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Andrzejewska, Magdalena; Stolinska, Anna; Blasiak, Wladyslaw; Peczkowski, Pawel; Rosiek, Roman; Rozek, Bozena; Sajka, Miroslawa; Wcislo, Dariusz – Interactive Learning Environments, 2016
The results of qualitative and quantitative investigations conducted with individuals who learned algorithms in school are presented in this article. In these investigations, eye-tracking technology was used to follow the process of solving algorithmic problems. The algorithmic problems were presented in two comparable variants: in a pseudocode…
Descriptors: Qualitative Research, Statistical Analysis, Mathematics, Eye Movements
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Siozou, Stefania; Tselios, Nikolaos; Komis, Vassilis – Interactive Technology and Smart Education, 2008
Purpose: The purpose of this paper is to compare the effect of different representations while teaching basic algorithmic concepts to novice programmers. Design/methodology/approach: A learning activity was designed and mediated with two conceptually different learning environments, each one used by a different group. The first group used the…
Descriptors: Flow Charts, Programming, Longitudinal Studies, Comparative Analysis
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Ingels, Steven J.; Pratt, Daniel J.; Wilson, David; Burns, Laura J.; Currivan, Douglas; Rogers, James E.; Hubbard-Bednasz, Sherry – National Center for Education Statistics, 2007
The Data File Documentation reports on the procedures and methodologies employed during the Education Longitudinal Study of 2002 base year, first, and second follow-ups, with special emphasis on the second follow-up (2006). The document is designed to provide guidance for users of the restricted-use data as released in Electronic Codebook (ECB)…
Descriptors: Longitudinal Studies, Research Methodology, High School Students, Data Collection