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Programmed Learning and… | 3 |
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Teather, D. C. B. – Programmed Learning and Educational Technology, 1973
Three categories of the use of film and television in gaming-simulation are identified. The most typical use, monitoring interaction between participants, demands the greatest departure from conventional film-making practices. Different methods of monitoring this interaction are briefly considered, and potential sources of error resulting from the…
Descriptors: Closed Circuit Television, Communication Skills, Educational Media, Educational Technology
Berry, C.; Unwin, D. – Programmed Learning and Educational Technology, 1975
A selected bibliography of production and audience variables in film and television. (Author)
Descriptors: Audiences, Bibliographies, Films, Information Sources
Unwin, Derick – Programmed Learning and Educational Technology, 1979
Briefly reviews research in production and audience variables in educational film and television and lists 45 accounts of such research. Citations are annotated and arranged in the following categories: production techniques, audience and environment variables, and future directions of research. (Author/JEG)
Descriptors: Annotated Bibliographies, Audiences, Educational Television, Films