NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Flandin, Simon, Ed.; Vidal-Gomel, Christine, Ed.; Becerril Ortega, Raquel, Ed. – Professional and Practice-based Learning, 2022
This book offers various ways in which analyzing professional experience and activity in simulation training makes it possible to describe practice-based learning affordances and processes. Research has been conducted in various simulation programs in the domains of healthcare, victim rescue and population protection, involving healthcare workers,…
Descriptors: Simulation, Experiential Learning, Learning Activities, Allied Health Occupations Education
Koenig, Alan D.; Lee, John J.; Iseli, Markus; Wainess, Richard – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
The military's need for high-fidelity games and simulations is substantial, as these environments can be valuable for demonstration of essential knowledge, skills, and abilities required in complex tasks. However assessing performance in these settings can be difficult--particularly in non-linear simulations where more than one pathway to success…
Descriptors: Military Training, Fire Protection, Computers, Games
Iseli, Markus R.; Koenig, Alan D.; Lee, John J.; Wainess, Richard – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
Assessment of complex task performance is crucial to evaluating personnel in critical job functions such as Navy damage control operations aboard ships. Games and simulations can be instrumental in this process, as they can present a broad range of complex scenarios without involving harm to people or property. However, "automatic"…
Descriptors: Performance Tests, Performance Based Assessment, Decision Making Skills, Military Training
Peer reviewed Peer reviewed
Holburn, C. Steven; Dougher, Michael J. – Journal of Visual Impairment and Blindness, 1985
Techniques for training a severely retarded blind client to exit his living unit during a fire drill used a combination of negative and positive reinforcement. Following a shaping procedure, the client learned to leave his living unit from any internal point through generalization training and subsequent test probes. (Author/CL)
Descriptors: Behavior Modification, Fire Protection, Games, Generalization