NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Kaplan, Deborah – Journal of Museum Education, 2021
When the pandemic temporarily closed U.S. museums in March 2020, it also halted on-site museum tours. Some museums responded by developing or expanding their virtual programs, including online tours. The author, an in-gallery docent at the Smithsonian American Art Museum, trained during the pandemic to give virtual tours. Comparing in-person with…
Descriptors: Museums, Arts Centers, Computer Simulation, Field Trips
Peer reviewed Peer reviewed
Direct linkDirect link
Tatli, Zeynep; Altinisik, Derya; Sen, Hasan; Çakiroglu, Ünal – International Journal of Virtual and Personal Learning Environments, 2021
The aim of study is to compare the contributions of virtual and real museum tours in terms of perceived presence and knowledge retention. The sample of study which was 28 third graders enrolled in a public primary school in an informal instructional process. There were two groups (virtual group and real group); one visited virtual museum (n=14),…
Descriptors: Learning Processes, Computer Simulation, Retention (Psychology), Grade 3
Lewis, Zélie – Online Submission, 2020
Over the last decade, museums have reevaluated the ways in which they serve the public, particularly K-12 audiences. As funding concerns, travel distance, and school requirements prevent many students from visiting museums in person, America's 8.9 million rural students are disproportionately impacted, and educators are left to fill the gap with…
Descriptors: Museums, Distance Education, Rural Education, Rural Schools
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Cowin, Jasmin Bey – International Research and Review, 2020
Virtual and online learning arrived through a "force majeure" (French for "superior force"), the global COVID-19 pandemic. Google Expeditions, Google Arts and Culture and the Merge Cube are classified as simulated learning environments. Virtual Reality (VR) and Augmented Reality (AR) create simulated learning environments with…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Multisensory Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Harron, Jason R.; Petrosino, Anthony J.; Jenevein, Sarah – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
Positioned in the context of experiential learning, this paper reports findings of a virtual reality field trip (VRFT) in conjunction with an in-person field trip involving preservice teachers in an elementary science methods course to a local natural history museum. Findings included that virtual reality (VR) is best used after a field trip to…
Descriptors: Computer Simulation, Museums, Field Trips, Preservice Teachers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wallace, Jamie; MacPherson, Anna; Hammerness, Karen; Chavez-Reilly, Michael; Gupta, Preeti – Journal of STEM Outreach, 2021
Drawing on data from STEM teacher education programs collected during museum closure due to the COVID-19 pandemic, this article examines the shifts that a large natural history museum made in educational programming. We explore three questions; who participated; the nature of participants' experiences with programming; and what we learned as an…
Descriptors: STEM Education, Teacher Education Programs, COVID-19, Pandemics
Peer reviewed Peer reviewed
Direct linkDirect link
Fitzsimons, Sabrina; Farren, Margaret – International Journal for Transformative Research, 2016
In its broadest and historical sense, place-based education refers to education that occurs outside of the physical boundaries of a school building (Dewey 1910; Sobel 1996; Theobald 1997; Woodhouse and Knapp 2000). Place-based education, colloquially referred to as the "field trip", is predominantly considered a pedagogic tool of the…
Descriptors: Place Based Education, Museums, Field Trips, Teacher Education Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Korolov, Maria – T.H.E. Journal, 2011
Unhappy with conditions in Second Life, educators are migrating to a developing virtual world that offers them greater autonomy and a safer platform for their students at far less a cost. OpenSimulator is an open source virtual world platform that schools can run for free on their own servers or can get cheaply and quickly--the space can be up and…
Descriptors: Virtual Classrooms, Computer Simulation, Social Systems, Internet