Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
English Instruction | 3 |
Film Production | 3 |
Animation | 2 |
Cooperative Learning | 2 |
Educational Technology | 2 |
Elective Courses | 2 |
High School Students | 2 |
Interviews | 2 |
Learner Engagement | 2 |
Literacy | 2 |
Video Technology | 2 |
More ▼ |
Source
ProQuest LLC | 2 |
Educational Forum | 1 |
Publication Type
Dissertations/Theses -… | 2 |
Journal Articles | 1 |
Reports - Evaluative | 1 |
Education Level
Elementary Secondary Education | 3 |
Grade 11 | 3 |
High Schools | 3 |
Secondary Education | 3 |
Grade 12 | 2 |
Grade 10 | 1 |
Audience
Location
New York | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gumble, Andrea – Educational Forum, 2012
This article examines how the use of multimedia sources can deepen student engagement, comprehension, and questioning of a variety of texts. Through an American literature project, "The Art of War", high school juniors work in collaboration to read, analyze, and create original digital texts using Animoto.com. As a result, educators are able to…
Descriptors: Computer Literacy, Multimedia Materials, Animation, Video Technology
Cercone, James Edward – ProQuest LLC, 2010
This ethnographic case study investigates the literacy practices one teacher and his students engaged in during a full year digital video composing English elective. The research site is an English course offered at a diverse, first-ring suburban high school. The course, Mass Media and Video Productions, is a full year English elective open to…
Descriptors: Video Technology, Working Class, Class Activities, Learning Activities
Rish, Ryan M. – ProQuest LLC, 2011
This study investigates an elective English class, in which students in grades 10-12 collectively read and collaboratively wrote fantasy fiction in four groups. The purpose of the class was to have students consider the choices fantasy and science fictions writers, directors, and video game designers make when creating a fictional world. The…
Descriptors: Interpersonal Relationship, Literacy, Elective Courses, Cartography