Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
ProQuest LLC | 3 |
Journal of Computer Assisted… | 1 |
Learning, Media and Technology | 1 |
Studies in Art Education: A… | 1 |
Urban Education | 1 |
Author
Bate, Frank | 1 |
Bellflower, Julie V. | 1 |
Collado, Ericka | 1 |
Franzen, Marissa Marie Sloan | 1 |
Klemenc-Ketis, Z. | 1 |
Lu, Lilly | 1 |
MacNish, Jean | 1 |
Males, Steven | 1 |
Scott, Kimberly A. | 1 |
Sobocan, M. | 1 |
White, Mary Aleta | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Dissertations/Theses -… | 3 |
Education Level
Secondary Education | 4 |
Elementary Education | 2 |
Elementary Secondary Education | 2 |
Higher Education | 2 |
Postsecondary Education | 2 |
Grade 5 | 1 |
Grade 7 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Australia | 1 |
North Carolina | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sobocan, M.; Klemenc-Ketis, Z. – Journal of Computer Assisted Learning, 2017
An increasing number of virtual patients (VPs) are being used in the classroom, which raises questions about how to implement VPs to improve students' satisfaction and enhance their learning. This study developed and validated a scale that measures acceptability and attitudes of medical students towards the use of the VP education tool in the…
Descriptors: Medical Students, Virtual Classrooms, Patients, Student Attitudes
Franzen, Marissa Marie Sloan – ProQuest LLC, 2016
The purpose of this research study was to determine if trial and error learning was an effective, practical, and efficient learning method for Technology, Engineering, and Design Education students at the post-secondary level. A mixed methods explanatory research design was used to measure the viability of the learning source. The study sample was…
Descriptors: Engineering Education, Design, Learning Processes, Statistical Analysis
Collado, Ericka – ProQuest LLC, 2017
In this mixed methods action research study, the teacher-researcher designed a blended learning model for a fifth grade class of Spanish in an independent private school in Northern New Jersey. The need for the study was to update the Spanish curricula, allocate resources to promote Spanish outside the classroom by providing a cost-effective…
Descriptors: FLES, Second Language Learning, Second Language Instruction, Spanish
Bate, Frank; MacNish, Jean; Males, Steven – Learning, Media and Technology, 2014
This paper discusses gaming in a Western Australian school for boys. The overriding ethos of the school is supportive of the potential of ICT to better engage students and deliver enhanced educational outcomes. The school sees game-based design as at the vanguard of innovation, but also accepts its important duty of care responsibilities. Tensions…
Descriptors: Educational Games, Teaching Methods, Single Sex Schools, Males
Scott, Kimberly A.; White, Mary Aleta – Urban Education, 2013
This article investigates the motivations of African American and Latino girls ("N" = 41) who navigate urban Southwest school districts during the day, but voluntarily attend a 2-year, culturally responsive multimedia program after school and into the summer. Understanding that girls from economically disadvantaged settings are indeed…
Descriptors: Culturally Relevant Education, Females, Minority Group Students, Disadvantaged Youth
Bellflower, Julie V. – ProQuest LLC, 2012
Any student seeking a high school diploma from the public school system in one U.S. state must pass the state's high school graduation test. In 2009, only 88% of students at one high school in the state met the basic proficiency requirements on the science portion of the test. Because improved science education has been identified as an explicit…
Descriptors: High Stakes Tests, Science Achievement, Exit Examinations, Statistical Analysis
Lu, Lilly – Studies in Art Education: A Journal of Issues and Research in Art Education, 2013
3D virtual worlds (3D VWs) are considered one of the emerging learning spaces of the 21st century; however, few empirical studies have investigated educational applications and student learning aspects in art education. This study focused on students' responses to and challenges with 3D VWs in both aspects. The findings show that most participants…
Descriptors: Art Education, Virtual Classrooms, Learning Experience, Online Courses