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Showing 1 to 15 of 16 results Save | Export
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Fabiano Fruett; Fernanda Pereira Barbosa; Samuel Cardoso Zampolli Fraga; Pedro Ivo Aragao Guimaraes – IEEE Transactions on Education, 2024
Open-source hardware and software platforms have played an important role in democratizing access to technology and education in computer science and engineering. Recent advancements in tools, such as KiCad, MicroPython, and Thonny, integrated development environment potentially accelerate low-budget educational applications, providing a smooth…
Descriptors: Open Source Technology, STEM Education, Art Education, Artificial Intelligence
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Xinyi Wang; Rafiza Abdul Razak; Siti Hajar Halili – Cogent Education, 2024
The application of open source technology promotes information technological progress. At the same time, open source information technology is also inseparable from the innovation and contribution of open source talents to open source information technology. In this study, the main purpose is to identify the factors that influence the sustained…
Descriptors: Foreign Countries, Higher Education, Open Source Technology, Student Attitudes
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Ainhoa Alvarez; Mikel Villamañe – Interactive Learning Environments, 2024
Assessment is a key element in any course, and providing students with a balance between formative and summative assessments is crucial. Defining such a process is a complex task for teachers and often entails a great workload. This makes it necessary to have tools to help in the assessment process definition and its monitoring. This paper first…
Descriptors: Open Source Technology, Learning Management Systems, Student Evaluation, College Students
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Ludmila Walaszczyk; Sylvester Arnab – Electronic Journal of e-Learning, 2025
In the current educational environment, e-learning and online education have gained significant prominence, especially highlighted during the COVID-19 pandemic when their importance increased dramatically. Empirical evidence highlights the undeniable benefits of online learning, with learners globally appreciating the flexibility to access course…
Descriptors: Open Source Technology, Gamification, Usability, Electronic Learning
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Mags Amond; Keith Johnston; Richard Millwood – Irish Educational Studies, 2024
A TeachMeet is an informal gathering arranged by teachers to share and discuss practice with peers in a social setting. This paper focuses on reporting one fundamental finding of an in-depth exploration of TeachMeet, relating to the characteristics of the events; other findings are reported independently. TeachMeet originated in 2006, adopting…
Descriptors: Teacher Collaboration, Communities of Practice, Faculty Development, Meetings
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Moses K. Asamoah; Yaw Oheneba-Sakyi; Michael Tagoe – E-Learning and Digital Media, 2024
Despite huge investments in Ghanaian universities for e-learning education, there exist lecturers who struggle with the adoption and use of open-source Learning Management Systems (LMSs) in teaching. The purpose of this study was to investigate the dominant drivers of the adoption and usage of LMS by faculty to enhance e-learning education in…
Descriptors: Learning Management Systems, Adoption (Ideas), Technology Uses in Education, Educational Technology
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Yang Liu; Shuo Cao; Guomin Chen – SAGE Open, 2024
The Smart Education of China, a large education data platform for the aggregation and application of high-quality educational resources, is vital for China to stimulate the balanced development of education and to reduce students' learning burden. This study focuses on the long-term mechanism of the Smart Education of China, adopting TOE framework…
Descriptors: Foreign Countries, Equal Education, Open Educational Resources, Access to Education
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Yeh-Zu Tzou – Interpreter and Translator Trainer, 2024
In the recent decade, project-based learning has gained popularity in translator training, with its foundation rooted in the situated learning theory. Advancements in digital technology have opened up new learning opportunities for both teachers and students in translation classrooms. One such opportunity lies in the realm of online communities…
Descriptors: Translation, Learner Engagement, Electronic Learning, Access to Education
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Emily Maria Bull; L. van der Cruyssen; S. Vágó; Gabor Király; T. Arbour; Lisa van Dijk – Journal of Agricultural Education and Extension, 2024
Purpose: The aim of this study was to understand the needs of European users for successful development and uptake of a digital land-based knowledge platform. Methodology: The "discover and define" phases of the design thinking double diamond framework were applied to inform the construction of 16 user-personas and journeys. Qualitative…
Descriptors: Agricultural Education, Agribusiness, Knowledge Economy, Foreign Countries
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John Nesbit; Qing Liu; Joan Sharp; Diana Cukierman; Holly Hendrigan; Daniel Chang; Bahareh Shahabi; Qingyan Deng; Azar Pakdaman Savoji – Journal of Interactive Learning Research, 2024
The Dialectical Map (DMap) is an open-source, web-based argument visualization tool developed and used at a Canadian University to scaffold argument construction. To illustrate the ways that argument mapping can be used in undergraduate courses, this article presents five cases selected from courses in biology, psychology, computing science, and…
Descriptors: Foreign Countries, Undergraduate Students, Open Source Technology, Persuasive Discourse
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Jeffery Buckley – Journal of Technology Education, 2024
The use of adaptive comparative judgement (ACJ) for assessment in technology education has been topical since its introduction to the field through the e-scape project coordinated by the Technology Education Research Unit in the United Kingdom. In the last decade, however, there has been an increasing volume of research examining how ACJ can and…
Descriptors: Foreign Countries, Technology Uses in Education, Open Source Technology, Computer Oriented Programs
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Arjan J. F. Kok; Lex Bijlsma; Cornelis Huizing; Ruurd Kuiper; Harrie Passier – Informatics in Education, 2024
This paper presents the first experiences of the use of an online open-source repository with programming exercises. The repository is independent of any specific teaching approach. Students can search for and select an exercise that trains the programming concepts that they want to train and that only uses the programming concepts they already…
Descriptors: Programming Languages, Computer Science Education, Open Source Technology, Teaching Methods
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Tania Miguel Trabajo; Eavan Dorcey; Jan Roelof van der Meer – Journal of Microbiology & Biology Education, 2024
Inspired by the positive impact of serious games on science understanding and motivated by personal interests in scientific outreach, we developed "Bacttle," an easy-to-play microbiology board game with adaptive difficulty, targeting any player from 7 years old onward. Bacttle addresses both the lay public and teachers for use in…
Descriptors: Microbiology, Science Instruction, Educational Games, Environmental Influences
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Chenggui Duan – Asian Association of Open Universities Journal, 2024
Purpose: This study aims to examine the factors influencing university students' adoption of open-source software (OSS) within the context of open educational practices (OEP) by applying an extended Unified Theory of Acceptance and Use of Technology (UTAUT 2) model. Design/methodology/approach: The research employs a quantitative approach,…
Descriptors: Open Education, Open Source Technology, Computer Software, Influences
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Padraic Casserly; Ademola Dare; Joy Onuh; Williams Baah; Ashley Taylor – Biomedical Engineering Education, 2024
Amidst the dual challenges of an eight-month university closure from nationwide public university strikes in Nigeria and the lingering impacts of the COVID-19 pandemic, we needed to innovate the delivery of BME graduate curriculum to ensure graduate students continued to progress in their studies. To ensure BME graduate students were engaging in…
Descriptors: Biomedicine, Engineering Education, Video Technology, Lecture Method
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