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Munro, Robert; Charles, Jonathan – Film Education Journal, 2021
This article explores animation as a popular mode of moving image education in the wider field of Scottish film education, through a discussion with film education practitioner Jonathan Charles. It reflects on Jonathan's pedagogic approach to film education, the way in which it is shaped and aligned with changing institutional and funding…
Descriptors: Animation, Film Study, Film Production, Foreign Countries
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Choi, Jaz Hee-Jeong; Payne, Alice; Hart, Phoebe; Brown, Alice – International Journal of Art & Design Education, 2019
This article reports on the findings of a study investigating creative risktaking behaviours of the commencing university students enrolled in three units across three disciplines: Interactive and Visual Design, Fashion Design, and Film, Screen and Animation. The study employs an action research methodology in order to help students develop…
Descriptors: College Freshmen, Creative Thinking, Risk, Design
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Canosa, Antonia; Graham, Anne; Wilson, Erica – Environmental Education Research, 2020
This paper explores how the socio-cultural milieu of a community may foster a sense of environmental stewardship among children and young people. Ethnographic fieldwork, carried out in a popular tourist destination in Australia, revealed that the overt impacts of tourism activity such as littering provoke negative feelings among children and young…
Descriptors: Tourism, Early Experience, Children, Adolescents
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Cigerci, Fatih Mehmet – International Online Journal of Primary Education, 2020
The unexpected outbreak of Covid-19 pandemic disease has affected every field of life, especially education. The closure of schools and universities to prevent the spread of the disease has led the countries to take urgent decisions on education. Almost all over the world, the education is being conducted through distance education. This study…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Distance Education
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Atkinson, Justine; Bulbulia, Firdoze – Film Education Journal, 2021
As a result of the global COVID-19 pandemic and resulting lockdowns across the world, digital access has become paramount, as most aspects of education have moved online. Drawing together five case studies located in South Africa, Argentina, the Netherlands, India and Ethiopia, this article assesses the role of film education during the COVID-19…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
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McKinney, Charles, IV. – English Teaching Forum, 2018
Dvolver is a free moviemaking platform that allows users to employ animated characters to develop fun, concise scripts in a digital format. The author and a co-teacher created a 45-minute lesson plan for teaching students at the upper-beginner and lower-intermediate skill levels. The purpose of this article is to describe the utility of Dvolver…
Descriptors: Experiential Learning, Student Developed Materials, Film Production, Scripts
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Ruiz, Adolfo – International Journal of Art & Design Education, 2017
As part of my PhD practice-based research on Tlicho lands (a self-governed Indigenous region in Canada's Northwest Territories), drawing is being used to embody intangible cultural heritage (which includes activities such as oral history and the social practice of walking). Recent work to emerge from this research consists of two drawings created…
Descriptors: Foreign Countries, Freehand Drawing, Cultural Awareness, Cultural Background
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Tsai, Shang-Te; Chang, Ting-Cheng; Huang, Yu-Feng – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Producing an animation requires extensive labor, time, and money. Experienced directors and screenwriters are required to design scenes using standard props and actors in position. This study structurally analyzes the script and defines scenes, characters, positions, dialogue, etc., according to their dramatic attributes. These are entered into a…
Descriptors: Animation, Scripts, Film Production, Drama
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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
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Donovan, Paul – European Journal of Training and Development, 2015
Purpose: The purpose of this study is to compare learner experiences of recorded instructional videos (DVDs) with Machinima. Design/methodology/approach: In this exploratory study, sets of learning sequences in management skills training were delivered to 32 learners using both methods, and learner reactions were gathered using post-event…
Descriptors: Foreign Countries, Video Technology, Film Production, Films
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Ivashkevich, Olga – Art Education, 2015
Today's global digital culture not only engages young people in daily consumption of visual images, texts, and artifacts, but also provides them with the tools to actively participate in the production of imagery and narratives. Whether they post a picture on Facebook, create a blog, or make a YouTube video with their peers, they engage in what…
Descriptors: Preservice Teachers, Art Teachers, Art Activities, Toys
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Rowsell, Jennifer; Wohlwend, Karen – Reading Teacher, 2016
Building on existing research applying app maps (Israelson, 2015), the authors take an ideological orientation to broaden app evaluations and consider participatory literacies, social and communicational practices relevant to children's everyday digitally mediated lives. Drawing from their North American elementary classroom studies on children's…
Descriptors: Computer Oriented Programs, Concept Mapping, Ideology, Handheld Devices
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Eisenman, Gordon; Edwards, Susan; Cushman, Carey Anne – Professional Educator, 2015
Learning how to manage a classroom effectively is a difficult task for preservice teachers. This is compounded by the lack of attention that classroom management receives in many teacher preparation programs and in the field of education in general. This article offers a rationale for the lack of attention to classroom management in teacher…
Descriptors: Classroom Techniques, Preservice Teacher Education, Teacher Education Programs, Class Activities
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Mills, Kathy A. – Linguistics and Education: An International Research Journal, 2010
Global trends call for new research to investigate multimodal designing mediated by new technologies and the implications for classroom spaces. This article addresses the relationship between new technologies, students' multimodal designing, and the social production of classroom spaces. Multimodal semiotics and sociological principles are applied…
Descriptors: Educational Facilities Design, Foreign Countries, Film Production, School Space
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Fehn, Bruce R.; Schul, James E. – History Teacher, 2011
Today's students grow up in a technological milieu of hand-held computers with high storage capacities, internet access, and the ability to shoot high definition photographs and video. As such, they are empowered to construct representations of the past virtually "on the run." In this article, the authors investigated the historical "and"…
Descriptors: History Instruction, Documentaries, Film Production, Secondary Education
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