: Engineering design is widely recognized as a field that can generate key innovations for complex problems, such as those elucidated in the Sustainable Development Goals (SDGs). However, engineering design training is not widely accessible to the global community, particularly to people experiencing the challenges that the SDGs are…
Descriptors: Design, Human Factors Engineering, Engineering Education, Sustainable Development
Veurink, N. L.; Hamlin, A. J.; Kampe; J. C. M.; Sorby, S. A.; Blasko, D. G.; Holliday-Darr, K. A.; Kremer, J. D. Trich; Harris, L. V. Abe; Connolly, P. E.; Sadowski, M. A.; Harris, K. S.; Brus, C. P.; Boyle, L. N.; Study, N. E.; Knott, T. W. – Engineering Design Graphics Journal, 2009
Spatial visualization skills are vital to many careers and in particular to STEM fields. Materials have been developed at Michigan Technological University and Penn State Erie, The Behrend College to assess and develop spatial skills. The EnViSIONS (Enhancing Visualization Skills-Improving Options aNd Success) project is combining these materials…
Descriptors: Visualization, Spatial Ability, Skill Development, Program Implementation
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning